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HoloPro a projectionbased multimedia station in the

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Informal learning New chances for Public Understanding and ... HoloPro = 'holographic projection screen' Rear projection on glass. Applicable by daylight ... – PowerPoint PPT presentation

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Title: HoloPro a projectionbased multimedia station in the


1
02.06.2007 1115
  • HoloPro a projection-based multimedia station
    in the
  • exhibition Foto Film at the Deutsches Museum
    Munich

2
  • Outline
  • Concept of the exhibition
  • Hardware of the interface
  • Software of the interface
  • Research design
  • Main questions

3
Concept of the exhibition
  • Top view of the exhibition Foto Film

4
Concept showcase
  • Traditional, object-centred concept
  • characterised by
  • Large number of objects (approx. 400)
  • Close-packed presentation
  • No additional information contextualising the
    objects

5
Concept showcase
  • Aims of curators and designers
  • Chronological overview of the historical and
    technological development of the cameras
  • Display of the pure authentic object, emphasizing
    its unique physical presence and auratic
    significance
  • No distraction from the aura of the exhibits by
    contextualizing media

6
Hardware
  • HoloPro
  • HoloPro holographic projection screen
  • Rear projection on glass
  • Applicable by daylight
  • Sharp, colourful images
  • Touch-sensitive surface

7
Hardware
See-through effect of the HoloPro Screen
8
Software
9
Software
Data-sheet of a Camera
10
Software
Films about technical devices of a camera
Interactive 3D close up image
11
Software
Groups of objects
12
Research design
  • Basic research strategy
  • Mixed-methods approach focusing on
    explorative-qualitative strategies
  • Hypothesis are not generated on the basis of
    theoretical facts only. Instead, the construction
    of hypothetical thesis also relies on empirical
    data drawn from the research field.
  • Data collection and existing theoretical
    knowledge are related to one another and
    complement each other
  • ? Exploration of phenomena of actual practical
    relevance in museums and exhibitions.

13
Research design
  • Steps of research
  • Examination of influencing factors
  • Examination of software navigation
  • Examination of visitor reaction towards the
    showcase installation
  • Main research categories
  • Interaction in the triangle of virtual interface,
    authentic objects and visitors
  • Social interaction between visitors in front of
    the HoloPro screen
  • Learning outcome concerning the grouping of
    cameras through stories

14
scientific objectives
  • 1. Interaction in the triangle of virtual
    interface, authentic objects and visitors
  • What kind of movement between HoloPro and
    Showcase can be observed?
  • How can the HoloPro screen showcase relation
    be described concerning attraction power and
    holding power?
  • How do visitors perceive the HoloPro technique?
  • Do visitors use the see-through effect of the
    HoloPro ?
  • Method Observation, Interviews
  • Variation Replacing the HoloPro screen by
  • conventional touch screen monitors.

15
scientific objectives
  • 2. Social interaction between visitors
  • Do more than one visitor at a time use the
    HoloPro screen?
  • Does social interaction between visitors take
    place? (discussions, etc.)
  • Method Observation
  • 3. Learning outcome concerning the grouping of
    cameras through stories
  • Does the visitor comprehend the concept of the
    grouping of artefacts?
  • Do the stories explain the shared characteristics
    of the grouped artefacts and thus support the
    linking of several objects in the visitors mental
    map?
  • Method Interviews

16
  • Thank you!
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