Processes of Design First lecture: Interactive System Design 3 October 2003 - PowerPoint PPT Presentation

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Processes of Design First lecture: Interactive System Design 3 October 2003

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Alto: forerunner of today's PC (1974) 1 Mhz processor. 64Kbytes RAM. 2 Mbyte disk. yet... Direct forerunner of Word. The 'Big Bushy Tree' of PC software ancestry ... – PowerPoint PPT presentation

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Title: Processes of Design First lecture: Interactive System Design 3 October 2003


1
Processes of DesignFirst lectureInteractive
System Design 3 October 2003
  • William Newman

2
Processes of Design Overview
Goal gain an understanding all of the key steps
in the process of designing an interactive system.
  • Method
  • Explore principles
  • Study and discuss designs
  • Learn and apply methods.

3
My background
  • PhD (Imperial College) in Computer Science, 1968
  • Six years at Xerox Palo Alto Research Center,
    1973-79
  • 15 years at Xerox Research Centre Europe
    (Cambridge) 1987-2002
  • Mostly focused on designing experimental
    interactive software systems
  • and on design methodology research
  • Now working as an independent consultant
  • Plus occasional teaching

4
Todays Lectures
  • Design
  • What is it
  • Examples to discuss
  • Are there underlying principles?
  • Defining the design problem
  • Looking ahead

5
What are Interactive Systems?
  • And what does it mean to design them?

6
What is design?
  • Herb SimonEveryone designs who devises courses
    of action aimed at changing existing situations
    into preferred ones.
  • Designing material artefacts is like
  • Prescribing remedies to a sick patient
  • Devising a new sales plan for a company
  • Finding ones way around a traffic jam

7
What have we designed recently?
8
Even the Greats get it wrong!
  • Rashtrapati Bhavan -- Edwin Lutyens Viceroys
    Palace

9
Alto forerunner of todays PC (1974)
  • 1 Mhz processor
  • 64Kbytes RAM
  • 2 Mbyte disk yet
  • 5 Mbit Ethernet
  • 808-line display
  • 60 ppm laser printer
  • WYSIWYG text editor, graphics editors, windowed
    desktop
  • See www.digibarn.com

10
The Bravo Word Processor
  • Alto-based
  • Multi-font, almost WYSIWYG
  • Piece Tables
  • No menus or targets!
  • Type i to insert, d to delete, e to select all,
    etc.
  • The edit problem
  • Exposed the Modes problem
  • Direct forerunner of Word

11
The Big Bushy Tree of PC software
ancestryPaths of design knowledge transfer
12
Forget-Me-Not (Xerox Research Cambridge, 1993)
13
Whats involved in design?
  • Recalling Herb SimonEveryone designs who
    devises courses of action aimed at changing
    existing situations into preferred ones.
  • Involving
  • Satisficing
  • Finding alternative solutions
  • Hierarchic subdivision
  • Simulation

14
Modelling what designers do
  • Creative thought involves trial-and-error and
    selection
  • See D. T. Campbell on Blind Variation and
    Selective Retention (1960)

15
What this means for designers of interactive
systems
  • As designers, we need to know
  • How to define and subdivide problems
  • Existing solutions and how well they work
  • Heuristics for varying existing solutions to
    solve new problems
  • How to evaluate solutions empirically
  • How to predict outcomes analytically
  • As researchers, we need to make advances in all
    of these.

16
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