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Recovering Photometric Properties of Architectural Scenes from Photographs

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Title: Recovering Photometric Properties of Architectural Scenes from Photographs


1
Recovering Photometric Properties of
Architectural Scenes from Photographs
Yizhou Yu Jitendra Malik
Computer Science Division University of
California at Berkeley
July 1998
2
Context
  • IBMR re-renders from novel viewpoints.
  • Façade, Plenoptic modeling,
  • Lumigraph, Light field,
  • Panoramic mosaics
  • But, unlike traditional rendering,
    lighting cannot be changed.

3
The Problem
  • Texture Maps are not Reflectance Maps !
  • Need to factorize images into
    lighting and reflectance maps

Illumination
Radiance
Reflectance
4
Objective
  • Start from photographs
  • Recover parametric models for lighting and
    reflectance
  • Re-render the scene under novel lighting
    conditions

5
Some Photographs...
6
Camera Radiance Response Curve
  • Pixel brightness value is a nonlinear function of
    radiance.
  • Debevec MalikSiggraph97 give a method to
    recover this nonlinear mapping.

Intensity
Saturation
Radiance
Radiance
7
Previous Work
  • BRDF measurement and recovery
  • Ward 92,Dana et al. 97
  • Sato Ikeuchi 96, Sato et al. 97
  • Rendering outdoor scenes under skylight
  • Nishita and Nakamae 86, Tadamura et al. 93

8
Basic Approach
  • Recover geometric model
  • Measure and recover illumination
  • Recover reflectance
  • Predict illumination at novel times of day
  • Render

Illumination
Radiance
Reflectance
9
Technical Challenges
  • Nonlinear mapping between input radiance and
    digital output .
  • Photographs cannot easily recover full spectral
    BRDF.
  • Re-rendering the scene at novel times of day
    requires predicting lighting conditions.

10
Basic Approach
  • Measure and recover illumination
  • Recover reflectance
  • Predict illumination at novel times of day
  • Render

Illumination
Radiance
Reflectance
11
Modeling the Illumination
  • The sun
  • Its diameter extends 31.8 seen from the earth.
  • The sky
  • A hemispherical area light source.
  • The surrounding environment
  • Modeled as a set of oriented Lambertian facets.

12
A Sky Radiance Model----based on Perez 93
zenith
Sky element
sun
  • Recover a set of parameters
    for each color channel
  • Take photographs for parts of the sky
  • Use Levenberg-Marquardt algorithm to fit data

Lvz, a, b, c, d, e, f
13
A Recovered Sky Radiance Model
R,G,B channels
14
Coarse-grain Environment Radiance Maps
  • Partition the lower hemisphere
    into small regions
  • Take photographs at several
    times of day
  • Project pixels into regions and
    obtain the average radiance
  • Use photometric stereo to
    recover a facet model for each region

15
Basic Approach
  • Measure and recover illumination
  • Recover reflectance
  • Predict illumination at novel times of day
  • Render

16
Recovering Reflectance
  • Parametric model Lafortune et al.
  • Triangulate the surfaces
  • Set a grid on each triangle to
    capture spatial variations
  • Use one-bounce reflection to approximate
    self-interreflections

17
Pseudo-BRDF
  • R, G, B color channels perform integration.
    Define pseudo-BRDF
  • In general, the pseudo-BRDF varies with the
    spectral distribution of the light source.
  • Recover two sets of surface pseudo-BRDFs
  • One gt spectral distribution of the
    sun
  • The other gt the sky and environment

18
Diffuse Term
  • For each side, at least two photographs for
    diffuse albedo recovery.
  • From the photograph not lit by the sun
  • From the photograph lit by the sun
  • Solve for

19
Specular Term
  • Use an empirical specular reflection model
    proposed in Lafortune et al. 97.
  • Recover the parameters using least
    squares and robust statistics.

20
Basic Approach
  • Measure and recover illumination
  • Recover reflectance
  • Predict illumination at novel times of day
  • Render

21
Simulating Novel Lighting for the Sun and Sky
  • Interpolation with solar position alignment to
    obtain novel sky radiance distributions
  • Use to model solar radiance
    during sunrise and sunset
  • This is similar to the absorption term used in
    scattering theory.

22
A Local Facet Model for the Environment
  • Recover a distinct model for each environment
    region
  • Obtain environment radiance maps.
  • Set up over-determined systems as in
    photometric stereo and ignore inter-reflections.
  • Solve for

lsun
nenv
23
Recovered Environment Radiance Models
Synthetic
Real
24
Relative Importance of the Components
  • On shaded sides, the irradiance from the
    landscape is larger than that from the sky.
  • On sunlit sides, the sun dominates the
    illumination.
  • The specular component is very small compared to
    the diffuse component.

25
Video
26
Basic Approach
  • Measure and recover illumination
  • Recover reflectance
  • Predict illumination at novel times of day
  • Render

27
Comparison with Real Photographs
Synthetic
Real
28
High Resolution Re-rendering
  • Low resolution
    and High resolution
  • and are given.
  • since the illumination
    has small variations in high frequencies.

29
High Resolution Re-rendering
Real reference image
High resolution synthetic image
Low resolution synthetic image
30
Video
31
Summary
  • An approach to render real architectural scenes
    under novel lighting conditions
  • The pseudo-BRDF concept
  • Methods for modeling lighting at novel
    times of day
  • A simple method for high resolution
    re-rendering

32
Acknowledgments
  • George Borshukov
  • Paul Debevec
  • David Forsyth
  • Greg Ward Larson
  • Carlo Sequin
  • MURI 3DDI
    California MICRO Program
    Philips Corporation
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