Walker, Chapter 3 - PowerPoint PPT Presentation

1 / 23
About This Presentation
Title:

Walker, Chapter 3

Description:

The line from the origin to P1 makes an angle q1 w.r.t. the x-axis. ... tan(q1) = [sin(q1)] / [cos(q1)] C.E.H.-W., Fall 2005. Walker, Chapter 3. 8 ... – PowerPoint PPT presentation

Number of Views:58
Avg rating:3.0/5.0
Slides: 24
Provided by: charlesear
Category:
Tags: chapter | line | tan | walker

less

Transcript and Presenter's Notes

Title: Walker, Chapter 3


1
Walker, Chapter 3
  • Vectors Trigonometry
  • Prof. Charles E. Hyde-Wright
  • Physics 111
  • Fall 2003

2
Vectors and Scalars
  • A Scalar is a physical quantity with magnitude
    (and units). Examples
  • Temperature, Pressure, Distance, Speed
  • A Vector is a physical quantity with magnitude
    and direction
  • Displacement Washington D.C. is 250 miles N of
    Norfolk
  • Wind Velocity (in a Noreaster) 20mi/hr towards
    SW

3
Magnitude and Direction
  • Giving directions
  • How do I get to the Virginia Beach Boardwalk?
  • Go 25 miles. (scalar, almost useless).
  • Go 25 miles East. (vector, magnitude direction)

4
Components of a vector, as an alternate to
magnitude and direction
  • 100 miles 30degrees north of east, is equivalent
    to 86.6 miles east followed by 50 miles north

N
100mi
50mi
86.6mi
E
5
Labels for Components of a Vector
  • To free ourselves from the points of the compass,
    we will use x y instead of E N
  • Vector , magnitude
  • Components (as ordered pair)

6
Trigonometry and Vector Components
  • Trigonometry is not a pre-requisite for this
    course.
  • Today you will learn ½ of trigonometry, and all
    that you need for this course.
  • In this discussion, we always define the
    direction of a vector in terms of an angle
    counter-clockwise from the x-axis.
  • Negative angles are measured clockwise.
  • Remember circles, rather than soh-cah-toa

7
Trigonometry and Circles
  • The point P1(x1,y1) lies on a circle of radius
    r.
  • The line from the origin to P1 makes an angle q1
    w.r.t. the x-axis.
  • The trigonometric functions sine and cosine are
    defined by the x- and y-components of P1
  • x1 r cos(q1) cos(q1) x1 / r
  • y1 r sin(q1) sin(q1) y1 / r
  • Never mind how to calculate cos sin, let your
    calculator do that.
  • Tangent of q1 y1 / x1
  • tan(q1) sin(q1) / cos(q1)

8
Special (simple) cases of sine and cosine
  • cos(0º) 1, sin(0º) 0
  • cos(90º) 0, sin(90º) 1
  • cos(180º) -1, sin(180º) 0
  • cos(270º) 0, sin(270º) -1
  • Sine and Cosine are periodic functions
  • cos(q360) cos(q)
  • sin(q360º) sin(q)

9
45-45-90 triangle
  • By symmetry,
  • x1 y1
  • Pythagorous
  • x12 y12 r2
  • 2 x12 r2
  • x1 r/?2
  • cos(45º) x1 /r 1/?2
  • cos(45º) 0.7071
  • Sin(45º) 1/ ?2

10
30-60-90 Triangle
  • From Equilateral triangle
  • 2y1 r
  • Pythagorous

11
Navigating the Quadrants(Circles are better than
Triangles)
  • First Quadrant
  • 0º lt q lt 90º
  • cos(q) gt 0, sin(q) gt 0
  • Second Quadrant
  • 90º lt q lt 180º
  • cos(q) lt 0, sin(q) gt 0
  • Third Quadrant
  • 180º lt q lt 270º
  • cos(q) lt 0, sin(q) lt 0
  • Forth Quadrant
  • 0º lt q lt 90º
  • cos(q) gt 0, sin(q) lt 0

12
Moving from Quadrant to QuadrantAdding 180
degrees
  • q2q1180?
  • x2 -x1, y2 -y1
  • cos(q1 180º) -cos(q1)
  • sin(q1 180º) -sin(q1).

13
Moving from Quadrant to QuadrantSupplementary
angles (reflection about y-axis)
  • q2 180? - q1
  • x2 -x1, y2 y1
  • cos(q2) x2 /r
  • sin(q2) y2 /r
  • cos(180º -q1) -cos(q1)
  • sin(180º -q1) sin(q1).

14
Inverting the sign of an angle(reflection about
x-axis)
  • q2 - q1
  • x2 x1, y2 -y1
  • cos(q2) x2 /r
  • sin(q2) y2 /r
  • cos(-q1) cos(q1)
  • Cosine is an EVEN function
  • sin(-q1) -sin(q1).
  • Sine is an ODD function

15
Complementary Angles
  • q2 90? - q1
  • x2 y1, y2 x1
  • cos(q2) x2 /r y1 /r
  • sin(q2) y2 /r x2 /r
  • cos(90º -q1) sin(q1)
  • sin(90º -q1) cos(q1).
  • Valid for any value of q1.

16
Vector AdditionGraphical(use bold face for
vector symbol)
  • A, B, and C are three displacement vectors.
  • Any point can be the origin for a displacement
  • The vector B 3 paces to E.
  • Notice that B has been translated from the origin
    until the tail of B is at the head of A.
  • This is the head-to-tail method of vector
    addition.
  • Vector addition is commutative, just like
    ordinary addition
  • D ABC CBA

17
Vector Addition, Components
  • When we add two vectors, the components add
    separately
  • Cx Ax Bx Bx Ax
  • Cy Ay By By Ay

18
Velocity Vectors
  • Each fish in a school has its own velocity
    vector.
  • If the fish are swimming in unison, the velocity
    vectors are all (nearly) identical
  • We draw each vector at the position of the fish.

19
Scalar MultiplicationMultiplying a vector by a
scalar
  • Multiplying a vector by a positive scalar
    quantity simply re-scales the length (and maybe
    units) of the vector, without changing direction.
  • Multiplying a vector by a negative number
    reverses the direction of the vector.

y
x
20
Vector Subtraction
  • Subtraction is just addition of the additive
    inverse

y
x
21
Average Velocity Vector
  • Net displacement (vector) multiplied by
    reciprocal of elapsed time (scalar)

22
Relative Motion
vpg -1.2m/s15m/s 13.8m/s
vpg 1.2m/s15m/s16.2m/s
vpg velocity of person (hobo) relative to
ground
23
Quiz 1 Row-Row-Row your Boat
  • You are rowing across a river, with the boat
    pointed 25 degrees upstream.
  • Does the time it takes you to cross the river
    depend upon the speed of the river?
  • A Yes B No C Depends on current
  • Hint think about velocity components
    perpendicular and parallel to river direction.
  • Does the current in the river change the velocity
    component of the boat, perpendicular to
    riverbank?
  • Hint The vector at right is the velocity vector
    of the boat relative to the water. Draw the
    velocity vector of the water, and the velocity
    vector of the boat relative to shore.

25º
Write a Comment
User Comments (0)
About PowerShow.com