Title: Walker, Chapter 3
1Walker, Chapter 3
- Vectors Trigonometry
- Prof. Charles E. Hyde-Wright
- Physics 111
- Fall 2003
2Vectors and Scalars
- A Scalar is a physical quantity with magnitude
(and units). Examples - Temperature, Pressure, Distance, Speed
- A Vector is a physical quantity with magnitude
and direction - Displacement Washington D.C. is 250 miles N of
Norfolk - Wind Velocity (in a Noreaster) 20mi/hr towards
SW
3Magnitude and Direction
- Giving directions
- How do I get to the Virginia Beach Boardwalk?
- Go 25 miles. (scalar, almost useless).
- Go 25 miles East. (vector, magnitude direction)
4Components of a vector, as an alternate to
magnitude and direction
- 100 miles 30degrees north of east, is equivalent
to 86.6 miles east followed by 50 miles north
N
100mi
50mi
86.6mi
E
5Labels for Components of a Vector
- To free ourselves from the points of the compass,
we will use x y instead of E N - Vector , magnitude
- Components (as ordered pair)
6Trigonometry and Vector Components
- Trigonometry is not a pre-requisite for this
course. - Today you will learn ½ of trigonometry, and all
that you need for this course. - In this discussion, we always define the
direction of a vector in terms of an angle
counter-clockwise from the x-axis. - Negative angles are measured clockwise.
- Remember circles, rather than soh-cah-toa
7Trigonometry and Circles
- The point P1(x1,y1) lies on a circle of radius
r. - The line from the origin to P1 makes an angle q1
w.r.t. the x-axis. - The trigonometric functions sine and cosine are
defined by the x- and y-components of P1 - x1 r cos(q1) cos(q1) x1 / r
- y1 r sin(q1) sin(q1) y1 / r
- Never mind how to calculate cos sin, let your
calculator do that. - Tangent of q1 y1 / x1
- tan(q1) sin(q1) / cos(q1)
8Special (simple) cases of sine and cosine
- cos(0º) 1, sin(0º) 0
- cos(90º) 0, sin(90º) 1
- cos(180º) -1, sin(180º) 0
- cos(270º) 0, sin(270º) -1
- Sine and Cosine are periodic functions
- cos(q360) cos(q)
- sin(q360º) sin(q)
945-45-90 triangle
- By symmetry,
- x1 y1
- Pythagorous
- x12 y12 r2
- 2 x12 r2
- x1 r/?2
- cos(45º) x1 /r 1/?2
- cos(45º) 0.7071
- Sin(45º) 1/ ?2
1030-60-90 Triangle
- From Equilateral triangle
- 2y1 r
- Pythagorous
11Navigating the Quadrants(Circles are better than
Triangles)
- First Quadrant
- 0º lt q lt 90º
- cos(q) gt 0, sin(q) gt 0
- Second Quadrant
- 90º lt q lt 180º
- cos(q) lt 0, sin(q) gt 0
- Third Quadrant
- 180º lt q lt 270º
- cos(q) lt 0, sin(q) lt 0
- Forth Quadrant
- 0º lt q lt 90º
- cos(q) gt 0, sin(q) lt 0
12Moving from Quadrant to QuadrantAdding 180
degrees
- q2q1180?
- x2 -x1, y2 -y1
- cos(q1 180º) -cos(q1)
- sin(q1 180º) -sin(q1).
13Moving from Quadrant to QuadrantSupplementary
angles (reflection about y-axis)
- q2 180? - q1
- x2 -x1, y2 y1
- cos(q2) x2 /r
- sin(q2) y2 /r
- cos(180º -q1) -cos(q1)
- sin(180º -q1) sin(q1).
14Inverting the sign of an angle(reflection about
x-axis)
- q2 - q1
- x2 x1, y2 -y1
- cos(q2) x2 /r
- sin(q2) y2 /r
- cos(-q1) cos(q1)
- Cosine is an EVEN function
- sin(-q1) -sin(q1).
- Sine is an ODD function
15Complementary Angles
- q2 90? - q1
- x2 y1, y2 x1
- cos(q2) x2 /r y1 /r
- sin(q2) y2 /r x2 /r
- cos(90º -q1) sin(q1)
- sin(90º -q1) cos(q1).
- Valid for any value of q1.
16Vector AdditionGraphical(use bold face for
vector symbol)
- A, B, and C are three displacement vectors.
- Any point can be the origin for a displacement
- The vector B 3 paces to E.
- Notice that B has been translated from the origin
until the tail of B is at the head of A. - This is the head-to-tail method of vector
addition. - Vector addition is commutative, just like
ordinary addition - D ABC CBA
17Vector Addition, Components
- When we add two vectors, the components add
separately - Cx Ax Bx Bx Ax
- Cy Ay By By Ay
18Velocity Vectors
- Each fish in a school has its own velocity
vector. - If the fish are swimming in unison, the velocity
vectors are all (nearly) identical - We draw each vector at the position of the fish.
19Scalar MultiplicationMultiplying a vector by a
scalar
- Multiplying a vector by a positive scalar
quantity simply re-scales the length (and maybe
units) of the vector, without changing direction. - Multiplying a vector by a negative number
reverses the direction of the vector.
y
x
20Vector Subtraction
- Subtraction is just addition of the additive
inverse
y
x
21Average Velocity Vector
- Net displacement (vector) multiplied by
reciprocal of elapsed time (scalar)
22Relative Motion
vpg -1.2m/s15m/s 13.8m/s
vpg 1.2m/s15m/s16.2m/s
vpg velocity of person (hobo) relative to
ground
23Quiz 1 Row-Row-Row your Boat
- You are rowing across a river, with the boat
pointed 25 degrees upstream. - Does the time it takes you to cross the river
depend upon the speed of the river? - A Yes B No C Depends on current
- Hint think about velocity components
perpendicular and parallel to river direction. - Does the current in the river change the velocity
component of the boat, perpendicular to
riverbank? - Hint The vector at right is the velocity vector
of the boat relative to the water. Draw the
velocity vector of the water, and the velocity
vector of the boat relative to shore.
25º