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Modelling early hominin behavioural ecology

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Title: Modelling early hominin behavioural ecology


1
Modelling early hominin behavioural ecology
  • Adam Newton
  • University of Liverpool, UK
  • anewton_at_liv.ac.uk

2
Computer Modelling
3
What is meant by a Model?
  • A simpler version of the real thing
  • A model aeroplane
  • Modelling climate change
  • Computer modelling is more abstract and
    mathematical

4
Benefits to Computer Modelling
  • Simplify something complex - see how the whole
    works
  • Making explicit assumptions
  • Hypothesis testing
  • Shows us what could have happened
  • For early hominin studies
  • No real-world observation
  • BUT - Garbage in, Garbage out

5
SIMILE
  • Visual modelling software
  • Earth, environmental and life sciences
  • Developed by Simulistics

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The Oldowan World
  • The Plio-Pleistocene

10
Why study the Oldowan World?
  • Earliest stone tools - Oldowan
  • Two types of hominin
  • Early Homo
  • Robust australopithecines (Robusts)
  • Brain enlargement - early Homo
  • Hominins move out of Africa
  • First modern human body
  • Homo ergaster

11
Why study the Oldowan World?
  • Earliest stone tools - Oldowan
  • Two types of hominin
  • Early Homo
  • Robust australopithecines (Robusts)
  • Brain enlargement - early Homo
  • Hominins move out of Africa
  • First modern human body
  • Homo ergaster

12
Oldowan Tools
  • Kada Gona, Ethiopia, 2.6 ma
  • Densest clusters - 2.0-1.5 ma

Break marks
Cut marks
13
Oldowan hominins
  • Robust australopithecines
  • Massive jaws and teeth
  • Specialist vegetarian or omnivore?
  • Early Homo
  • Small jaws/teeth
  • Stone tools
  • Increased meat eating?
  • Reliance upon technology?

14
Modelling Early Hominins
  • Investigating the Oldowan World

15
What do I want to know?
  • What were the likely diets of the Robusts and
    early Homo?
  • To what extent did early Homo rely upon tools for
    its subsistence?

16
Modelling Work So Far
  • Two types of hominin
  • Robusts
  • Early Homo
  • Different anatomical and technological abilities
  • Simple environment
  • Soft plant foods, hard plant foods, meat

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20
Future Directions
  • Build simple virtual environment
  • Hominins can move around to look for resources
  • Seasonal changes in resources
  • Subdivide the three current resource categories
  • Add water and sources of stone as resources
  • Simile can link up to GIS

21
Conclusions
  • Early Homo probably relied upon technology to a
    great deal
  • Plants and meat
  • Building the model has forced me to think in much
    greater detail than if I had only built
    conceptual models

22
The End
  • Thanks For Listening
  • www.simulistics.com
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