Multi-level Hashing for Peer-to-Peer System in Wireless Ad Hoc Environment PowerPoint PPT Presentation

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Title: Multi-level Hashing for Peer-to-Peer System in Wireless Ad Hoc Environment


1
Multi-level Hashing for Peer-to-Peer System in
Wireless Ad Hoc Environment
  • Dewan Tanvir Ahmed and Shervin Shirmohammadi
  • Distributed Collaborative Virtual Environments
    Research Laboratory
  • School of Information Technology and Engineering
  • University of Ottawa, Ottawa, Ontario, Canada
  • dahmed, shervin_at_discover.uottawa.ca
  • Pervasive Computing and Communications
    Workshops(PerComW'07)
  • ?????

2
Outline
  1. Introduction
  2. Multi-level hashing in wireless ad
    hocpeer-to-peer systems
  3. Wireless ad hoc p2p system node join
  4. Wireless ad hoc p2p system content publishing
  5. Wireless ad hoc p2p system content discovery
  6. Simulation
  7. Conclusion

3
Introduction (1/2)
  • Mobile peer-to-peer (MP2P) system faces more
    constraints as compared to wired peer-to-peer
    system. Some problems in this network are
  • Scarcity of bandwidth
  • Short lifetime of the nodes due to power
    constraint
  • Dynamic topology caused by the mobility of nodes.
  • These constraints give hard challenges to the
    researchers in the various aspects of the
    peer-to-peer system in ad hoc environments such
    as
  • Routing
  • Content discovering
  • Data retrieval
  • Caching

4
Introduction (2/2)
  • Smart content discovery is the heart of peer-to-
    peer system. In ad hoc network, routing is
    expensive so it requires more effective content
    discovery process.
  • We apply chord directly on top of wireless ad hoc
    peer-to-peer system.
  • We use two-level distributed hashing scheme.
  • First level hash maps a content request to a
    region that greatly reduces routing overhead.
  • Second level hash discovers content location
    after redirecting the request to that region.

5
Multi-level hashing in wireless ad
hocpeer-to-peer systems (1/2)
  • The entire system consists of a set of home
    regions where peers in close proximity form home
    region.
  • Each home region has a representative that plays
    a supporting role to make the system operational.

6
Multi-level hashing in wireless ad
hocpeer-to-peer systems (2/2)
  • These representatives may change over the time
    considering the ad hoc issues of the system.
  • Home region is identified by the Home-Region-ID.
  • The representative functions as a rendezvous
    point for incoming requests and also provides
    useful information to its local peers.

7
Wireless ad hoc p2p system node join (1/3)
  • We use a pair, ltHome-Region-ID, Node-IDgt, to
    identify a node.
  • Hash function generates Node-ID
  • Node-ID Hl(Node-Address)
  • Home-Region-ID depends on its location that may
    change over time.

8
Wireless ad hoc p2p system node join (2/3)
  • Two ways to learn about home region
    representative.
  • The home region representative periodically
    broadcasts its own identity (address) and
    Home-Region-ID.
  • Joining node explicitly floods Home-Region-Search-
    Request.
  • Home-Region-Search-Request is a controlled flood
    not flooded to the entire system.
  • An intermediate node does not forward the request
    when it already has the answer of the request.

9
Wireless ad hoc p2p system node join (3/3)
  • The requester may get multiple responses based on
    its location.
  • It marks minimum hops away response.
  • The joining node confirms the representative for
    its inclusion to the system.
  • It gets the identity of its successor and
    predecessor from this representative.
  • The joining node determines its Node-ID using the
    hash function Hl.

10
Wireless ad hoc p2p system contentpublishing
(1/5)
  • keyr Hr(Content-Name )
  • Map the content name to a home region.
  • keysHl(Content-Name)
  • Determine the successor in a particular region,
    i.e. the actual node where content information
    has to be stored.

11
Wireless ad hoc p2p system contentpublishing
(2/5)
  • keyr, is used to determine the home region where
    content has to be published.
  • The content publisher first builds a tuple
    consisting of ltContent-Name, Own-Addressgt and
    then asks local representative to store the
    tuple.

12
Wireless ad hoc p2p system contentpublishing
(3/5)
  • Local representative transport the tuple to the
    foreign region. But it may happen that content
    has to be stored in the local region based on the
    keyr.

13
Wireless ad hoc p2p system contentpublishing
(4/5)
  • successor(keys)
  • the node identifier of the first actual node
    following keys around the circle clockwise.
  • At a particular region, the successor of the
    content is determined using keys and the
    representative initiates tuple storing process.

14
Wireless ad hoc p2p system contentpublishing
(5/5)
  • The index is distributed over the nodes at
    random. One of the shortcomings in this
    environment is nodes ad hoc nature.
  • To recover from such unwanted events protocol
    deploys multiple hash functions to store tuple in
    multiple nodes.

15
Wireless ad hoc p2p system contentdiscovery
(1/8)
  • Hashes to get keyr using Hr(Content-Name).
  • This key represents the home region where the
    content information is stored.
  • If the content is not in local region, the
    request is delegated to the foreign
    representative.
  • Node gets the address of foreign representative
    with the help of local representative.
  • The protocol allows local representative to
    broadcast home regions addresses in its periodic
    keep-alive messages.

16
Wireless ad hoc p2p system contentdiscovery
(2/8)
  • We applied chord like content searching process
    with modified finger table in local region.
  • Lookup can proceed as follows.
  • Based on keyr, either the initiating node or the
    foreign representative sends a packet to its
    successor containing requesters physical address
    and the key, keys.
  • The packet is circulated around the logical
    circle until it locates the successor or it fails.

17
Wireless ad hoc p2p system contentdiscovery
(3/8)
  • Chord uses finger table to speed up searching
    process. If the hash address space is too large
    as compared to the number of peers in the system
  • The most of the entries in finger table point to
    the same node, and search continues in linear
    way.
  • Let hash key is 128-bit long. Most entries of the
    finger table point to the same successor.
  • We propose two approaches to construct finger
    table for wireless ad hoc environments.

18
Wireless ad hoc p2p system contentdiscovery
first approach (4/8)
  • In the first design, the finger table is slightly
    different from chord.
  • The finger table has m entries, indexed by 0
    through m-1. It is divided into two halves
  • 0 to m/2
  • m/2 to (m-1).

19
Wireless ad hoc p2p system contentdiscovery
first approach (5/8)
  • The values of the fields for entry i at node k
    for the first half of the table are
  • First half table covers k to k 2m / 2-1 address
    space.

start the physical address of successor(start)
k 2i mod 2m, where 0 i lt m/2 Physical address of successor(starti)
20
Wireless ad hoc p2p system contentdiscovery
first approach (6/8)
  • step-size
  • a big number to jump more rapidly.
  • The entries of the second half of the table are
    incremented by the step size starting from k
    2m / 2-1 .
  • Similarly we have corresponding physical
    addresses of the successors.

21
Wireless ad hoc p2p system contentdiscovery
first approach (7/8)
22
Wireless ad hoc p2p system contentdiscovery
second approach (8/8)
  • The values of the fields for entry i at table of
    node k are
  • a is a constant
  • One possible choice for the value of a is the
    index of finger table.
  • i.e. it increase at a rate of ii 11, 22, 33.
  • n is n-bit hash value.
  • These approaches perform well when the number of
    peers is too small as compared to the address
    space otherwise we prefer the usual one.

Start the physical address of successor(start)
(k ai) mod 2n ,where m/2 i lt m Physical address of successor(starti)
23
Simulation (1/8)
  • 8000 10000 peers are randomly deployed in the
    environment
  • Each peer has 0.2 movement probability.
  • Nodes are allowed to move at any direction.
  • 16 fixed adjacent regions.
  • Not all nodes are involved in peer-to-peer
    system.
  • If we have 8000 peers, system has more than 8000
    nodes.
  • Peers are considered alive during the simulations
    but helping nodes (intermediate ad hoc nodes that
    provide routing service) are not all time.
  • The request may not end with a success.

24
Simulation (2/8)
25
Simulation (3/8)
  • Applied chord directly on top of wireless ad hoc
    network (Setup 1) .
  • Estimated search cost and routing cost of chord
    for peer-to-peer system in wireless ad hoc
    network.
  • Search cost
  • How many peers are involved in a particular
    content discovering process
  • Routing cost
  • All ad hoc nodes that are involved in content
    discovering process including the forwarding
    nodes.

26
Simulation (4/8)
  • Chord in wireless ad hoc network is not suitable
    as a peer-to-peer system because of its high
    routing cost.
  • If the number of peers is too small as compared
    to the hash address space, finger table has
    little contribution in content discovering
    process.

27
Simulation (5/8)
  • Two-level hashing presented in this paper is
    tested and compared with chord for wireless ad
    hoc p2p system.
  • Simulation environment(Setup 2)
  • For the sake of fair experiment, we ignored
    finger table in both approaches. This is because
    we can deploy any variant of finger table in both
    approaches.

28
Simulation (6/8)
  • On an average, chord requires 10 to 12 times more
    searching cost than our two-level hashing
    approach.
  • Content searching cost is reduced as we divide
    the entire topology into multiple small regions
    and first level hash makes it possible to explore
    the content into that small region.

29
Simulation (7/8)
  • Chord requires 50 times more routing cost than
    two level hashing scheme on an average.
  • Chord is a logical topology. It has no knowledge
    of the physical structure.
  • Request is redirected to a node that is logically
    close but physically far away.

30
Simulation (8/8)
  • It is also true in two-level hashing approach
    when it enters in a local region.
  • But its logical ring is composed of close
    proximity nodes as compared to one level hashing
    in chord.
  • Reduces routing cost to a large extent.
  • Proves the requirement of multi-level hashing.

31
Conclusion(1/1)
  • We present a two-level hashing scheme for
    wireless ad hoc peer-to-peer system.
  • It shows that the performance of the system will
    be increased once we have multi-level hashing in
    terms of searching cost and routing overhead.
  • Modified finger tables works well when the number
    of peers is too small as compared to the hash
    address space.
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