Shock Skills Critical Care Simulations Scenarios A software development project PowerPoint PPT Presentation

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Title: Shock Skills Critical Care Simulations Scenarios A software development project


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Shock Skills An educational technology project
into Critical Care Simulation Scenarios
  • Ian Cole
  • Lecturer in ICT
  • Department of Health Sciences
  • University of York

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Background
Alison
  • TIDC funded project (2500).
  • Project Team
  • Content provider (Alison Foster - nursing
    expert).
  • Content developer (myself software designer).
  • Researcher (Carl Thompson Clinical Judgement
    Analyst).

Ian
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Project Outline
  • The Proposal
  • Combine a piece of networked e-learning software.
  • With web based simulation scenarios.
  • To teach nursing students the principals of
    dealing with clinical shock.
  • Research Aims
  • To develop an effective means of capturing the
    judgment policies of (student) nurses.
  • To determine what changes are made by a
    educational intervention (lecture / software)

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Project Plan
  • Phase 1 Research study using web based
    simulation scenarios.
  • Phase 2 Creation of the piece of learning
    technology (Shock Skills)
  • Phase 3 Replacement of a Lecture with Shock
    Skills.
  • Analyse results.

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Phase 1 - Research Study
  • The social judgement approach
  • Attach varying weights to associated cues.
  • Examine these weights to see how people make a
    judgement.
  • Research Method
  • Judgment of diagnosing someone in hypovolaemic
    shock.
  • Judgment based on 6 clinical cues.
  • These cues presented as 20 online scenarios.
  • 3 levels abnormal, normal equivocal

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Web based scenarios method
  • Web pages created and linked to Macromedia
    Coldfusion platform.
  • Created a database of results.
  • Exported as a text file into SPSS.

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Research Study Phase 1
  • A group of 2nd year nursing students (23).
  • Asked to judge if a fictitious patient was in
    shock (pre-test).
  • Students then given a lecture.
  • (this would be replaced in phase 3 by a piece of
    learning technology Shock Skills)
  • After lecture, students come back and retake the
    test (post-test).

Alison
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Research Study Initial Results
  • We Wanted
  • To know if the lecture make a difference?
  • Compare results with a future student group when
    the lecture is replaced with Shock Skills.
  • We Found
  • A greater variability in the use of some cues
    than others.
  • A wide variety of judgements.
  • Pre test similar importance to all cues except
    GCS.
  • Post test respiratory rate was the most
    important factor.

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Phase 2 Shock Skills
  • Involved the content expert developer.
  • Used Parsons Oja System Development Life
    Cycle.
  • Network Software
  • /CD-Rom.
  • Internet limited
  • for video use.
  • Limited by 650Mb
  • CD-Rom.

Alison
Ian
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Phase 2 Shock Skills SDLC
  • Analysis - Lots of interactivity
  • Mini Quizzes Click n Drag exercises.
  • Video of clinical procedures.
  • Animations.
  • Lots of images.
  • Planning.
  • Project Plan.
  • Macromedia Director / Flash.
  • Spent the money (software / video camera).
  • Usability Evaluation Team (12)

Ian
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Phase 2 Shock Skills SDLC
  • Design.
  • Storyboarded the lecture in PowerPoint.
  • Navigation model designed.
  • Design metaphor.

Ian
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Phase 2 Shock Skills SDLC
  • Implementation.
  • Prototype Implementation Aug 2003
  • Planned for April 2004 SLIPPED!!!!
  • Planned for Early 2005

Ian
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Phase 2 Shock Skills SDLC
  • Testing.
  • Usability Evaluation Dec 2003 to Jan 2004.
  • Team of 12 evaluators (Staff Students).
  • 58 Question Questionnaire.
  • Based on Shneidermans
  • usability scale criteria.
  • 1 member performing
  • a Cognitive Walkthrough
  • Experiment.

Ian
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Shock Skills Usability Results
  • Criteria
  • Images
  • Readability
  • Colour
  • Navigation
  • Interactivity
  • Reactions
  •  

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Shock Skills Methodologies
  • System Design Life Cycle
  • Normans Seven principles of User-Centered Design
  • 1 Use both knowledge in the world and knowledge
    in the head.
  • 2 Simplify the structure of tasks.
  • 3 Make things visible bridge the gulfs of
    Execution Evaluation.
  • 4 Get the mappings right.
  • 5 Exploit the power of constrains, both natural
    and artificial
  • 6 Design for error.
  • 7 When all else fails, standardize.

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Phase 3 The end is in sight!
  • Project started in Summer 2002.
  • Phase 3 should have started April 2004
  • Project should be finished now.
  • Underestimated the time needed.
  • Underestimated the funding.
  • No protected time.
  • For content expert.
  • Should have held back some money to buy in a
    proof reader.
  • 80 screens to proof read.

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What's Next?
  • Finish the software proof reading.
  • Install on network
  • Another group of nursing students. (April 05)
  • Undertake the pre-test /Shock Skills /post test
  • Analyse and compare differences.
  • Publish final results

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Conclusions
  • We have an effective method of analysing
    judgement policies. But more research is needed.
  • We used a clearly defined development path.
  • BUT!!!!
  • Dont underestimate the amount of time money
    software development takes.
  • Dont only have one content expert.
  • Everybody needs protected time to work on
    e-learning projects.

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Any Questions?
Anyone wishing to have a closer look at Shock
Skills see me after the session.
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