Title: Shock Skills Critical Care Simulations Scenarios A software development project
1(No Transcript)
2Shock Skills An educational technology project
into Critical Care Simulation Scenarios
- Ian Cole
- Lecturer in ICT
- Department of Health Sciences
- University of York
3Background
Alison
- TIDC funded project (2500).
- Project Team
- Content provider (Alison Foster - nursing
expert). - Content developer (myself software designer).
- Researcher (Carl Thompson Clinical Judgement
Analyst).
Ian
4Project Outline
- The Proposal
- Combine a piece of networked e-learning software.
- With web based simulation scenarios.
- To teach nursing students the principals of
dealing with clinical shock. - Research Aims
- To develop an effective means of capturing the
judgment policies of (student) nurses. - To determine what changes are made by a
educational intervention (lecture / software)
5Project Plan
- Phase 1 Research study using web based
simulation scenarios. - Phase 2 Creation of the piece of learning
technology (Shock Skills) - Phase 3 Replacement of a Lecture with Shock
Skills. - Analyse results.
6Phase 1 - Research Study
- The social judgement approach
- Attach varying weights to associated cues.
- Examine these weights to see how people make a
judgement. - Research Method
- Judgment of diagnosing someone in hypovolaemic
shock. - Judgment based on 6 clinical cues.
- These cues presented as 20 online scenarios.
- 3 levels abnormal, normal equivocal
7Web based scenarios method
- Web pages created and linked to Macromedia
Coldfusion platform. - Created a database of results.
- Exported as a text file into SPSS.
8(No Transcript)
9Research Study Phase 1
- A group of 2nd year nursing students (23).
- Asked to judge if a fictitious patient was in
shock (pre-test). - Students then given a lecture.
- (this would be replaced in phase 3 by a piece of
learning technology Shock Skills) - After lecture, students come back and retake the
test (post-test).
Alison
10Research Study Initial Results
- We Wanted
- To know if the lecture make a difference?
- Compare results with a future student group when
the lecture is replaced with Shock Skills. - We Found
- A greater variability in the use of some cues
than others. - A wide variety of judgements.
- Pre test similar importance to all cues except
GCS. - Post test respiratory rate was the most
important factor.
11Phase 2 Shock Skills
- Involved the content expert developer.
- Used Parsons Oja System Development Life
Cycle. - Network Software
- /CD-Rom.
- Internet limited
- for video use.
- Limited by 650Mb
- CD-Rom.
Alison
Ian
12Phase 2 Shock Skills SDLC
- Analysis - Lots of interactivity
- Mini Quizzes Click n Drag exercises.
- Video of clinical procedures.
- Animations.
- Lots of images.
- Planning.
- Project Plan.
- Macromedia Director / Flash.
- Spent the money (software / video camera).
- Usability Evaluation Team (12)
Ian
13Phase 2 Shock Skills SDLC
- Design.
- Storyboarded the lecture in PowerPoint.
- Navigation model designed.
- Design metaphor.
Ian
14(No Transcript)
15Phase 2 Shock Skills SDLC
- Implementation.
- Prototype Implementation Aug 2003
- Planned for April 2004 SLIPPED!!!!
- Planned for Early 2005
Ian
16Phase 2 Shock Skills SDLC
- Testing.
- Usability Evaluation Dec 2003 to Jan 2004.
- Team of 12 evaluators (Staff Students).
- 58 Question Questionnaire.
- Based on Shneidermans
- usability scale criteria.
- 1 member performing
- a Cognitive Walkthrough
- Experiment.
Ian
17Shock Skills Usability Results
- Criteria
- Images
- Readability
- Colour
- Navigation
- Interactivity
- Reactions
-
18Shock Skills Methodologies
- System Design Life Cycle
- Normans Seven principles of User-Centered Design
- 1 Use both knowledge in the world and knowledge
in the head. - 2 Simplify the structure of tasks.
- 3 Make things visible bridge the gulfs of
Execution Evaluation. - 4 Get the mappings right.
- 5 Exploit the power of constrains, both natural
and artificial - 6 Design for error.
- 7 When all else fails, standardize.
19Phase 3 The end is in sight!
- Project started in Summer 2002.
- Phase 3 should have started April 2004
- Project should be finished now.
- Underestimated the time needed.
- Underestimated the funding.
- No protected time.
- For content expert.
- Should have held back some money to buy in a
proof reader. - 80 screens to proof read.
20What's Next?
- Finish the software proof reading.
- Install on network
- Another group of nursing students. (April 05)
- Undertake the pre-test /Shock Skills /post test
- Analyse and compare differences.
- Publish final results
21Conclusions
- We have an effective method of analysing
judgement policies. But more research is needed. - We used a clearly defined development path.
- BUT!!!!
- Dont underestimate the amount of time money
software development takes. - Dont only have one content expert.
- Everybody needs protected time to work on
e-learning projects.
22Any Questions?
Anyone wishing to have a closer look at Shock
Skills see me after the session.