Title: InBCT 3.2 Peer-to-Peer communication/computation Cheese Factory -project http://tisu.it.jyu.fi/cheesefactory
1InBCT 3.2Peer-to-Peer communication/computationC
heese Factory -projecthttp//tisu.it.jyu.fi/chees
efactory
- Prof., D.Sc. (EE) Jarkko Vuori
- Faculty of Information TechnologyDept. of
Mathematical Information TechnologyEmbedded
Systems - Jarkko.Vuori_at_jyu.fihttp//tisu.it.jyu.fi/embedded
/http//tisu.it.jyu.fi/mimic/
2Agenda
- What is P2P (shortly)?
- InBCT 3.2 research project
- 2003Q3 status
- 2004 (in future)
3P2P Introduction
- Recently, the peer-to-peer (P2P) paradigm for
building distributed applications has gained
attention from both industry and the media - Peer-to-peer classical definition
- A P2P system is composed of a distributed
collection of peer nodes - Each node is both a server and a client
- may provide services to other peers
- may consume services from other peers
- Completely different from the client-server
model, where - Few specialized servers provide services to a
large number of clients
4Why P2P?
- Despite its poor reputation, P2P is extremely
interesting from a technical point of view - Its completely decentralized model enables the
development of applications with - high-availability
- fault-tolerance
- scalability
- characteristics previously unseen in Internet
- It exploits what has been defined the dark
matter of Internet - Unused CPU and storage capacity (in idling PCs)
- Moreover, P2P is not limited to file-sharing, but
it can be applied to distributed computing and
collaboration tools - P2P can also be viewed as a robust information
diffusion media
5P2P Services
- Areas of applicability of P2P
- sharing of information
- information diffusion over net
- distributed web servers, distributed media
repository - sharing of storage capacity
- distributed file system, distributed search
engine - sharing of CPU time
- parallel computing
- sharing of human presence
- the P in P2P is Person
- sharing of connectivity
- resilient overlay networks
6Peer-to-Peer Key Questions
- Does it work?
- can we find the data? (main InBCT 3.2 topic)
- Because data communication is already discussed
under the Ad Hoc -topic - query success rates
- length of query paths
- Does it scale?
- logarithmic / linear / polynomial
- Is it robust?
- participants are unreliable (future InBCT
research topic) - different failure modes possible
- Is it efficient?
- using communication resources efficiently
- Information diffusion
- the speed of information spreading (future InBCT
research topic)
7P2P Mobileencounter networks
- Information distributes over mobile device
encounters (Mobile P2P is a future distribution
model) - no centralized server, zero configurability, free
communication bandwidth, no infrastructure - Applications
- information distribution
- e.g. cheapest bulk product search (gasoline)
- gasoline payment with mobile device
- mobile devices communicates with each other (e.g.
Bluetooth) - everybody tells what he/she has paid for the gas
and gets in exchange prices of other gas stations - based on this information, mobile device can
recommend the cheapest place to fill the tank - boosts the market based economy by giving equal
info over the market situation to all participants
8Why to make research in this field
- Scientific (and education) aspect (universities)
- resource finding problems
- modelling information diffusion
- Social aspect (universities and companies)
- changes the structure of the society (and social
code) - Mobile terminal builder
- this new information diffusion method enables new
applications - Games
- Software maker
- How to implement those P2P-systems
- Operator
- P2P distributed media will be opened by
certificate - certificate is moved over operators network
- Content producer
- new distribution channels needs new content
9Structure of the project
InBCT
Yomi
Department of MIT
? Power-law basic research
Mikko Vapa Joni Töyrylä Adaptive
search algorithms (neural computing)
Sergiy Nazarko Distributed data fusion
Oleksiy Volovikov Gasoline Price Comparison Syste
m
Niko Kotilainen Joni Töyrylä P2P
network simulator
Niko Kotilainen Peer-to-Peer Studio
Annemari Auvinen Management of connections
and topology
MoPeDi Mobile Chedar / BlueCheese
Matthew Kam Information diffusion simulator
Niko Kotilainen Chedar P2P platform
Tommi Myöhänen P2PCore Search algorithms
Jani Kurhinen Vesa Korhonen Diffusion
of information in P2P networks
Matthieu Weber Formation of P2P networks
Vagan Terziyan Hermanni Hyytiälä Eetu
Ojanen Semantic web in P2P networks
Sauli Takkinen New applications of mobile
P2P networks
Theoretical Practical
10Status of the project
- P2P platform Chedar is working
- Distributed data fusion
- running ok on the Chedar platform
- simple test set-up now, full demo version ready
at Q4 - Search algorithm (resource discovery in P2P
networks) - Neural optimized algorithm working ok
- Report will be ready Q2, publication Q2, 2nd
publication Q4 - Formation of P2P networks
- First simulator version running now
- Publication ready Q2
- Masters Thesis
- Annemari Auvinen (Chedar and its algorithms) will
be ready Q4 - Joni Töyrylä (analysis of NeuroSearch) will be
ready 2004 - Tommi Myöhänen (Search algorithm comparison) will
be ready 2004 - Oleksiy Volovikov (Gasoline price comparison
system) will be ready 2004 - Licentiates thesis
- Jani Kurhinen (information diffusion modelling in
mobile P2P environment) will be ready 2004
11Next steps (2004 Q1)
- Distributed datafusion application development
- Full distributed datafusion (fault tolerant) demo
version - Neuroprogrammed search algorithm
- Why this algorithm is working so well?
- How to apply to mobile environment (where
topology is changing rapidly)? - Development of the P2P-network simulator
- NS2 does not support training of neural networks
- Modelling/Simulating information diffusion in P2P
environment - First simple simulator running
- Development of the first version of mobile-P2P
platform using Bluetooth