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Instructional Design

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The systematic process of translating principles of learning and instruction ... Jerrold Kemp Model. Gerlach-Ely Model. Rapid Protyping Model. Models dependent on. ... – PowerPoint PPT presentation

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Title: Instructional Design


1
Instructional Design
  • Methods of Teaching Adults
  • Spring Interim, May 2001Original Slide
    Presentation Developed by Dr. Gary Moore
  • at NC State

2
What is Instructional Design (ID)
  • The systematic process of translating principles
    of learning and instruction into plans for
    instructional materials and activities.

3
Comparison of an Instructional Designer and an
Engineer
  • Instructional Designer Engineer
  • Both plan work based upon successful principles.
  • Both design things that are functional,
    attractive, appealing to user.
  • Both have established problem solving procedures
    to guide them.
  • Both write specifications or plans.

4
Purpose of ID in Education
  • To make the most of each educational experience.
  • Reduce teacher and student frustration.
  • Increase learning
  • Make the most of limited resources
  • Terms used interchangeably in ID with education
  • Instruction
  • Training
  • Teaching

5
What is Instruction?
  • Delivery of information activities that
    facilitate learners attainment of intended,
    specific learning goals.
  • Activities focused on learners learning specific
    things.

6
What is Training?
  • Instructional experiences focused upon
    individuals acquiring very specific skills that
    they will normally apply almost immediately.

7
What is Teaching?
  • Learning experiences in which the instructional
    message is delivered by a human being-not a
    videotape, textbook, or computer programbut a
    live teacher.
  • All learning experiences in which the
    instructional message is conveyed by other forms
    of media is instruction.

8
What is Design?
  • Implies a systematic planning process prior to
    the development of something.
  • Distinguished from other planning by
  • Level of precision
  • Care
  • Expertise employed

9
The ID Process
  • Another way of defining ID is to describe the
    process involved in the systematic planning of
    instruction.
  • At basic level, instructional designers job is
    to answer three major questions.

10
Three Major Questions Associated with Planning
  • Where are we going?
  • How will we get there?
  • How will we know when we have arrived?

11
Two Majors Questions from Which all Teaching
Begins
  • What am I going to teach?
  • ID must select content that is appropriate for
    the age of intended learner, etc.
  • How am I going to teach?
  • What methods and techniques will I use to deliver
    the content?

12
Many ID Models
  • Dick Carey Model
  • Hannafin Peck Model
  • Knirk Gustafson Model
  • Jerrold Kemp Model
  • Gerlach-Ely Model
  • Rapid Protyping Model

13
Models dependent on..
  • Audience - age, level of experience, etc
  • Mode of delivery - distance education,
    traditional classroom, etc.
  • Resources available Media equipment, money,
    type or size of classroom, etc.

14
Dick Carey Model
15
Hannafin Peck Model
16
Knirk Gustafson Model
17
Jerrold Kemp Model
18
Gerlach-Ely Model
19
Rapid Protyping Model
20
General ID Steps
  • Different models exist for different
    instructional purposes however, the process is
    summarized in five phases.

21
Known as ADDIE
ADDIE
Analysis
Evaluation
Implementation
Design
Development
22
ADDIE
23
A Analysis
  • In analysis stage of ID process, want to find out
  • Who are the learners or audience
  • Audience analysis
  • What is the goal or intended outcome
  • Goal analysis

24
D Design
  • Content of the course
  • Subject matter analysis
  • Steps of instruction
  • Lesson planning-writing objectives
  • Type of media or presentation mode
  • Media selection

25
D Development
  • Development of instruction
  • Generate lesson plans (different from lesson
    planning) and lesson materials.
  • Complete all media materials for instruction,
    and supporting documents.
  • End result is a course or workshop ready for
    delivery.

26
I Implementation
  • The delivery of the instruction.
  • Purpose is effective efficient delivery of
    instruction.
  • Promote students understanding of material
    objectives, and ensure transfer of knowledge.

27
E Evaluation
  • Two related evaluations going on simultaneously
    in most ID situations.
  • Formative Evaluation
  • Summative Evaluation

28
Where Does Methods Fit?
  • Content to some extent determines methods
  • Resources to some extent determine content and
    methods
  • The audience to some extent determines content
    and methods
  • Methods is a major factor in the formulation of
    the design. It is the implementation part of the
    design model. But it has implication for the
    evaluation of the outcome.

29
How Evaluation Affects Design?
  • Designs can change during or after the
    instruction.
  • When students are not achieving the desired goals
    there is cause for reflection upon the design.
    Methods of delivery be a major part of the plan
    sometimes require the formation of a new plan or
    use of other methods.

30
Two General Approaches to Evaluation.
  • Formative Evaluation During
  • Summative Evaluation After or at the end

31
Formative Evaluation
  • Going on during between all ID steps.
  • Going on during the implementation step.
  • Purpose is to improve instruction before
    completed instruction is delivered. Or, so that
    new or different methods can be implemented at
    various stages of instructional delivery.
  • Result-- greater chance for the students to
    achieve goals when first approach is not working.
  • It is a sense what we do when we monitor and
    adjust.

32
Summative Evaluation
  • Usually occurs after instruction completed
    implemented.
  • How much how well did students learn?
  • How well did course or workshop work?
  • Does it need modification before being presented
    again?
  • What needs changing? Content? Instruction?
    Media?
  • Response during formative evaluation will affect
    summative.

33
ID Assumptions
  • In order to design instruction, the designer must
    have a clear idea of what the learner should
    learn as a result of instruction.
  • The best instruction is that which is
    effective, efficient, and appealing.

34
ID Assumptions
  • Students may learn from many different media A
    live teacher is not always essential for
    instruction.
  • There are principles of instruction that apply
    across all age groups and all content areas.

35
ID Assumptions
  • Evaluation should include the evaluation of the
    instruction as well as the evaluation of the
    learners performance.
  • Learners should be evaluated in terms of how
    nearly they achieve the instructional objectives
    rather than how they stack up against their
    peers.

36
ID Assumptions
  • There should be congruence among objectives,
    learning activities, and assessment.

37
  • Graphics of model from Tom Weltmer web page
    http//www.tricountyi.net/tweltmer/default.htm

38
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