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Digital Image Correlation

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A non-contacting method of measuring surface displacements of an object ... 1992 USC's Drs. Sutton and McNeill with graduate student Helm. 3-D. Simple grid calibration ... – PowerPoint PPT presentation

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Title: Digital Image Correlation


1
Digital Image Correlation
  • Steve McNeill, PhD, PE
  • University of South Carolina
  • Department of Mechanical Engineering
  • Columbia, SC 29212
  • mcneill_at_sc.edu

2
Digital Image Correlation?
  • A non-contacting method of measuring surface
    displacements of an object subjected to a driving
    force.

3
Digital Image Correlation?
  • Uses video camera to record images of the surface
    which are then analyzed to determine the surface
    deformation.

4
Digital Image Correlation?
  • 2-D 3-D versions
  • 2-D, only one camera. Motion must be in plane
  • 3-D, two cameras. Motion can be anything as long
    as it can be seen by the camera.

5
History of Digital Image Correlation
  • 1980 USCs Drs. Ranson, Peters and graduate
    student Chu
  • 2-D
  • Single Point
  • Large amount of user interaction
  • Required good guess
  • Mini-computer (VAX 11/780)
  • Up to a day to get the single point

6
History of Digital Image Correlation
  • 1982 USCs Drs. Ranson, Peters, Sutton and
    graduate student McNeill
  • 2-D
  • A field of points
  • User interaction required for initial point
  • Required reasonable guess
  • Mini-computer (VAX 11/780)
  • First PC version, 30 minutes per point
  • Problems with out-of-plane motion recognized

7
History of Digital Image Correlation
  • 1986 USCs Drs. Ranson, Peters, Sutton, Chao
    received NSF funding for 3-D
  • Dual camera
  • Complex calibration
  • 1 day of user interaction to calibrate
  • Non-deforming subsets
  • Mini-computer (VAX 11/780)
  • Some data obtained but not feasible to use

8
History of Digital Image Correlation
  • 1988 USCs Drs. Sutton and McNeill with graduate
    student Miao
  • 3-D
  • Simple grid calibration
  • 2 step calibration process
  • Non-deforming subsets
  • Work station computer
  • Calibration touchy and required good guesses

9
History of Digital Image Correlation
  • 1992 USCs Drs. Sutton and McNeill with graduate
    student Helm
  • 3-D
  • Simple grid calibration
  • Improved 2 step calibration process
  • Deforming subsets
  • PC computer
  • Visual initial guess generator
  • First truly practical 3-D image correlation

10
History of Digital Image Correlation
  • 1998 USCs Drs. Sutton and McNeill with graduate
    student Schreier
  • 3-D
  • No grid needed for calibration
  • Distortion correction
  • Deforming subsets
  • Fast 1,000 points per second
  • Bi-Cubic spline interpolation for lower error
  • Commercial product

11
History of Digital Image Correlation
  • 2003 USCs Drs. Sutton, McNeill, Garcia
    Schreier with graduate students Cornille Sands
  • 2-D 3-D
  • Scanning electron microscope
  • First measurements at nano and micro scale
  • High speed correlation 10,000 frames per second
  • Ultra-high speed 200,000,000 frames per second

12
How does it work?
13
How does it work?
Pixel
14
How does it work?
Pixel
100
0
15
How does it work?
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
16
How does it work?
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
17
How does it work?
18
How does it work?
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 100 100 100
100 0 0 0 100 100 100 100 100 100 0
0 0 100 100 100 100 100 100 0 0 0
100 100 100 100 100 100 0 0 0 100 100
19
How does it work?
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
20
How does it work?
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
21
How does it work?
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
22
How does it work?
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
23
How does it work?
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
24
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
25
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
26
How does it work?
100 100 100 100 0 0 0 100 100 100 100 100
100 0 0 0 100 100 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 100 100 100 100 0 0
0 100 100 100 100 100 100 0 0 0 100 100
100 100 100 100 0 0 0 100 100 100 100
100 100 0 0 0 100 100
100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 100 100 100 0 0 0 100 100 100 100 100 100
0 0 0 100 100 100 100 100 100 0 0 0
100 100 100
27
How does it work?
What the numbers really look like
103 98 103 102 2 3 1 102 99 99 101
102 103 2 2 1 101 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1
4 2 3 1 2 0 102 100 100 104 0
1 0 101 103 100 99 97 101 2 2 0
101 99 102 102 100 101 1 2 3 97
100 101 103 102 99 1 0 2 100 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
28
How does it work?
What the numbers really look like
103 98 103 102 2 3 1 102 99 99 101
102 103 2 2 1 101 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1
4 2 3 1 2 0 102 100 100 104 0
1 0 101 103 100 99 97 101 2 2 0
101 99 102 102 100 101 1 2 3 97
100 101 103 102 99 1 0 2 100 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
29
How does it work?
What the numbers really look like
103 98 103 102 2 3 1 102 99 99 101
102 103 2 2 1 101 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1
4 2 3 1 2 0 102 100 100 104 0
1 0 101 103 100 99 97 101 2 2 0
101 99 102 102 100 101 1 2 3 97
100 101 103 102 99 1 0 2 100 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
30
How does it work?
Sub Pixel Movement
103 98 103 50 2 3 51 101 99 99 101
102 53 2 2 51 100 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1 4
2 3 1 2 0 102 100 100 52 0 1
50 99 103 100 99 97 50 2 2 50
102 99 102 102 100 49 1 2 53 103
100 101 103 102 48 1 0 52 97 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
31
How does it work?
Sub Pixel Movement
103 98 103 50 2 3 51 101 99 99 101
102 53 2 2 51 100 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1 4
2 3 1 2 0 102 100 100 52 0 1
50 99 103 100 99 97 50 2 2 50
102 99 102 102 100 49 1 2 53 103
100 101 103 102 48 1 0 52 97 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
32
How does it work?
Sub Pixel Movement
103 98 103 50 2 3 51 101 99 99 101
102 53 2 2 51 100 101 3 1 3
1 2 1 2 3 3 1 3 2
0 0 1 1 2 2 2 2 1 4
2 3 1 2 0 102 100 100 52 0 1
50 99 103 100 99 97 50 2 2 50
102 99 102 102 100 49 1 2 53 103
100 101 103 102 48 1 0 52 97 97
101 103 99 3 0 1 100 98 102 99 101
102 1 2 3 103 102 101 102 101 99 3 2
2 102 101 99 1 3 2 1 0 1 3
1 3 2 1 0 3 2 2 2
3 1 3 2 1 1 2 3 1 1
1 102 97 101 3 0 0 99 103 97 99
103 101 2 2 2 97 101 102 102 98 102 1
3 2 102 99 101
33
How does it work?
0
0
100
34
How does it work?
0
0
100
35
How does it work?
0
0
100
0
100
36
How does it work?
0
0
100
50
0
100
37
How does it work?
38
Image Correlation
39
Example
40
Example
41
Example
42
Software
VIC 2-D VIC 3-D VIC 2-D on lab computers B202.
43
Software
VIC 2-D VIC 3-D VIC 2-D on lab computers Wed.
www.correlatedsolutions.com
44
Questions?
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