Gaming Accessories Market Growth, Demand and Challenges of the Key Industry Players 2028 - PowerPoint PPT Presentation

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Gaming Accessories Market Growth, Demand and Challenges of the Key Industry Players 2028

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According to the latest research report by IMARC Group, The global gaming accessories market size reached US$ 9.3 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 15.6 Billion by 2028, exhibiting a growth rate (CAGR) of 8.5% during 2023-2028. More Info:- – PowerPoint PPT presentation

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Title: Gaming Accessories Market Growth, Demand and Challenges of the Key Industry Players 2028


1
Global Gaming Accessories Market Research and
Forecast Report 2023-2028




Author Elena Anderson, Marketing Manager
IMARC Group
Copyright IMARC Service Pvt Ltd. All Rights
Reserved
2019 IMARC All Rights Reserved
2
About IMARC Group
Report Description
The International Market Analysis Research and
Consulting Group is a leading adviser on
management strategy and market research
worldwide. We partner with clients in all sectors
and regions to identify their highest-value
opportunities, address their most critical
challenges, and transform their
businesses. IMARCs information products include
major market, scientific, economic and
technological developments for business leaders
in pharmaceutical, industrial, and high
technology organizations. Market forecasts and
industry analysis for biotechnology, advanced
materials, chemicals, food and beverage, travel
and tourism, nanotechnology and novel processing
methods are at the top of the companys
expertise. IMARCs tailored approach combines
unfathomable insight into the dynamics of
companies and markets with close cooperation at
all levels of the client organization. This
ensures that our clients achieve unmatchable
competitive advantage, build more proficient
organizations, and secure lasting results.
3
Report Description and Highlights
Report Description
Global Gaming Accessories Market Research
Report The latest report by IMARC, titled
Gaming Accessories Market Global Industry
Trends, Share, Size, Growth, Opportunity and
Forecast 2023-2028 the global gaming accessories
market size reached US 9.3 Billion in 2022.
Gaming accessories include a wide range of
equipment that allows gamers to have a better
gaming experience via their smartphones,
computers, laptops, or consoles. The peripheral
devices are separate from the original gaming
system's hardware and software that can be
connected to the original system via wires or
wirelessly. These accessories transmit game data
to the operator by handling, processing, and
relaying the data from the gaming device. Their
usage also provides a wide number of benefits,
including improved reflexes, alleviated accuracy,
and better game performance. Request Free Sample
Report https//www.imarcgroup.com/gaming-accessor
ies-market/requestsample
4
Report Description and Highlights
Report Description

Global Gaming Accessories Market Trends The
global market is majorly driven by the augmenting
popularity of new gaming content with high
graphic needs. Besides this, the transition from
console gaming to on-demand visual content is
propelling the market. In line with this, with
the increasing penetration of smartphones and
mobile gaming, the gaming accessories industry is
experiencing lucrative growth opportunities.
Moreover, the emergence of augmented reality (AR)
and virtual reality (VR) in gaming is impacting
the market growth positively. The market is
further driven by the rising popularity of
e-sports leagues, along with the growing number
of gamers choosing gaming as a profession. Some
of the other factors contributing to the market
include rapid urbanization, inflating disposable
income levels, and extensive research and
development (RD) activities. On account of the
aforementioned factors, the market is anticipated
to reach a value of US 15.6 Billion by 2028,
exhibiting a CAGR of 8.5 during
2023-2028. Looking forward, the market value is
projected to reach a strong growth during the
forecast period (2023-2028).
5
Report Description and Highlights
Report Description
Market Summary Breakup by Component
Headsets Mice Controller
Keyboard Others Breakup by Device
Type PC Gaming Console Break
up by Connectivity Type Wired
Wireless Breakup by Sales Channel Onl
ine

6
Report Description and Highlights
Report Description
Offline Breakup by Region No
rth America United States
Canada Asia-Pacific
China Japan
India South Korea
Australia Indonesia
Others Europe
Germany France
United Kingdom Italy
Spain

7
Report Description and Highlights
Report Description
Russia Others
Latin America Brazil
Mexico Others
Middle East and Africa

8
Report Description and Highlights
Report Description
  • Competitive Landscape with Key Players
  • Anker Innovations Technology Co. Ltd.
  • Cooler Master Technology Inc. Corsair Gaming Inc.
    Dell Technologies Inc. HP Inc. Logitech
    international S.A. Mad Catz Global Limited Nintend
    o Co. Ltd Razer Inc. Samsung Electronics Co. Ltd.
    Sennheiser electronic GmbH Co. KG
    Sony Group Corporation Turtle Beach Corporation.
  • View Full Report with TOC List of Figure
    https//www.imarcgroup.com/gaming-accessories-mark
    et

9
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
10
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
11
Report Description and Highlights
Report Description

2019 IMARC All Rights Reserved This
Publication and all its contents unless
otherwise mentioned are copyrighted in the name
of International Market Analysis Research and
Consulting (IMARC). No part of this publication
may be reproduced, repackaged, redistributed or
resold in whole or in any part. The publication
may also not be used in any form or by and means
graphic electronic or mechanical, including
photocopying, recording, taping or by information
storage or retrieval, or by any other form,
without the express consent of International
Market Analysis Research and Consulting
(IMARC). Disclaimer All contents and data of
this publication, including forecasts, data
analysis and opinion have been based on
information and sources believed to be accurate
and reliable at the time of publishing.
International Market Analysis Research and
Consulting makes no representation of warranty of
any kind as to the accuracy or completeness of
any Information provided. IMARC accepts no
liability whatsoever for any loss or damage
resulting from opinion, errors or inaccuracies if
any found this publication. IMARC, IMARC Group
and Global Therapy Insight Series are registered
trademarks of International Market Analysis
Research and Consulting. All other trademarks
used in this publication are registered
trademarks of their respective companies.
12

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