Title: Cloud Gaming Market Enhancing Huge Growth and Latest Trends by Top Players 2023-2028
1Global Cloud Gaming Market Research and Forecast
Report 2023-2028
Author Elena Anderson Marketing Manager IMARC
Group
2022 IMARC All Rights Reserved
Copyright IMARC Service Pvt Ltd. All Rights
Reserved
2About IMARC Group
Report Description
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3Report Description and Highlights
Report Description
Global Cloud Gaming Market Research Report
2023-2028 As per the latest report by IMARC
Group, titled Cloud Gaming Market Global
Industry Trends, Share, Size, Growth, Opportunity
and Forecast 2023-2028, the global cloud gaming
market size reached US 1,286.6 Million in 2022.
Also known as game streaming or
gaming-as-a-service, cloud gaming is a type of
web gaming that enables users to rely on internet
streaming for playing games instead of
downloading them onto their devices. It does not
utilize the space available on the internal
hardware to power the games but requires a paid
subscription for accessing the gaming content.
The objective of cloud gaming is to make
high-end gaming experience simpler and affordable
for users. It helps developers in upgrading their
games without taking into consideration the
capabilities of users devices. At present, the
demand for cloud gaming is escalating around the
world as it does not require investments or
upgrades of expensive hardware. Request for a
PDF sample of this report https//www.imarcgroup
.com/cloud-gaming-market/requestsample
4Report Description and Highlights
Report Description
Global Cloud Gaming Market Trends 5G refers to
a next-generation wireless technology that helps
in faster data transmission speeds. Its advent
has completely changed the connectivity landscape
and introduced a fundamental change in the gaming
industry. Currently, countries such as the United
States, China, Japan and South Korea are
undertaking numerous initiatives to improve the
5G infrastructure. As cloud gaming requires
high transmission speeds, these factors
collectively are strengthening the market growth.
Apart from this, the high prices of gaming
systems are preventing their adoption. Moreover,
most of the users do not have access to computer
systems that can handle the requirements of the
AAA level games at acceptable quality. This is
projected to escalate the demand for cloud gaming
in the upcoming years. Owing to these factors,
the market value is expected to reach US
13,581.3 Million by 2028, expanding at a CAGR of
47.5 during the forecast period
(2023-2028). View Report TOC, Figures and
Tables https//www.imarcgroup.com/cloud-gaming-ma
rket
5Report Description and Highlights
Report Description
- Key Market Segmentation
- The research report includes the following
segments - Breakup by Devices Type
- Smartphones
- Smart TVs
- Consoles
- Tablets
- PCs
- Breakup by Genre
- Adventure/Role Playing Games
- Puzzles
- Social Games
- Strategy
- Simulation
- Others
6Report Description and Highlights
Report Description
- Breakup by Technology
- Video Streaming
- File Streaming
- Breakup by Gamers
- Hardcore Gamers
- Casual Gamers
- Breakup by Region
- North America
- Asia Pacific
- Europe
- Latin America
- Middle East and Africa
7Report Description and Highlights
Report Description
-
- Competitive Landscape with Key Players
- Utomik B.V.
- Nvidia Corporation
- Numecent Holdings Ltd.
- RemoteMyApp SP ZOO (Vortex)
- Parsec Cloud Inc.
- Paperspace
- LiquidSky Software Inc.
- Simplay Gaming Ltd.
- Ubitus Inc.
- Microsoft Corporation
- Sony
- Amazon web services
- Google
- IBM Corporation
- Samsung electronics
- GameFly
- CiiNow
8Key Questions Answered in the Report
Report Description
1. What was the size of the global cloud gaming
market in 2022? 2. What is the expected growth
rate of the global cloud gaming market during
2023-2028? 3. What are the key factors driving
the global cloud gaming market? 4. What has been
the impact of COVID-19 on the global cloud gaming
market? 5. What is the breakup of the global
cloud gaming market based on the devices type? 6.
What is the breakup of the global cloud gaming
market based on the technology? 7. What is the
breakup of the global cloud gaming market based
on the gamers? 8. What are the key regions in the
global cloud gaming market? 9. Who are the key
companies/players in the global cloud gaming
market?
9Table of Contents
Report Description
1 Preface 2 Scope and Methodology 2.1
Objectives of the Study 2.2 Stakeholders
2.3 Data Sources 2.3.1 Primary
Sources 2.3.2 Secondary Sources
2.4 Market Estimation 2.4.1
Bottom-Up Approach 2.4.2 Top-Down
Approach 2.5 Forecasting Methodology 3
Executive Summary 4 Introduction 4.1
Overview 4.2 Key Industry Trends 5
Global Cloud Gaming Market 5.1 Market
Overview 5.2 Market Performance 5.3
Impact of COVID-19 5.4 Market Breakup by
Devices Type
10Table of Contents
Report Description
6 Market Breakup by Devices Type 6.1
Smartphones 6.1.1 Market Trends
6.1.2 Market Forecast 6.2 Smart TVs
6.2.1 Market Trends 6.2.2
Market Forecast 6.3 Consoles
6.3.1 Market Trends 6.3.2 Market
Forecast 6.4 Tablets 6.4.1
Market Trends 6.4.2 Market Forecast
6.5 PCs 6.5.1 Market Trends
6.5.2 Market Forecast Click here to visit
the complete table of content with list of
figures and tables https//www.imarcgroup.com/cl
oud-gaming-market/toc
11Partial List of Clients
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world's leading corporates, governments, and
institutions
A partial List of our Clients
12Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
13Report Description and Highlights
Report Description
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