Cloud Gaming Market Enhancing Huge Growth and Latest Trends by Top Players 2023-2028 - PowerPoint PPT Presentation

About This Presentation
Title:

Cloud Gaming Market Enhancing Huge Growth and Latest Trends by Top Players 2023-2028

Description:

The global cloud gaming market size reached US$ 1,286.6 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 13,581.3 Million by 2028, exhibiting a growth rate (CAGR) of 47.5% during 2023-2028. More info: – PowerPoint PPT presentation

Number of Views:3
Slides: 15
Provided by: KRISHANA12345
Tags:

less

Transcript and Presenter's Notes

Title: Cloud Gaming Market Enhancing Huge Growth and Latest Trends by Top Players 2023-2028


1
Global Cloud Gaming Market Research and Forecast
Report 2023-2028




Author Elena Anderson Marketing Manager IMARC
Group
2022 IMARC All Rights Reserved
Copyright IMARC Service Pvt Ltd. All Rights
Reserved
2
About IMARC Group
Report Description
International Market Analysis Research and
Consulting Group is a leading adviser on
management strategy and market research
worldwide. We partner with clients in all regions
and industry verticals to identify their
highest-value opportunities, address their most
critical challenges, and transform their
businesses. IMARCs information products include
major market, scientific, economic and
technological developments for business leaders
in pharmaceutical, industrial, and high
technology organizations. Market forecasts and
industry analysis for biotechnology, advanced
materials, chemicals, food and beverage, travel
and tourism, nanotechnology and novel processing
methods are at the top of the companys
expertise. IMARCs tailored approach combines
unfathomable insight into the dynamics of
companies and markets with close cooperation at
all levels of the client organization. This
ensures that our clients achieve unmatchable
competitive advantage, build more proficient
organizations, and secure lasting results.
3
Report Description and Highlights
Report Description
Global Cloud Gaming Market Research Report
2023-2028 As per the latest report by IMARC
Group, titled Cloud Gaming Market Global
Industry Trends, Share, Size, Growth, Opportunity
and Forecast 2023-2028, the global cloud gaming
market size reached US 1,286.6 Million in 2022.
Also known as game streaming or
gaming-as-a-service, cloud gaming is a type of
web gaming that enables users to rely on internet
streaming for playing games instead of
downloading them onto their devices. It does not
utilize the space available on the internal
hardware to power the games but requires a paid
subscription for accessing the gaming content.
The objective of cloud gaming is to make
high-end gaming experience simpler and affordable
for users. It helps developers in upgrading their
games without taking into consideration the
capabilities of users devices. At present, the
demand for cloud gaming is escalating around the
world as it does not require investments or
upgrades of expensive hardware. Request for a
PDF sample of this report https//www.imarcgroup
.com/cloud-gaming-market/requestsample

4
Report Description and Highlights
Report Description

Global Cloud Gaming Market Trends 5G refers to
a next-generation wireless technology that helps
in faster data transmission speeds. Its advent
has completely changed the connectivity landscape
and introduced a fundamental change in the gaming
industry. Currently, countries such as the United
States, China, Japan and South Korea are
undertaking numerous initiatives to improve the
5G infrastructure. As cloud gaming requires
high transmission speeds, these factors
collectively are strengthening the market growth.
Apart from this, the high prices of gaming
systems are preventing their adoption. Moreover,
most of the users do not have access to computer
systems that can handle the requirements of the
AAA level games at acceptable quality. This is
projected to escalate the demand for cloud gaming
in the upcoming years. Owing to these factors,
the market value is expected to reach US
13,581.3 Million by 2028, expanding at a CAGR of
47.5 during the forecast period
(2023-2028). View Report TOC, Figures and
Tables https//www.imarcgroup.com/cloud-gaming-ma
rket
5
Report Description and Highlights
Report Description
  • Key Market Segmentation
  • The research report includes the following
    segments
  • Breakup by Devices Type
  • Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs
  • Breakup by Genre
  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others


6
Report Description and Highlights
Report Description
  • Breakup by Technology
  • Video Streaming
  • File Streaming
  • Breakup by Gamers
  • Hardcore Gamers
  • Casual Gamers
  • Breakup by Region
  • North America
  • Asia Pacific
  • Europe
  • Latin America
  • Middle East and Africa


7
Report Description and Highlights
Report Description
  •  
  • Competitive Landscape with Key Players
  • Utomik B.V.
  • Nvidia Corporation
  • Numecent Holdings Ltd.
  • RemoteMyApp SP ZOO (Vortex)
  • Parsec Cloud Inc.
  • Paperspace
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd.
  • Ubitus Inc.
  • Microsoft Corporation
  • Sony
  • Amazon web services
  • Google
  • IBM Corporation
  • Samsung electronics
  • GameFly
  • CiiNow


8
Key Questions Answered in the Report
Report Description

1. What was the size of the global cloud gaming
market in 2022? 2. What is the expected growth
rate of the global cloud gaming market during
2023-2028? 3. What are the key factors driving
the global cloud gaming market? 4. What has been
the impact of COVID-19 on the global cloud gaming
market? 5. What is the breakup of the global
cloud gaming market based on the devices type? 6.
What is the breakup of the global cloud gaming
market based on the technology? 7. What is the
breakup of the global cloud gaming market based
on the gamers? 8. What are the key regions in the
global cloud gaming market? 9. Who are the key
companies/players in the global cloud gaming
market?
9
Table of Contents
Report Description

1 Preface 2 Scope and Methodology 2.1
Objectives of the Study 2.2 Stakeholders
2.3 Data Sources 2.3.1 Primary
Sources 2.3.2 Secondary Sources
2.4 Market Estimation 2.4.1
Bottom-Up Approach 2.4.2 Top-Down
Approach 2.5 Forecasting Methodology 3
Executive Summary 4 Introduction 4.1
Overview 4.2 Key Industry Trends 5
Global Cloud Gaming Market 5.1 Market
Overview 5.2 Market Performance 5.3
Impact of COVID-19 5.4 Market Breakup by
Devices Type
10
Table of Contents
Report Description
6   Market Breakup by Devices Type    6.1  
 Smartphones        6.1.1    Market Trends     
  6.1.2    Market Forecast    6.2    Smart TVs 
      6.2.1    Market Trends        6.2.2  
 Market Forecast    6.3    Consoles       
6.3.1    Market Trends        6.3.2    Market
Forecast    6.4    Tablets        6.4.1  
 Market Trends        6.4.2    Market Forecast 
  6.5    PCs        6.5.1    Market Trends     
  6.5.2    Market Forecast Click here to visit
the complete table of content with list of
figures and tables https//www.imarcgroup.com/cl
oud-gaming-market/toc

11
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
12
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
13
Report Description and Highlights
Report Description

2022 IMARC All Rights Reserved This
Publication and all its contents unless
otherwise mentioned are copyrighted in the name
of International Market Analysis Research and
Consulting (IMARC). No part of this publication
may be reproduced, repackaged, redistributed or
resold in whole or in any part. The publication
may also not be used in any form or by and means
graphic electronic or mechanical, including
photocopying, recording, taping or by information
storage or retrieval, or by any other form,
without the express consent of International
Market Analysis Research and Consulting
(IMARC). Disclaimer All contents and data of
this publication, including forecasts, data
analysis and opinion have been based on
information and sources believed to be accurate
and reliable at the time of publishing.
International Market Analysis Research and
Consulting makes no representation of warranty of
any kind as to the accuracy or completeness of
any Information provided. IMARC accepts no
liability whatsoever for any loss or damage
resulting from opinion, errors or inaccuracies if
any found this publication. IMARC, IMARC Group
and Global Therapy Insight Series are registered
trademarks of International Market Analysis
Research and Consulting. All other trademarks
used in this publication are registered
trademarks of their respective companies.
14

Contact Us
Write a Comment
User Comments (0)
About PowerShow.com