Gamification Market Report 2022-2027 - PowerPoint PPT Presentation

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Gamification Market Report 2022-2027

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The widespread adoption of rewards and recognition programs to boost employee engagement is primarily driving the gamification market. Additionally, the growing number of smartphone and smart device users and the emerging trend of bring your own device (BYOD) are augmenting the utilization of AI-based gamification solutions by small and medium enterprises (SMEs), which is further catalyzing the market growth For an Executive Summary of Gamification Report Visit the following link: E-mail: sales@imarcgroup.com Contact: +91-120-415-5099 – PowerPoint PPT presentation

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Title: Gamification Market Report 2022-2027


1
Global Gamification Market Research and Forecast
Report 2022-2027




Author Elena Anderson, Marketing Manager
IMARC Group
Copyright IMARC Service Pvt Ltd. All Rights
Reserved
2019 IMARC All Rights Reserved
2
About IMARC Group
Report Description
The International Market Analysis Research and
Consulting Group is a leading adviser on
management strategy and market research
worldwide. We partner with clients in all sectors
and regions to identify their highest-value
opportunities, address their most critical
challenges, and transform their
businesses. IMARCs information products include
major market, scientific, economic and
technological developments for business leaders
in pharmaceutical, industrial, and high
technology organizations. Market forecasts and
industry analysis for biotechnology, advanced
materials, chemicals, food and beverage, travel
and tourism, nanotechnology and novel processing
methods are at the top of the companys
expertise. IMARCs tailored approach combines
unfathomable insight into the dynamics of
companies and markets with close cooperation at
all levels of the client organization. This
ensures that our clients achieve unmatchable
competitive advantage, build more proficient
organizations, and secure lasting results.
3
Report Description and Highlights
Report Description
Global Gamification Market Research
Report According to the latest report by IMARC
Group, titled Gamification Market Global
Industry Trends, Share, Size, Growth, Opportunity
and Forecast 2022-2027 the global gamification
market reached a strong growth in
2021.  Gamification represents the
implementation of game mechanics and design
elements in a non-gaming environment with an
enhanced focus on effective user engagement. It
enables organizations to provide task-based
interactive programs that encourage employees to
achieve target goals, thereby assisting in
creating healthy community interactions as well
as team building surroundings and eliminating
employee motive ambiguity. The game design
elements on digital platforms reward the users by
integrating leadership boards, points, badges,
loyalty programs, etc., which motivates them to
work harder. Gamification offers various
benefits, including customer experience
enrichment, active employee engagement, organized
rewarding program, etc. Consequently, it finds
extensive applications in several industry
verticals, such as retail, BFSI, healthcare,
e-learning, etc Request Free Sample Report
https//www.imarcgroup.com/gamification-market/req
uestsample
4
Report Description and Highlights
Report Description

Global Gamification Market Trends The
widespread adoption of rewards and recognition
programs to boost employee engagement is
primarily driving the gamification market.
Additionally, the growing number of smartphone
and smart device users and the emerging trend of
bring your own device (BYOD) are augmenting the
utilization of AI-based gamification solutions by
small and medium enterprises (SMEs), which is
further catalyzing the market growth. Besides
this, the development of mobile-based software as
a service (SaaS) platform that enables
organizations to gather firsthand data is acting
as another significant growth-inducing factor.
Moreover, the shifting consumer preferences from
on-premises towards cloud-based business
solutions are also positively influencing the
global market. Apart from this, numerous
technological advancements, such as the
development of crowdsourcing, are anticipated to
fuel the gamification market over the forecasted
period. Looking forward, the market value is
projected to reach a strong growth during the
forecast period (2022-2027).
5
Report Description and Highlights
Report Description
Market Summary Breakup by Component S
olution Service Breakup by Deployment M
ode On-premises On-Cloud Bre
akup by Enterprise Size Small and Mediu
m-sized Enterprises Large Enterprises B
reakup by Industry Vertical BFSI
Retail Education IT and Te
lecom Manufacturing

6
Report Description and Highlights
Report Description
Media and Entertainment
Others Breakup by Region Nor
th America United States
Canada Asia Pacific
China Japan
India South Korea
Australia Indonesia
Others Europe
Germany France
United Kingdom Italy

7
Report Description and Highlights
Report Description
Spain Russia
Others Latin America
Brazil Mexico
Others Middle East and A
frica Note We are updating our reports, If you w
ant latest primary and secondary data (2022-2027)
with Cost Module, Business Strategy, Distribution
Channel, etc. Click request free sample report.

8
Report Description and Highlights
Report Description
  • Competitive Landscape with Key Players
  • Aon PLC Axonify Inc. BI WORLDWIDE Cognizant Iactio
    nable Microsoft Corporation MPS Limited NIIT Limit
    ed
    SAP SE Verint Systems Inc
  • View Full Report with TOC List of Figure
    https//www.imarcgroup.com/gamification-market

9
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
10
Partial List of Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
A partial List of our Clients
11
Report Description and Highlights
Report Description

2019 IMARC All Rights Reserved This
Publication and all its contents unless
otherwise mentioned are copyrighted in the name
of International Market Analysis Research and
Consulting (IMARC). No part of this publication
may be reproduced, repackaged, redistributed or
resold in whole or in any part. The publication
may also not be used in any form or by and means
graphic electronic or mechanical, including
photocopying, recording, taping or by information
storage or retrieval, or by any other form,
without the express consent of International
Market Analysis Research and Consulting
(IMARC). Disclaimer All contents and data of
this publication, including forecasts, data
analysis and opinion have been based on
information and sources believed to be accurate
and reliable at the time of publishing.
International Market Analysis Research and
Consulting makes no representation of warranty of
any kind as to the accuracy or completeness of
any Information provided. IMARC accepts no
liability whatsoever for any loss or damage
resulting from opinion, errors or inaccuracies if
any found this publication. IMARC, IMARC Group
and Global Therapy Insight Series are registered
trademarks of International Market Analysis
Research and Consulting. All other trademarks
used in this publication are registered
trademarks of their respective companies.
12

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