Healthcare Gamification Market Key Leaders, Emerging Technology, future 2027 - PowerPoint PPT Presentation

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Healthcare Gamification Market Key Leaders, Emerging Technology, future 2027

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The healthcare gamification market is expected to reach US$ 35,982.7 million in 2027 from US$ 3,072.5 million in 2019. The market is estimated to grow with a CAGR of 36.2% from 2020-2027. – PowerPoint PPT presentation

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Date added: 7 June 2022
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Title: Healthcare Gamification Market Key Leaders, Emerging Technology, future 2027


1
Healthcare Gamification Market Global Trends,
Size, Segments and Growth till 2027
  • Published Date May 2022

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2
Report Studies
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  • Healthcare Gamification Market Forecast to 2027 -
    COVID-19 Impact and Global Analysis By Game Type
    (Casual Games, Serious Games, and Exercise
    Games) Application (Fitness Management, Medical
    Training, Physical Therapy, and Others) End User
    (Enterprise-Based Users and Consumer-Based
    Users), and Geography

3
Healthcare Gamification Market Overview
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  • The Healthcare Gamification Market is expected to
    reach US 35,982.7 million in 2027 from US
    3,072.5 million in 2019. The market is estimated
    to grow with a CAGR of 36.2 from 2020-2027.
  • The growth of the market is attributed to factors
    such as increasing adoption of gamification in
    healthcare and rise in number of technology
    launches. However, difficulties in long-term user
    engagement are likely to hamper the growth of the
    market. Based on game type, the healthcare
    gamification market is segmented into casual
    games, serious games, and exercise games. In
    2019, casual games accounted for largest share in
    the market owing to increasing adoption rate
    among children and older adults above 50 years
    owing to its benefits in improving cognitive
    skills and growing demand is accelerating
    companies to offer a wide range of fun casual
    games.

4
Key Segment Market
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  • Segment By Type-
  • By Type (Casual Games, Serious Games, Exercise
    Games and Others)
  • Application (Fitness Management, Medical
    Training, Physical Therapy, Others)
  • End-User (Enterprise-Based Users, Consumer-Based
    Users)

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5
Healthcare Gamification Market Value
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  • CAGR of 36.2
  • (2020 - 2027)

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6
Company Profiles
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  • Cognifit
  • Mango Health
  • Bunchball
  • Ayogo Health Inc.
  • Fitbit, Inc.
  • Akili Interactive Labs, Inc.
  • Nike, Inc.
  • Cohero Health, Inc.
  • Higi Sh Llc
  • Mysugr

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7
By Geography
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  • North America (the US, Canada, and Mexico)
  • Europe (the UK, Germany, France, Italy, Spain,
    and the Rest of Europe)
  • Asia Pacific (China, Japan, India, Australia,
    South Korea, and the Rest of Asia Pacific)
  • Middle East Africa (the UAE, Saudi Arabia,
    South Africa, and the Rest of Middle East
    Africa)
  • South Central America (Brazil, Argentina, and
    the Rest of South Central America).

8
THANKYOU!
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