Title: COVID-19 Impact on the Global Augmented Reality and Virtual Reality Market
1www.360quadrants.com
- Augmented Reality and Virtual Reality Market with
COVID-19 Impact Analysis by Offering (Hardware
Software), Device Type (HMD, HUD, Gesture
Tracking), Application (Enterprise, Consumer,
Commercial, Healthcare), and Geography - Global
Forecast to 2025
2The latest research on Augmented Reality and
Virtual Reality Market study offers an
all-inclusive analysis of the major strategies,
corporate models, and market shares of the most
noticeable players in this market. Augmented
Reality and Virtual Reality Market based on
technology, the augmented reality (AR) market is
projected to grow from USD 15.3 billion in 2020
to USD 77.0 billion by 2025 it is expected to
grow at a CAGR of 38.1 from 2020 to 2025. The
virtual reality (VR) market is projected to grow
from USD 6.1 billion in 2020 to USD 20.9 billion
by 2025 it is expected to grow at a CAGR of
27.9 from 2020 to 2025.Download PDF Brochure
_at_ https//www.marketsandmarkets.com/pdfdownloadNew
.asp?id1185utm_sourceFrepro-sonaliutm_mediums
onaliutm_campaignsonali Major vendors in the
augmented reality and virtual reality market
include Google (US), PTC (US), Apple (US), Sony (J
apan), Samsung Electronics (South Korea),
Microsoft (US), HTC (Taiwan), Oculus (US), Seiko
Epson (Japan), Lenovo (China), Wikitude
(Austria), Magic Leap (US), Blippar (UK), Upskill
(US), MAXST (South Korea), EON Reality (US),
Vuzix (US), CyberGlove Systems (US), Leap Motion
(US), and Sixense Enterprises (US).
3- Augmented Reality and Virtual Reality Market
Size, Forecast to 2025 With COVID-19 Impact
Analysis - The COVID-19 pandemic is expected to positively
impact the growth of the AR and VR market for
healthcare application, as AR VR HMDs are
expected to be majorly adopted by medical
professionals as protective gear in the near
future. COVID-19 has negatively impacted the
supply chain of the market due to lockdowns and
low cross-border trade. Due to the COVID-19
pandemic, the global consumer market for AR VR
is expected to witness sluggish growth in the
coming years. The shutdown of consumer markets
worldwide has affected the sale of products such
as HMDs and projectors. However, the market for
VR is expected to regain its complete momentum by
2023. - Augmented Reality and Virtual Reality Market
Dynamics - Driver Increasing demand for AR devices and
applications in healthcare - AR plays an important role in the healthcare
sector. AR can be used to provide a virtual view
of a patient, in which a surgeon can see the
condition of the patients body parts. This can
help the surgeon to conduct minimally invasive
surgeries. The use of AR modeling and 3D
visualization is expected to help the healthcare
sector. The use of AR for improving fitness,
teaching complex subjects to medical students,
training doctors, managing pharmacy, and caring
and supporting patients after they leave the
hospital is driving the growth of the augmented
reality and virtual reality market in this
sector. -
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4- Augmented Reality and Virtual Reality Market
Size, Forecast to 2025 With COVID-19 Impact
Analysis - The COVID-19 pandemic is expected to positively
impact the growth of the AR and VR market for
healthcare application, as AR VR HMDs are
expected to be majorly adopted by medical
professionals as protective gear in the near
future. COVID-19 has negatively impacted the
supply chain of the market due to lockdowns and
low cross-border trade. Due to the COVID-19
pandemic, the global consumer market for AR VR
is expected to witness sluggish growth in the
coming years. The shutdown of consumer markets
worldwide has affected the sale of products such
as HMDs and projectors. However, the market for
VR is expected to regain its complete momentum by
2023. - Augmented Reality and Virtual Reality Market
Dynamics - Driver Increasing demand for AR devices and
applications in healthcare - AR plays an important role in the healthcare
sector. AR can be used to provide a virtual view
of a patient, in which a surgeon can see the
condition of the patients body parts. This can
help the surgeon to conduct minimally invasive
surgeries. The use of AR modeling and 3D
visualization is expected to help the healthcare
sector. The use of AR for improving fitness,
teaching complex subjects to medical students,
training doctors, managing pharmacy, and caring
and supporting patients after they leave the
hospital is driving the growth of the augmented
reality and virtual reality market in this
sector. -
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5- Restraint Limited user interface affecting the
navigation performance of AR apps - Security and privacy issues associated with AR
- Security and privacy issues are the major
challenges faced by the augmented reality and
virtual reality market. These issues have emerged
due to the inconsistencies in AR programming and
negligence and oversight of both the developers
and end-users of AR apps and devices. Few AR
applications do not have the capabilities to
secure user identity and privacy. The primary
issue is that there are no regulations that
define the dos and donts associated with the AR
environment. This implies that AR technology can
incorporate malicious intent and lead to users
misuse of personal information. For instance, the
try-before-you-buy concept for clothing retailers
can be misused. If the concept is not secured
well, it can be hijacked. The hacker can overlay
a nude body image instead of clothes, which can
harm the users reputation. An unsafe
try-before-you-buy app can be manipulated, which
is a major factor restraining such apps growth
in the retail clothing sector. - Opportunity Rise in demand for AR in
architecture - The increasing demand for AR in architecture
would be a major opportunity for the augmented
reality and virtual reality market growth. AR can
be used to project digital information on
architectural models. It can also be used to
experience a buildings interior even when the
design of the building is in its initial stages.
This will help the architects get an image of the
project from the screen to the physical space.
Streamlining of the construction process is
another application in the construction industry
using AR. In architecture, AR systems are used
for interior design applications, through which a
user can transform 2D drawings into 3D physical
models and digital simulations. The AR-based
architecture applications help users to choose
accurate models and designs before construction
by looking at their 3D representation. Using
these applications, users can rearrange designs
and floorings in a building. They can create and
analyze a detailed model to evaluate their
designs based on sun exposure, cast shadows, wind
pattern, and traffic congestion. Head-mounted
displays can be used for site surveying and
determining the location of underground cables.
They can also be used as a visualization tool to
track how the building would respond to the
surroundings. -
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6- Challenge Display latency and limited field of
view - The major challenge faced by these AR
manufacturers is to provide a wide field of view
(FOV). The field of view is defined as the extent
of the observable world at any given moment.
Ideally, a human eye has a visual field of 200
horizontally and 135 vertically though,
currently, AR and VR are capable of providing a
FOV of up to 90. For AR devices to create
immersive experiences, they must capture as much
of the FOV as possible. Another major challenge
for the AR device and application manufacturers
is to offer low latency displays. The errors
caused by latency often lead to image lagging,
thus posing a major challenge for the AR device
and application manufacturers. While playing a
game, high input lag makes the gameplay feel
sluggish and unresponsive. A lower input lag
level allows gamers to enjoy a seamless control
experience, as movements on the screen respond
instantly to the commands. This has been one of
the biggest technical challenges faced by AR
manufacturers. All possible systems are bound to
have some threshold latency, which comes from the
content frame rate, the displays refresh rate,
and input lag. Furthermore, these devices are
largely being adopted by healthcare and aerospace
defense applications, where any late response
would have catastrophic results. - Software to play a significant role in the growth
of augmented reality and virtual reality market - The Augmented Reality and Virtual Reality Market
for software has witnessed high growth in recent
years and is set to lead the AR VR market for
the next 5 years owing to the trend of VR content
creation and AR gaming. The mass consumerization
would help achieve widespread adoption of AR and
VR. Delays in the launching of new AR VR
hardware, coupled with a decline in the sale of
AR VR hardware, has negatively impacted the
revenue growth of the AR VR software market.
However, the increasing need for maintaining
social distancing to curb the spread of the virus
is expected to increase the adoption of AR VR
technologies and create growth opportunities for
AR VR software providers in the retail,
consumer, education, and enterprise sectors. - Inquiry Before Buying https//www.marketsandmarke
ts.com/Enquiry_Before_BuyingNew.asp?id1185utm_so
urceFrepro-sonaliutm_mediumsonaliutm_campaign
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- agney_at_marketsandmarkets.com
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