COVID-19 Impact on the Global Augmented Reality and Virtual Reality Market - PowerPoint PPT Presentation

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COVID-19 Impact on the Global Augmented Reality and Virtual Reality Market

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The virtual reality (VR) market is projected to grow from USD 6.1 billion in 2020 to USD 20.9 billion by 2025; it is expected to grow at a CAGR of 27.9% from 2020 to 2025. – PowerPoint PPT presentation

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Title: COVID-19 Impact on the Global Augmented Reality and Virtual Reality Market


1
www.360quadrants.com
  • Augmented Reality and Virtual Reality Market with
    COVID-19 Impact Analysis by Offering (Hardware
    Software), Device Type (HMD, HUD, Gesture
    Tracking), Application (Enterprise, Consumer,
    Commercial, Healthcare), and Geography - Global
    Forecast to 2025

2
The latest research on Augmented Reality and
Virtual Reality Market study offers an
all-inclusive analysis of the major strategies,
corporate models, and market shares of the most
noticeable players in this market. Augmented
Reality and Virtual Reality Market based on
technology, the augmented reality (AR) market is
projected to grow from USD 15.3 billion in 2020
to USD 77.0 billion by 2025 it is expected to
grow at a CAGR of 38.1 from 2020 to 2025. The
virtual reality (VR) market is projected to grow
from USD 6.1 billion in 2020 to USD 20.9 billion
by 2025 it is expected to grow at a CAGR of
27.9 from 2020 to 2025.Download PDF Brochure
_at_ https//www.marketsandmarkets.com/pdfdownloadNew
.asp?id1185utm_sourceFrepro-sonaliutm_mediums
onaliutm_campaignsonali Major vendors in the
augmented reality and virtual reality market
include Google (US), PTC (US), Apple (US), Sony (J
apan), Samsung Electronics (South Korea),
Microsoft (US), HTC (Taiwan), Oculus (US), Seiko
Epson (Japan), Lenovo (China), Wikitude
(Austria), Magic Leap (US), Blippar (UK), Upskill
(US), MAXST (South Korea), EON Reality (US),
Vuzix (US), CyberGlove Systems (US), Leap Motion
(US), and Sixense Enterprises (US).
3
  • Augmented Reality and Virtual Reality Market
    Size, Forecast to 2025 With COVID-19 Impact
    Analysis
  • The COVID-19 pandemic is expected to positively
    impact the growth of the AR and VR market for
    healthcare application, as AR VR HMDs are
    expected to be majorly adopted by medical
    professionals as protective gear in the near
    future. COVID-19 has negatively impacted the
    supply chain of the market due to lockdowns and
    low cross-border trade. Due to the COVID-19
    pandemic, the global consumer market for AR VR
    is expected to witness sluggish growth in the
    coming years. The shutdown of consumer markets
    worldwide has affected the sale of products such
    as HMDs and projectors. However, the market for
    VR is expected to regain its complete momentum by
    2023.
  • Augmented Reality and Virtual Reality Market
    Dynamics
  • Driver Increasing demand for AR devices and
    applications in healthcare
  • AR plays an important role in the healthcare
    sector. AR can be used to provide a virtual view
    of a patient, in which a surgeon can see the
    condition of the patients body parts. This can
    help the surgeon to conduct minimally invasive
    surgeries. The use of AR modeling and 3D
    visualization is expected to help the healthcare
    sector. The use of AR for improving fitness,
    teaching complex subjects to medical students,
    training doctors, managing pharmacy, and caring
    and supporting patients after they leave the
    hospital is driving the growth of the augmented
    reality and virtual reality market in this
    sector.

4
  • Augmented Reality and Virtual Reality Market
    Size, Forecast to 2025 With COVID-19 Impact
    Analysis
  • The COVID-19 pandemic is expected to positively
    impact the growth of the AR and VR market for
    healthcare application, as AR VR HMDs are
    expected to be majorly adopted by medical
    professionals as protective gear in the near
    future. COVID-19 has negatively impacted the
    supply chain of the market due to lockdowns and
    low cross-border trade. Due to the COVID-19
    pandemic, the global consumer market for AR VR
    is expected to witness sluggish growth in the
    coming years. The shutdown of consumer markets
    worldwide has affected the sale of products such
    as HMDs and projectors. However, the market for
    VR is expected to regain its complete momentum by
    2023.
  • Augmented Reality and Virtual Reality Market
    Dynamics
  • Driver Increasing demand for AR devices and
    applications in healthcare
  • AR plays an important role in the healthcare
    sector. AR can be used to provide a virtual view
    of a patient, in which a surgeon can see the
    condition of the patients body parts. This can
    help the surgeon to conduct minimally invasive
    surgeries. The use of AR modeling and 3D
    visualization is expected to help the healthcare
    sector. The use of AR for improving fitness,
    teaching complex subjects to medical students,
    training doctors, managing pharmacy, and caring
    and supporting patients after they leave the
    hospital is driving the growth of the augmented
    reality and virtual reality market in this
    sector.

5
  • Restraint Limited user interface affecting the
    navigation performance of AR apps
  • Security and privacy issues associated with AR
  • Security and privacy issues are the major
    challenges faced by the augmented reality and
    virtual reality market. These issues have emerged
    due to the inconsistencies in AR programming and
    negligence and oversight of both the developers
    and end-users of AR apps and devices. Few AR
    applications do not have the capabilities to
    secure user identity and privacy. The primary
    issue is that there are no regulations that
    define the dos and donts associated with the AR
    environment. This implies that AR technology can
    incorporate malicious intent and lead to users
    misuse of personal information. For instance, the
    try-before-you-buy concept for clothing retailers
    can be misused. If the concept is not secured
    well, it can be hijacked. The hacker can overlay
    a nude body image instead of clothes, which can
    harm the users reputation. An unsafe
    try-before-you-buy app can be manipulated, which
    is a major factor restraining such apps growth
    in the retail clothing sector.
  • Opportunity Rise in demand for AR in
    architecture
  • The increasing demand for AR in architecture
    would be a major opportunity for the augmented
    reality and virtual reality market growth. AR can
    be used to project digital information on
    architectural models. It can also be used to
    experience a buildings interior even when the
    design of the building is in its initial stages.
    This will help the architects get an image of the
    project from the screen to the physical space.
    Streamlining of the construction process is
    another application in the construction industry
    using AR. In architecture, AR systems are used
    for interior design applications, through which a
    user can transform 2D drawings into 3D physical
    models and digital simulations. The AR-based
    architecture applications help users to choose
    accurate models and designs before construction
    by looking at their 3D representation. Using
    these applications, users can rearrange designs
    and floorings in a building. They can create and
    analyze a detailed model to evaluate their
    designs based on sun exposure, cast shadows, wind
    pattern, and traffic congestion. Head-mounted
    displays can be used for site surveying and
    determining the location of underground cables.
    They can also be used as a visualization tool to
    track how the building would respond to the
    surroundings.

6
  • Challenge Display latency and limited field of
    view
  • The major challenge faced by these AR
    manufacturers is to provide a wide field of view
    (FOV). The field of view is defined as the extent
    of the observable world at any given moment.
    Ideally, a human eye has a visual field of 200
    horizontally and 135 vertically though,
    currently, AR and VR are capable of providing a
    FOV of up to 90. For AR devices to create
    immersive experiences, they must capture as much
    of the FOV as possible. Another major challenge
    for the AR device and application manufacturers
    is to offer low latency displays. The errors
    caused by latency often lead to image lagging,
    thus posing a major challenge for the AR device
    and application manufacturers. While playing a
    game, high input lag makes the gameplay feel
    sluggish and unresponsive. A lower input lag
    level allows gamers to enjoy a seamless control
    experience, as movements on the screen respond
    instantly to the commands. This has been one of
    the biggest technical challenges faced by AR
    manufacturers. All possible systems are bound to
    have some threshold latency, which comes from the
    content frame rate, the displays refresh rate,
    and input lag. Furthermore, these devices are
    largely being adopted by healthcare and aerospace
    defense applications, where any late response
    would have catastrophic results.
  • Software to play a significant role in the growth
    of augmented reality and virtual reality market
  • The Augmented Reality and Virtual Reality Market
    for software has witnessed high growth in recent
    years and is set to lead the AR VR market for
    the next 5 years owing to the trend of VR content
    creation and AR gaming. The mass consumerization
    would help achieve widespread adoption of AR and
    VR. Delays in the launching of new AR VR
    hardware, coupled with a decline in the sale of
    AR VR hardware, has negatively impacted the
    revenue growth of the AR VR software market.
    However, the increasing need for maintaining
    social distancing to curb the spread of the virus
    is expected to increase the adoption of AR VR
    technologies and create growth opportunities for
    AR VR software providers in the retail,
    consumer, education, and enterprise sectors.
  • Inquiry Before Buying https//www.marketsandmarke
    ts.com/Enquiry_Before_BuyingNew.asp?id1185utm_so
    urceFrepro-sonaliutm_mediumsonaliutm_campaign
    sonali

7
  • About 360Quadrants
  • 360Quadrants is the largest marketplace looking
    to disrupt US 3.7 trillion of technology spend
    and
  • is the only rating platform for vendors in the
    technology space. The platform provides users
    access
  • to unbiased information that helps them make
    qualified business decisions. 360Quadrants
    enables
  • vendors to influence the business decisions of
    potential clients. Vendors get to win ideal new
  • customers, customize their quadrants, decide key
    parameters, and position themselves strategically
  • in a niche space, to be consumed by giants and
    start-ups alike. Experts get to grow their brand
    and
  • increase their thought leadership. The platform
    targets the building of a social network that
    links
  • industry experts with companies worldwide. The
    platform has around 400 total buyers across
  • various markets.

8
  •  
  • Contact
  • Mr. Agney Sugla
  • agney_at_marketsandmarkets.com
  • 630 Dundee Road, Suite 430
  • Northbrook, IL 60062
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