Smartphone/Tablet Games Market In-Depth Analysis, Industry Research, Drivers, Top Trends - PowerPoint PPT Presentation

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Smartphone/Tablet Games Market In-Depth Analysis, Industry Research, Drivers, Top Trends

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Based on data by The Business Research Company, the report Smartphone/Tablet Games Market delivers a succinct analysis on industry size, regional growth and revenue forecasts for the upcoming years. – PowerPoint PPT presentation

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Title: Smartphone/Tablet Games Market In-Depth Analysis, Industry Research, Drivers, Top Trends


1
Global Smartphone/Tablet Games Market (Covid-19)
Analysis, Growth Strategies And Forecast To 2023
2
Smartphone/Tablet Games Market
Characteristics
  • The global smartphone/tablet games market is
    expected to grow from 58.3 billion in 2019 to
    about 97 billion in 2020. The COVID-19 pandemic
    is providing an opportunity for mobile gaming and
    app stores to launch new games as people stay
    home and spend more time on their smartphones and
    tablets. Game downloads have increased in the
    last few months. Along with the young users, the
    technology adoption has increased even in senior
    citizens, which is another reason for an
    increased demand for games during the COVID-19
    pandemic. The market is expected to stabilize and
    reach 130.7 billion at a CAGR of 22.4 through
    2023.
  • Smartphone/Tablet Games Global Market Report 2020
    is the most comprehensive report available on
    this market and will help gain a truly global
    perspective as it covers 60 geographies. The
    chapter on the impact of COVID-19 gives valuable
    insights on supply chain disruptions, logistical
    challenges, and other economic implications of
    the virus on the market. The chapter also covers
    markets which have been positively affected by
    the pandemic.

Click Here To View Complete Report
3
Major Key Players
  • The major players in the global smartphone/tablet
    games market are Tencent Hold, Sony, Electronic
    Arts, Nintendo, Netmarble, CyberAgent, Mixi,
    Zynga, Supercell, Machine Zone, King Digital
    Entertainment, Com2uS, Niantic, Bandai Namco,
    Nexon, Square Enix, Warner Bros, Pocket Games,
    Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam
    City, NetEase, Glu Mobile, Gameloft, Rovia,
    Ubisoft, Epic Games
  • Click Here To Get A Sample Report

4
Table Of Content
  • 1. Executive Summary
  • 2. Smart Phone /Tablet Games Market
    Characteristics
  • 3. Smart Phone /Tablet Games Market Size And
    Growth
  • 4. Smart Phone /Tablet Games Market Segmentation
  • 5. Smart Phone /Tablet Games Market Regional And
    Country Analysis
  • 25. Smart Phone /Tablet Games Market Competitive
    Landscape And Company Profiles
  • 26. Key Mergers And Acquisitions In The Smart
    Phone /Tablet Games Market
  • 27. Smart Phone /Tablet Games Market Trends And
    Strategies
  • 28. Smart Phone /Tablet Games Market Future
    Outlook and Potential Analysis
  • 29. Appendix
  • Click Here To Get A
    Sample Report

5
Get In Touch
Whatever your need be, at The Business Research
Company we provide research consulting solutions
for businesses, government agencies
consultancies, and market research companies.
6
Europe The Business Research Company 47
Anchorage Point, 42 Cuba Street, Canary Wharf,
London, England, E14 8NE. 44 207 1930
708 Email info_at_tbrc.info www.tbrc.info
Asia The Business Research Company, Horizon
Avenue, 8-2-603/b/s/1/2 Road Number 10 Banjara
Hills Hyderabad (India) 500033 91
8897263534 Email info_at_tbrc.info www.tbrc.info
Americas The Business Research Company 625 South
Avenue, Apt B204, Secane, Philadelphia, PA 19018,
USA 1 3156230293 Email info_at_tbrc.info www.tbrc.
info
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