Gesture Recognition Market Analysis and Segment Forecasts, 2014 to 2024 - PowerPoint PPT Presentation

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Gesture Recognition Market Analysis and Segment Forecasts, 2014 to 2024

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Title: Gesture Recognition Market Analysis and Segment Forecasts, 2014 to 2024


1
Your Catalyst to a Lucrative Business Gesture
Recognition Market Size, Analysis, Share,
Trends, Growth, Industry Overview and Forecasts
to 2024 Hexa Research
"The global gesture recognition market is
expected to reach USD 21.1 billion by 2024 on
account of rising demand for controlled features
in consumer electronics"
The global Gesture Recognition Market to reach
USD 21.10 billion by 2024, driven by an
increasing demand for automation to provide the
convenience of use to the consumer. Other
attributes such as seamless use, user-friendly
interface and high accuracy are anticipated to
propel the growth of the market over the
projected period.
North America was the largest market for gesture
recognition due to the presence of a large-scale
gaming sector. High demand for the latest
innovations in digitalized electronics is
anticipated to drive the growth. However,
countries such as China, India and Japan are
likely to drive the Asia Pacific industry growth
at a CAGR of 32 over the projected period.
Conventional technologies such as 2D are fast
being replaced by 3D in numerous consumer
applications such as televisions, gaming consoles
and laptops. The availability of a large number
of games with virtual augmented reality is
expected to propel the growth of the market.
Gaming consoles accounted for over 50 of the
market share, and this trend is expected to
continue over the next few years.
Browse Details of Report _at_ https//www.hexaresearc
h.com/research-report/gesture-recognition-market
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Gaming apps for sports and dating are expected to
witness the highest growth on account of their
ability to provide consumers with a real-life
experience due to complete body movement mapped
with skeletal models. Apps such as Tinder and
Pokemon Go have gained tremendous popularity
since their launch, and this trend is expected to
continue over the projected period.
Increasing integration of gesture recognition
with augmented reality is poised to drive market
growth over the expected period. Moreover,
expanding application scope in automotive
healthcare sectors is likely to propel the growth
of the gesture sensing industry. For instance, in
May 2017, Skoda launched Karoq which boasts of
various features that are controlled by gesture
recognition.
Companies such as Intel, Microsoft, Samsung, Sony
and SoftKinetic are some the key players in the
global touchless sensing industry. Some of these
players including Samsung and Sony are
incorporating the gesture recognition software in
their products such as mobile phones and
televisions.
The global market is anticipated to witness
growth over the projected period on account of
rising consumer demand for consumer electronics.
High disposable income of consumers coupled with
frequent launches of advanced electronics is
likely to fuel the growth of the market over the
projected period.
Hexa Research has segmented the global gesture
recognition market based on technology,
application and region
Segmentation by technology, 2014 - 2024 (USD
Million)
2D
3D
Segmentation by application, 2014 - 2024 (USD
Million)
Tablets Notebooks
Smartphones
Gaming Consoles
Smart Televisions
Laptops Desktops
Segmentation by region, 2014 - 2024 (USD Million)
North America U.S.
Europe
UK
Germany Asia Pacific
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China
India
Central South America MEA
Key players analyzed Intel
Microsoft Sony
Samsung ArcSoft
PointGrab SoftKinetic CrunchFish Google
Inc EyeSight
Browse Related Category Market Reports _at_
https//www.hexaresearch.com/research-category/ele
ctronic-devices-industry
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Table of Content of Gesture Recognition Market
Chapter 1. Market Summary 1.1. Market trends
movement
Chapter 2. Gesture Recognition Market Trends
Drivers Opportunities
2.1. Introduction 2.2. Key industry trends 2.3.
Market drivers 2.4. Market restraints 2.5. Value
chain analysis 2.6. Porter's Five Forces
analysis 2.7. SWOT
Chapter 3. Gesture Recognition Market Trends, By
Technology 3.1. Global gesture recognition market
movement, by technology, 2016 2024 3.1.1. 2D
3.1.1.1. Market estimates and forecast, 2014 -
2024 (USD Million) 3.1.2. 3D
3.1.2.1. Market estimates and forecast, 2014 -
2024 (USD Million)
Chapter 4. Gesture Recognition Market Trends, By
Application 4.1. Global gesture recognition
market movement, by application, 2016
2024 4.1.1. Tablets notebooks
4.1.1.1. Market estimates and forecast, 2014 -
2024 (USD Million) 4.1.2. Smartphone 4.1.2.1.
Market estimates and forecast, 2014 - 2024 (USD
Million) 4.1.3. Smart television 4.1.3.1. Market
estimates and forecast, 2014 - 2024 (USD
Million) 4.1.4. Gaming consoles 4.1.4.1. Market
estimates and forecast, 2014 - 2024 (USD
Million) 4.1.5. Laptops Desktops
4.1.5.1. Market estimates and forecast, 2014 -
2024 (USD Million)
Chapter 5. Gesture Recognition Market Trends, By
Region 5.1. Global gesture recognition market
movement, by region, 2016 2024 5.1.1. North
America
5.1.1.1. Market estimates and forecast, 2014 -
2024 (USD Million) 5.1.1.2. Market estimates and
forecast, by technology, 2014 - 2024 (USD
Million) 5.1.1.3. Market estimates and forecast,
by application, 2014 - 2024 (USD Million) 5.1.2.
Europe
5.1.2.1. Market estimates and forecast, 2014 -
2024 (USD Million)
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5.1.2.2. Market estimates and forecast, by
technology, 2014 - 2024 (USD Million) 5.1.2.3.
Market estimates and forecast, by application,
2014 - 2024 (USD Million) 5.1.3. Asia
Pacific 5.1.3.1. Market estimates and forecast,
2014 - 2024 (USD Million) 5.1.3.2. Market
estimates and forecast, by technology, 2014 -
2024 (USD Million 5.1.3.3. Market estimates and
forecast, by application, 2014 - 2024 (USD
Million) 5.1.4. Central and South
America 5.1.4.1. Market estimates and forecast,
2014 - 2024 (USD Million) 5.1.4.2. Market
estimates and forecast, by technology, 2014 -
2024 (USD Million) 5.1.4.3. Market estimates and
forecast, by application, 2014 - 2024 (USD
Million) 5.1.5. MEA
5.1.5.1. Market estimates and forecast, 2014 -
2024 (USD Million) 5.1.5.2. Market estimates and
forecast, by technology, 2014 - 2024 (USD
Million) 5.1.5.3. Market estimates and forecast,
by application, 2014 - 2024 (USD Million)
Chapter 6. Key Country Markets 6.1. U.S. 6.1.1.
Market estimates and forecast, 2014 - 2024 (USD
Million)
6.1.2. Market estimates and forecast, by
technology, 2014 - 2024 (USD Million) 6.1.3.
Market estimates and forecast, by application,
2014 - 2024 (USD Million) 6.2. UK
6.2.1. Market estimates and forecast, 2014 - 2024
(USD Million) 6.2.2. Market estimates and
forecast, by technology, 2014 - 2024 (USD
Million) 6.2.3. Market estimates and forecast, by
application, 2014 - 2024 (USD Million) 6.3.
Germany 6.3.1. Market estimates and forecast,
2014 - 2024 (USD Million) 6.3.2. Market estimates
and forecast, by technology, 2014 - 2024 (USD
Million) 6.3.3. Market estimates and forecast, by
application, 2014 - 2024 (USD Million) 6.4.
China 6.4.1. Market estimates and forecast, 2014
- 2024 (USD Million) 6.4.2. Market estimates and
forecast, by technology, 2014 - 2024 (USD
Million) 6.4.3. Market estimates and forecast, by
application, 2014 - 2024 (USD Million) 6.5. India
6.5.1. Market estimates and forecast, 2014 - 2024
(USD Million) 6.5.2. Market estimates and
forecast, by technology, 2014 - 2024 (USD
Million) 6.5.3. Market estimates and forecast, by
application, 2014 - 2024 (USD Million)
Chapter 7. Competitive Landscape
7.1. Competitive landscape analysis, 2016 7.2.
Strategic framework 7.3. Potential customer base
concentration
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7.4. Company market positioning 7.5. Company
profiles
7.5.1. Intel
7.5.1.1. Company Overview 7.5.1.2. Product
Benchmarking 7.5.1.3. Financial
Performance 7.5.1.4. Recent Initiatives 7.5.2.
Microsoft 7.5.2.1. Company Overview 7.5.2.2.
Product Benchmarking 7.5.2.3. Financial
Performance 7.5.2.4. Recent Initiatives 7.5.3.
Sony 7.5.3.1. Company Overview 7.5.3.2. Product
Benchmarking 7.5.3.3. Financial
Performance 7.5.3.4. Recent Initiatives 7.5.4.
Samsung 7.5.4.1. Company Overview 7.5.4.2.
Product Benchmarking 7.5.4.3. Financial
Performance 7.5.4.4. Recent Initiatives 7.5.5.
ArcSoft 7.5.5.1. Company Overview 7.5.5.2.
Product Benchmarking 7.5.5.3. Financial
Performance 7.5.5.4. Recent Initiatives 7.5.6.
PointGrab 7.5.6.1. Company Overview 7.5.6.2.
Product Benchmarking 7.5.6.3. Financial
Performance 7.5.6.4. Recent Initiatives 7.5.7.
SoftKinetic 7.5.7.1. Company Overview 7.5.7.2.
Product Benchmarking 7.5.7.3. Financial
Performance 7.5.7.4. Recent Initiatives 7.5.8.
CrunchFish
7.5.8.1. Company Overview 7.5.8.2. Product
Benchmarking
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7.5.8.3. Financial Performance 7.5.8.4. Recent
Initiatives 7.5.9. Google, Inc.
7.5.9.1. Company Overview 7.5.9.2. Product
Benchmarking 7.5.9.3. Financial
Performance 7.5.9.4. Recent Initiatives 7.5.10.
EyeSight 7.5.10.1. Company Overview 7.5.10.2.
Product Benchmarking 7.5.10.3. Financial
Performance 7.5.10.4. Recent Initiatives 7.5.11.
List of other vendors
Chapter 8. Methodology and Scope
8.1. Research methodology 8.2. Research Scope
Assumptions 8.3. List of data sources
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About Us
Hexa Research is a market research and consulting
organization, offering industry reports, custom
research and consulting services to a host of key
industries across the globe. We offer
comprehensive business intelligence in the form
of industry reports which help our clients obtain
clarity about their business environment and
enable them to undertake strategic growth
initiatives.
Contact Us
Ryan Shaw
Hexa Research
Felton Office Plaza
6265 Highway 9
Felton, California 95018 United States
Phone 1-800-489-3075 Email sales_at_hexaresearch.c
om Website - https//www.hexaresearch.com/
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