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Global Games Market 2014-2018

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Title: Global Games Market 2014-2018


1
Global Games Market 2014-2018
September 2014
2
MARKET INSIGHTS
At the beginning, games were restricted to board
games and associated video games. The
introduction and popularity of PCs and electronic
devices and the rise of the internet has led to
the development and commercialization of gaming.
Consumers are now yearning for interactive
entertainment in the form of games. Games now
have different genres and offer different user
experiences across a wide variety of platforms.
MARKET DRIVERS AND CHALLENGES
Number of platforms is increasing across the
global market. Emergence of mobile games is
driving the global games market. However, piracy
poses a threat to the growth of the market.
Global Games Market 2014-2018
www.researchonglobalmarkets.com
3
REPORT COVERAGE
  • Size and growth of the market in 2018
  • Key market trends
  • Drivers and challenges to market growth
  • Key vendors in this market space
  • Market opportunities and threats faced by the key
    vendors
  • Strengths and weaknesses of the key vendors

DID YOU KNOW?
  • The global games market is predicted to grow at a
    CAGR of 9.19 over 2013-2018.

Global Games Market 2014-2018
www.researchonglobalmarkets.com
4
PRODUCT SEGMENTS
  • The global games market can be segmented into
    seven divisions
  • TV or Console
  • MM
  • Mobile
  • Casual or Social
  • PC or MAC
  • Handheld
  • Tablet

Global Games Market 2014-2018
www.researchonglobalmarkets.com
5
KEY VENDORS IN THE MARKET
  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Sony
  • Tencent Holdings

Want to know more? You are just a click away!
Global Games Market 2014-2018
www.researchonglobalmarkets.com
6
KEY REGIONS COVERED IN THE STUDY
  • APAC
  • Eastern Europe
  • Latin America
  • MEA
  • North America
  • Western Europe

Global Games Market 2014-2018
www.researchonglobalmarkets.com
7
TABLE OF CONTENTS
  • Executive Summary
  • List of Abbreviations
  • Scope of the Report
  • Market Research Methodology
  • Introduction
  • Global Games Market An Overview
  • Market Landscape
  • Market Segmentation by Product
  • Geographical Segmentation
  • Key Leading Countries

Global Games Market 2014-2018
www.researchonglobalmarkets.com
8
TABLE OF CONTENTS
Continued..
  • Buying Criteria
  • Market Growth Drivers
  • Drivers and their Impact
  • Market Challenges
  • Impact of Drivers and Challenges
  • Market Trends
  • Trends and their Impact
  • Vendor Landscape
  • Key Vendor Analysis

Global Games Market 2014-2018
www.researchonglobalmarkets.com
9
REPORT DETAILS
  • Publish date Sep 17, 2014
  • Number of slides 103
  • Geographic coverage Global
  • Available format PDF, CD, Hardcopy
  • Price for Single User License USD 3,000
  • Price for Global User License USD 10,000
  • Delivery Time Within 1 business day
  • Payment Modes Credit/Debit Card, RTGS/Wire
    Transfer, Google Wallet, PayPal

Global Games Market 2014-2018
www.researchonglobalmarkets.com
10
ABOUT US
Research on Global Markets is a leading source
for market research on various sectors globally,
offering premium research content from worldwide
publishers of market research reports. Our
database hosts premium market research content
developed by global publishers It offers premium
industry research reports, company profiles and
country briefs.
To view more details regarding this premium
market research report, please click here
Global Games Market 2014-2018
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