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ECE 453 Embedded Microprocessor System Design

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Title: ECE 453 Embedded Microprocessor System Design


1
ECE 453Embedded Microprocessor System Design
Introduction
  • Michael G. Morrow, P.E.

2
Week 1 Topics
  • Introduction
  • Course Administration
  • Design Process

3
Introduction
  • Instructor
  • Michael Morrow (morrow_at_engr.wisc.edu)
  • Office Hours (3537EH) also posted on web page
  • Monday 900-1000am
  • Tuesday 1000-1100am, 100-200pm
  • Wednesday 230-430pm
  • Friday 800am-900am, 230-330pm
  • Other times by appointment / drop-in (look at web
    schedule for conflicts)
  • Teaching Assistant
  • Dan Seemuth
  • Office Hours TBA, held in lab

4
Course Administration
  • Course Goals
  • Course Schedule
  • Team Requirements
  • Weekly status reports by email starting in week 6
  • Lecture / Labs
  • Projects
  • Deliverables
  • Expert Teams
  • Grading
  • Texts / Class Notes
  • Web Resources
  • Initial Survey

5
Class Boot-Up
  • Teams
  • Assignment
  • Contracts
  • Assessment
  • Labs
  • Scheduled
  • Second half of semester
  • Schematic Capture / Board Layout Packages
  • ExpressPCB.com
  • Eagle CAD software
  • Cadence OrCAD

6
Individual Assignment 1
  • Write a short essay (300 words) that answers the
    following
  • What is engineering? How do engineers do it, and
    who cares anyway?
  • You may NOT use any references this is to come
    from your existing knowledge, experience and
    thought only.
  • I expect a critical perspective. Make sure you
    are not using circular definitions.
  • Submit your essay as plain text via email by
    Thursday, 1/29. Grading will be based on the
    depth of thought exhibited, as well as grammar
    and spelling.

7
Embedded Microprocessor System Design
  • Whats involved in the design of an embedded
    system?
  • Design Issues
  • Problem definition
  • Exploration of possible solutions
  • Evaluation of alternatives
  • Component selection
  • Development tool selection
  • Prototype development
  • Test and verification
  • Interaction with other disciplines
  • Regulatory approvals
  • Marketing and sales

8
The Design Environment
  • Questions
  • Whats design all about?
  • Whats so hard about design?
  • What are some of the common milestones in a
    design process?
  • Why do we need a design process?
  • Can creative work like engineering ever be
    constrained a priori to a process?

9
User needs
1 Requirements Analysis
2 Specification
3 System Architecture
4 HW Design
4 SW Design
5 HW Implementation
5 SW Implementation
6 HW Testing
6 SW Testing
7 System Integration
8 System Validation
9 O M, Evolution
10
Generic Design Process
  • All real design is iterative.
  • It usually involves unknowns, estimations, and
    predictions that may not be correct.
  • Keep this in mind as you do your design!

11
Sample Design Process
  • Specifications Phase
  • Requirements definition
  • Simulation plan
  • Hardware verification test plan
  • Manufacturing test strategy
  • Resource identification/allocation
  • People
  • Tools
  • Licensing
  • Review
  • Requirement specifications
  • Customer sign-off
  • EMC concept

12
Sample Design Process
  • Design Phase
  • Architecture and system
  • Component selection / BOM / part obsolescence
  • Parts procurement
  • Cost analysis
  • Timing analysis
  • EDA part creation / schematic capture
  • DFV / DFT / DFM / Design for agency, EMC
  • PCB guidelines
  • Simulation
  • Model generation
  • Simulation
  • Review
  • Design
  • Schematic
  • Agency / EMC

13
Sample Design Process
  • PCB Design
  • Place and route
  • Mechanical/electrical design interchange
  • Signal integrity
  • Review
  • PCB checklist / guidelines
  • Prototype documentation
  • Build
  • Board or system

14
Sample Design Process
  • Integration / Verification
  • System
  • Embedded software
  • Mechanical
  • Engineering testing
  • Compliance testing
  • Execute hardware verification test plan
  • Review
  • Deliverables
  • Manufacturing documents
  • Release to manufacturing

15
Lessons Learned from Semesters Past
16
Some Lessons Learned
  • If you fix a problem and you dont know how you
    fixed it, that means its still broken.
  • No Brownian debugging
  • Wire-wrapping the prototyping board is not fun.
  • Completely rewiring the prototyping board after
    you find a conflict is even less fun.
  • 20 minutes before your project demo, it will
    break in a way it never has before.

17
Some Lessons Learned
  • Work hard early.
  • If something isnt working, check the basic
    assumptions first (i.e. power correct, good fuse,
    wiring correct), then move up to the code.
  • Dont underestimate the complexity of software.
  • Make sure everyone has a firm understanding of
    the projects goals, requirements, and plans.

18
Some Lessons Learned
  • Never assume.
  • Things do not magically work as planned.
  • Dont ignore simple errors if you dont know why
    they occur. They are pointing to a problem.
  • Always examine datasheets in detail.
  • Even datasheets can have errors.
  • Documentation is the key when interfacing
    multiple parts of the project done by different
    people.

19
Some Lessons Learned
  • They werent kidding about synchronization in
    352, 551, etc.
  • Be aware of the logic level and power supply
    requirements of your devices i.e. if you are
    using a 3.3V part, can it interface with a 5V
    part (and in both directions)?
  • Some hardware can only be hooked up in one
    direction.
  • Everything takes much longer than you think it
    will.

20
Some Lessons Learned
  • If you catch yourself saying wellit kind of
    works, GO BACK and make sure it completely
    works!
  • Big code doesnt necessarily equal good code.
  • Many times, things can be done simply and
    elegantly.
  • Choose a project that fits your interests and
    talents.

21
Some Lessons Learned
  • Be gentle with components the hardest to solder
    leads are the quickest to break
  • If a component is relatively cheap, order extras
    odds are youll need them
  • Large, complicated projects with many extra
    design features should be started early if you
    plan on sleeping at the end of the semester
  • Morrows Corollary impulse effort bad
  • Know the S-curve of project progress

22
Group Design Exercise
  • You are to design a portable microprocessor-based
    MP3 player with audio record capability,
    removable SD memory for music storage, and a USB
    2.0 connection for music download.
  • Create a functional block diagram to show how
    such a system would likely be built.
  • Pass your block diagram for critique by another
    team.
  • With instructor, develop a consensus block
    diagram.
  • Develop a construction and test plan for building
    this device. What HW and/or SW tools might you
    want/need to develop along the way?

23
Wrapping Up
  • Get talking about project ideas!
  • Reading for next week (available on the course
    web page)
  • MC9328MX21 Datasheet
  • i.MX21 Reference Manual (scan)

24
Projects
  • Project design to be completed by teams of three
    persons.
  • Project environment
  • TLL5000 Logic Development board
  • Spartan 3 FPGA (1.5 million gate-equivalent)
  • TLL6219 ARM9 Mezzanine Board
  • MC9328MX21 ARM926 microprocessor
  • QVGA LCD (w/ unconnected touch-screen)
  • FPGA connects to external memory bus
  • Prototyping Mezzanine Board
  • Connects to FPGA signals, level-translation
  • Flexible connection to prototyping board
  • Embedded operating system (Linux)
  • Eclipse/gcc development environments
  • Sponsorship opportunities

25
6 Phases of a Project
  • Enthusiasm
  • Disillusionment
  • Panic
  • Search for the guilty
  • Punishment of the innocent
  • Praise and honors for the non-participants

26
Project Ideas
  • The skys the limit!

27
Deliverables
  • Initial project proposal
  • Detailed proposal, schedule, cost/time estimate
  • Requirements definition ¹
  • Register set deliverable, timing analysis
  • Schematic diagram, BOM, test plan, formal design
    review ¹
  • Initial hardware test
  • Final project demonstration
  • Final project report

¹Updated schedule, cost/time estimate
28
Expert Teams
  • Students will become an expert in a specified
    area, and then be available to assist other
    students in that area.
  • The specific topics will be decided later.

29
Grading
  • Individual/team assignments 10
  • Final Examination 15
  • Cumulative
  • Includes questions on expert areas
  • Quality and Effort 10
  • Professionalism
  • Team contributions
  • Design Project Deliverables 65
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