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New Features of PHOENICS 2006

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Computer Simulation of Fluid Flow, Heat Flow, Chemical Reactions ... Grille. FLAIR Features. In addition, the following object types have been added: Diffuser ... – PowerPoint PPT presentation

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Title: New Features of PHOENICS 2006


1
Computer Simulation of Fluid Flow, Heat Flow,
Chemical Reactions and Stress in Solids.
PHOENICS 2006 December
2
Contents
  • This presentation shows some of the new features
    in PHOENICS 2006
  • The talk is in four parts
  • Pre-processor (VR-Editor)
  • Post-processor (VR-Viewer)
  • Solver (Earth)
  • General improvements (common to all modules)
  • Special Purpose versions

3
VR Editor Improvements
  • An auto meshing feature has been added. For most
    cases the Editor will generate a reasonable grid
    with little or no user input.
  • The grid distribution is based on a maximum cell
    size (as a fraction of the domain size), and a
    maximum change in cell size across region
    boundaries.

4
VR Editor Improvements
  • The default grid can then be easily refined

5
VR Editor Improvements
  • The treatment of Polar geometries has been
    significantly updated.
  • As a reminder, in polar co-ordinates
  • X is ?, the angle (in radians!)
  • Y is r, the radius
  • Z is z, the axial distance.

6
VR Editor Improvements
  • For objects using the default 'polcu' geometries,
    the size is set in (d?,dr,dz) and position in
    (?,r,z) as before.
  • For non-'polcu' geometries, including STL
    imports, the size is in Cartesian (dx,dy,dz),
    but position is still in (?,r,z).

7
VR Editor Improvements
  • As the Cartesian size is used, the shape and size
    of the object are preserved with no distortion.

8
VR Editor Improvements
  • This allows us to use more suitable grids

9
VR Editor Improvements
  • The treatment of INLET objects in Polar
    co-ordinates has been improved. The inflow can
    now be specified as
  • Cartesian velocity components
  • Polar (grid-directed) velocity components
  • Volumetric flow rate
  • Mass flow rate

10
VR Editor Improvements
11
VR Editor Improvements
  • The 'Slide velocity' can be set for blockages as
    well as for plates.
  • By setting the surface velocity, a range of cases
    involving steady movement can be treated as
    steady-state.

12
VR Editor Improvements
  • In Cartesian co-ordinates, the 'Spin' option sets
    the surface velocity as if the object were
    rotating about its axis.

13
VR Editor Improvements
  • In Polar co-ordinates , the slide velocity can be
    in m/s or radians/s.

14
VR Editor Improvements
  • Heat-transfer between the blockage and the
    surrounding fluid is controlled by the blockage
    external heat-transfer coefficient.
  • By default, this is obtained from the
    wall-functions.
  • Alternatively, a user-set constant value can be
    supplied.

15
VR Editor Improvements
  • A new object type TRANSFER has been introduced.
  • It allows the outflow from one solution to be
    used as the inflow to another.

16
VR Editor Improvements
  • INLET and OUTLET objects can also be tagged to
    act as Import or Export TRANSFER objects
  • Only the shape of the Import/Export object needs
    to be the same between runs the grid does not
    need to be identical
  • The data to be transferred is held in an ASCII
    text file

17
VR Editor Improvements
  • The new object types ANGLED-IN and ANGLED-OUT
    have been introduced.
  • These allow inlets and outlets of any arbitrary
    shape to be placed on the outer surface of any
    arbitrarily-shaped blockage.
  • The area of action is the area of intersection
    between the object and any blockage.

18
VR Editor Improvements
19
VR Editor Improvements
  • A new object type ASSEMBLY has been introduced.
  • The assembly object acts as a container for any
    number of other objects, which go together to
    make a component.
  • Objects are added to an assembly object through
    the Hierarchy dialog.

20
VR Editor Improvements
  • Components can be added or removed from an
    assembly

21
VR Editor Improvements
  • All size and position changes made to the
    assembly object are also applied to all the
    components.

22
VR Editor Improvements
  • All the objects in the assembly can then be
    exported to a single file.

23
VR Editor Improvements
  • The saved assembly objects can then be imported
    into another model.

24
VR Editor Improvements
  • Objects can be partially pushed out of the
    domain, to allow
  • Solution over one half of a body, or
  • Solution over any part of a large STL

25
VR Editor Improvements
  • The Editor can output the entire geometry in
    TECPLOT format.
  • Each object is shown in TECPLOT as a 'zone'.

26
VR Editor Improvements
  • The Editor can also output the entire geometry as
    a FieldView unstructured file.
  • Each object is shown in FieldView as a Boundary.

27
VR Editor Improvements
  • This is what the Editor makes of it.

28
VR ViewerImprovements
  • When PARSOL is active in Polar co-ordinates,  the
    contours and vectors in the cut cells are
    displayed correctly.

29
VR ViewerImprovements
Valve simulation
30
VR ViewerImprovements
31
VR ViewerImprovements
  • When cyclic boundary conditions are active, an
    extra tab appears on the Viewer Options dialog.
  • From here it is possible to repeat the image in
    the X direction as many times as wanted .

32
VR ViewerImprovements
  • The original geometry

33
VR ViewerImprovements
  • Repeated 9 times

34
VR ViewerImprovements
  • The contours repeated

35
VR ViewerImprovements
  • The colour palette can be reversed

36
VR ViewerImprovements
  • Streamlines can also be repeated

37
VR ViewerImprovements
  • The sources and sinks for an object can be
    displayed

38
VR ViewerImprovements
  • For selected objects, the surface contour values
    can be output to a file which can be read into
    Excel or Autoplot.

3D Nav.Sto.Flow Around A Moving Van
Pressure surface values for object BODY2
----------------------------------------- X
Y Z Pressure
1.0000E00 3.0000E00 6.0000E00 -1.1501E01
8.7500E-01 3.0000E00 6.0000E00 -8.1237E00
8.7500E-01 3.0000E00 6.5000E00 -2.0226E01
1.0000E00 3.0000E00 6.5000E00 -2.1001E01
1.0000E00 3.0000E00 6.5000E00 -2.1001E01
8.7500E-01 3.0000E00 6.5000E00 -2.0226E01
8.7500E-01 3.0000E00 7.0000E00 -3.2328E01
1.0000E00 3.0000E00 7.0000E00 -3.0502E01
39
VR ViewerImprovements
  • For selected objects, a surface profile on the
    current plotting plane can be output to a file
    which can be read into Excel or Autoplot.

X Y Z
Pressure 1.000000E00 1.583333E00
8.250000E00 -1.893729E01 1.000000E00
1.750000E00 8.250000E00 -1.884477E01
1.000000E00 1.916667E00 8.250000E00
-1.866686E01 1.000000E00 2.083333E00
8.250000E00 -1.838086E01 1.000000E00
2.250000E00 8.250000E00 -1.799543E01
1.000000E00 2.416667E00 8.250000E00
-1.749649E01 1.000000E00 2.583333E00
8.250000E00 -1.690780E01 1.000000E00
2.750000E00 8.250000E00 -1.624763E01
1.000000E00 2.916667E00 8.250000E00
-1.554297E01
40
VR ViewerImprovements
  • Pressure profile on an aerofoil

41
Earth Improvements
  • For buoyancy-driven flows, the effect of buoyancy
    on turbulence can be significant.
  • In stably-stratified flows, such as smoke layers,
    turbulence can be damped. Conversely, in the
    vicinity of plumes, the turbulence can be
    enhanced.
  • These effects are implemented in the K-e models
    via an additional source term.

42
Earth Improvements
  • The choice between stable or unstable
    stratification was previously made by setting a
    constant to 0.0 or 1.0, and so could never be
    universally correct.
  • An 'auto' function has been introduced which
    switches between the stable and unstable forms
    depending on the local flow direction.
  • This should produce better results for cases with
    zones of both stable and unstable stratification.

43
Earth Improvements
  • Geometry of standard room fire test
  • 62.9MW steady fire

44
Earth Improvements
  • Buoyancy constant 0 -gt layered flow

45
Earth Improvements
  • Buoyancy constant 1 -gt Plume

46
Earth Improvements
  • Calculated buoyancy constant

47
Earth Improvements
  • Auto solution is somewhere between plume and
    layer!

48
Earth Improvements
  • The solution can be output in TECPLOT format.
  • An output file, TECDATA.DAT, containing two
    TECPLOT zones for each PHOENICS domain is
    written.
  • The first zone contains data at the cell centres
    (adjusted for PARSOL cut cells), and the second
    contains data at the cell corners.
  • The first is better for plotting vectors, the
    second for plotting contours and iso-surfaces.

49
Earth Improvements
  • The geometry and solution from Library case V146
    displayed in TECPLOT 10.

50
Earth Improvements
  • The solution can be output to FieldView in PLOT3D
    format.
  • Two output files, FVDATA.G and FVDATA.F,
    containing two grids for each PHOENICS domain are
    written.
  • The first zone contains data at the cell centres
    (adjusted for PARSOL cut cells), and the second
    contains data at the cell corners.
  • The first is better for plotting vectors, the
    second for plotting contours and iso-surfaces.

51
Earth Improvements
  • The geometry and solution from Library case V146
    displayed in FieldView 11.

52
VR ViewerImprovements
  • In addition to the normal multi-coloured vectors,
    we can have
  • Vectors all in one colour
  • Or any thickness
  • Or with the size of long vectors limited

53
General Improvements
  • A quick-zoom function has been added
  • Press the control key then move the mouse
    sideways to drag a zoom-box.

54
General Improvements
  • The axes can be unlocked from the domain
    origin, and placed anywhere

55
General Improvements
  • The hand-set icons appear on the tool bar, so the
    hand-sets can be turned off

56
General Improvements
  • The image can be annotated with text strings

57
General Improvements
  • We are now testing a 64-bit Windows version of
    PHOENICS
  • It does not suffer from the memory limitations of
    the 32-bit versions
  • Preliminary tests seem to show that performance
    is very similar, however many bits there are!

58
General Improvements
  • The location of the PHOENICS installation is now
    held in an environment variable.
  • This makes it possible to install PHOENICS into
    any convenient location, not just the root of a
    drive.
  • It also makes network installations neater, as
    only the environment variable and a working
    directory need be present on client machines.

59
SPP Improvements
  • The following Special-purpose versions have been
    brought into the VR environment
  • CVD, for Chemical Vapour Deposition
  • ESTER, for Electrolytic Smelting of Aluminium
  • Both have dedicated Main menus and object types

60
FLAIR
  • Now a few words about the FLAIR Special-Purpose
    version of PHOENICS.
  • Some people have asked What is FLAIR?

61
What is FLAIR?
  • FLAIR is a Special-Purpose version of the general
    CFD code PHOENICS.
  • It is aimed at the HVAC community.
  • It has been created by removing many unneeded
    generic features, and adding several specific
    features.

62
FLAIR Features
  • FLAIR uses the PHOENICS VR-Editor to set the
    problem up, with the following additional items
  • ISO 7730 Comfort index calculations PMV, PPD.
  • ISO 7730 Draught rating.
  • CIBSE dry resultant temperature.
  • Humidity calculations, with output of humidity
    ratio and relative humidity.
  • Smoke movement calculation, with output of PPM,
    smoke density and visibility.
  • Mean age of air calculation.
  • Fan operating point calculation for single and
    multiple fans.
  • System-curve calculations.

63
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Round
64
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Vortex
65
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Rectangular
66
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Directional
67
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Grille
68
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser

Displacement
69
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire

70
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire

71
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire
  • Person (standing
  • or sitting facing any
  • Direction)

72
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire
  • Person
  • Crowd
  • To represent a large number of people as
    distributed source of heat

73
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire
  • Person
  • Crowd
  • Sunlight
  • Created in
  • Shapemaker

74
FLAIR Features
  • In addition, the following object types have been
    added
  • Diffuser
  • Fire
  • Person
  • Crowd
  • Sunlight
  • Spray head

75
FLAIR Features
  • Spray-head represents sprinklers user for
    fire-suppression.
  • It uses GENTRA to model the droplet paths.
  • Evaporation is considered, and is linked to the
    FLAIR humidity model.
  • The GENTRA inlet table is written automatically.

76
FLAIR Features
  • Spray-head represents sprinklers user for
    fire-suppression.
  • It uses GENTRA to model the droplet paths.
  • Evaporation is considered, and is linked to the
    FLAIR humidity model.
  • The GENTRA inlet table is written automatically.

77
Geometry Creation
  • We are often asked to create geometry from
    unusual sources.
  • Recently we received a PDF file which contained
    this image-

78
Geometry Creation
  • The numbers represent the height of the building

79
Geometry Creation
  • The solution was to save the image as a GIF file,
    then use it as a backdrop in AC3D
  • We could trace round each part, then extrude

80
Geometry Creation
  • The resulting geometry was then exported to
    PHOENICS

81
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