Title: How Mediated Sports have Transformed Japan from a HardWorking to a HardPlaying Nation
1How Mediated Sports have Transformed Japan
from a Hard-Workingto a Hard-PlayingNation
2Empires of Leisure
a Concept, a Panel, a Paper
3Todd Joseph Miles Holden
- Professor
- Department of Multi-Cultural Studies
- Graduate School of International Cultural Studies
(GSICS) - Tohoku University
- Sendai, Japan
4Paper prepared for the 5th International
Crossroads in Cultural Studies ConferenceHosted
by the Institute of Communications Research,the
University of Illinois at Urbana-ChampaignJune
25 28, 2004
- Panel Empires of LeisureDate Sunday,
1000-1130 a.m.
5What this is Not
- In a December 24, 1990, article in Time
magazine, Carl Bernstein employed the The
Leisure Empire title to talk about the
globalization of American entertainment - He identified the usual suspects
- Disneyland in Tokyo
- American pop music in Brazil
- American novels on the Italian best-seller list
- But the title advanced by this panel and in this
paper means something completely different
6In the Beginning Indicators
- The first game of the finals between the Lakers
and the Pistons was the most-watched show of
that week, beating out competitors like CSI and
the season finale of The Sopranos. - (Martin Miller, Laker Loathing, LA Times.com,
June 12, 2004. url http//www.latimes.com/featur
es/lifestyle/la-et-miller12jun12,1,6116997.story?c
ollla-home-style)
7 of Something more thana Sports Culture
- This paper, though, concerns something even
deeper than a society in which sports is the lead
form of entertainment. - It is the apparatus that both lays the foundation
for, then fuels the phenomenon
8About this Paper
- Conceptualizes the term Empire of Leisure
- Presents Japan as a prime exemplar of such an
empire - Focuses on three central elements of this Empire
- Sports
- TV
- Consumers
9Within the Context of the Crossroads Conference
- Asks the Question
- What is the meaning of an Empire of Leisure in a
time of crisis - The fact that it exists
- The way that it operates
- The manner in which it is sustained
- The results that are engendered
10Within the Context of the Crossroads Conference
- Also asks
- To what degree does an Empire of Leisure
- reflect,
- offer comment on, and
- help us understand
- the time of crisis
113 Basic Questions
- Why Sports?
- Why TV?
- Why Consumers?
12Why Sports?
- Because athletics is one of the major components
of leisure in contemporary society. Comprised of - Actors who fill markets AS leisure-related goods
- Actors who help create markets for
leisure-related goods - Actors who assist in the sale and consumption of
other kinds of goods and services - Outlets for (vicarious) participation in sports
- What could be called audience engagement
- Staged events and organized activities that are
consumed by audiences - What amounts to leisure qua leisure
13Why TV?
- It is the most pervasive medium in the focal
context - It is the medium through which leisure messages
are communicated, and by which leisure is
experienced - It is through TVs multiple genres i.e.
advertising, sports events, news, wide shows
that the empire is re/produced
14Why Audiences?
- It is the non-participant (the viewer, the
purchaser) who helps elevate athletic exploits,
players, events and goods at the forefront of
contemporary society. - They are the social group that infuses an empire
of leisure with an economic base - They are the social group who receive and respond
to political, cultural and moral messages flowing
through the mediated sports - It is their activities which serves to re/produce
the working details the form and particularly
the content -- of empires of leisure
15The Triumvirate of Athletics, Media and Consumers
- The intellectual, institutional, economic, and
social cornerstones upon which the empire of
leisure is founded
16The Concept
- Empires of Leisure
- Install diversion and play at the core of
everyday existence - Are consumer-driven
- Are consumption-oriented
- Are mediated
- Most often, leisure is communicated and/or
experienced through forms such as TV, Movies,
Internet, Cell phone - In important ways are socially, politically,
economically, historically, and/or morally
re/productive
17The Importance of Context
- No two contexts, obviously, are the same
- They have their own histories and rhythms, values
and practices - Institutionalized, embodied, codified and visible
as economic, political, moral, social and
cultural - Leading to empires of various shapes and
behaviors
18The Importance of Context
- In the case of a society like Japan, the
emergence of a leisure empire constitutes a major
societal change - No more than 60 years ago this society was in
physical, emotional and moral ruin - Not 50 years ago it was struggling to right
itself economically - Not 40 years ago it was entering a cycle of rapid
economic growth - Only 30 years ago did it begin experiencing high
levels of consumption and an increase in leisure
time - Even 20 years ago its sararimen were still
routinely putting in grueling 18 hour, 6-day work
weeks - Only in the past 10 years has the work week been
shortened and leisure time has begun to increase
meaningfully - In short, Japan is a society which has known work
rather than pleasure, self-sacrifice rather than
self-expression and selfishness
19Implications
- The mediated content of leisure empires are far
from neutral. In the case of Japan, they are more
than statements about a (playful,
consumption-oriented, or free) way of life. - Moreover, the messages empires mediations convey
are nation-centered. - The preponderance of leisure content emphasizes
Japans contemporary place in the world of
nations - It concentrates on competition between Japanese
athletes and those from other countries - Or it emphasizes the exploits of domestic
athletic exports in foreign lands - IN SHORT Much of Japans televisual sports
content is a form of cultural nationalism that
has moved Japan beyond the status of empire of
leisure, to de facto empire.
20Concept Components
21An Empire of Leisure
- Installs a particular lifestyle at its core
- One of relaxation, disposable time, disposable
income - The Empire
- Is consumer-based (empires audience)
- Also refers to and defines a limited set of
activities which is also a way of life - Leisure, is (by definition) culture
- Daily activity is wrapped up in the consumption
and practice of entertainment options - Multiple
- Many of them are media-based
22The Media Prerequisite
- An empire of leisure places media at its core
- Thus, experience is mediated
- Communication through consumable machines is
primary - Forms of communication include
- Inter-personal
- Extra-personal
- Group
- Mass
- Among the media most favored include
- Television
- PCs
- Cell phones
- Fax Machines
- Film production
- Video recording/rental
23One MeasureTelevision Viewing
- According to a 2003 poll, Japan ranks Number 2
globally in terms of TV hours watched per day. - Who is ranked First? Bosnia
24TV Viewing Comparative Stats
- Bosnia 287 minutes
- Mexico 265 minutes
- Japan 261 minutes
- United States 255 minutes
- Source 2002 Une Année de Télévision dans Le
Monde analyse les paysages télévisuels et les
programmes préférés de 1.4 milliard de
téléspectateurs dans 72 territoires
audiovisuals, - Mediametrie, URL http//www.mediametrie.fr/show.p
hp?rubriquecommuniquestype2id746
25Empires of Leisure?
- Of course, the nations ahead of Japan and America
would hardly qualify as nations of leisure - Neither empires in the sense of economy or
polity - Nor leisure-based in the sense of free time
over and above time devoted to employment,
education, running a business, household chores,
and sleeping - So for conceptualizations sake, something beyond
mere TV viewing hours is required
26A Media Rich Environment
- For instance, compared to other nations, Japan
has - The Third-most number of TVs per capita
- Behind China and the U.S.
- The Second-most number of PCs
- Behind the U.S.
- The Third-most mobile cellular phones
- Behind the U.S. and China
- The First-most number of Fax Machines
27Other Measures Required
- An Empire of Leisure depends on more than
media-richness, though. - For instance
- economic dimensions
- political dimensions
28The Economic Dimension
- Underlying media and its consumption is a certain
economic milieu and consumer capability. - For instance, Japan is
- Considered the second-most-technologically-powerfu
l economy in the world after the U.S. - Listed as the third-largest economy after the
U.S. and China - The largest aid donor in the world
- Second (to U.S.) in per-capita national income
(2002) - Third (to U.S. and Canada) in purchasing power by
volume per capita (2002) - Third in budget expenditures
- Fifth in budget revenues
- Tenth in business efficiency
29Work Time
- Most importantly, work time has steadily
decreased over the years. - From a society dubbed an economic empire in the
mid-1980s - where work, alone, was the measure of success
- Now work time is on the decline
- A 2004 survey indicates that in the last decade,
work time has declined across all industries, on
average, 17.9 hours - or roughly 3.58 hours per day, given a 5 day work
week. - -- Japan in Figures, 2004
- Statistic Bureau
- Ministry of Public Management, Home Affairs,
Posts and Telecommnuications - http//www.stat.go.jp/english/data/figures/pdf/200
4f.pdf
30And Leisure Time
- Concomitantly, leisure time has steadily
increased over the years. - A 2001 Survey found that as compared to 1996
both males and females spent far less time on
secondary activities such as work and more
time on tertiary activities (free-time
activities). - - Ministry of Public Management, Home Affairs,
Posts and Telecommnuications - - http//www.stat.go.jp/english/data/shakai/2001/
jikan/yoyakuj.htmA
31Leisure Hours
- In short Over the past 3 decades
- work hours have decreased by nearly an hour a day
for both men and women - leisure time has increased for both nearly an
hour - The disparity between the two in terms of leisure
time is decreasing, though only marginally
32Contemporary Japanese Time Use
- Not only is leisure increasing
- The primary leisure activity (consuming media) is
third among all human activities - At 2.24 hours/day
- It trails only
- Sleep 7.32 hours/day
- Work 4.34 hours/day
- Note other surveys place TV consumption, itself,
at over 3.30 hours/day - I.e. well in excess of the leisure figures listed
above
33The Political Dimension
- Political climate is also an important measure
- Beyond media availability, for instance, is the
content that flows through media - The lack of restrictions in expression, for
instance, or access to communication tools is
important - So, too, the assistance by government in
monitoring work conditions - Enabling a minimum wage (and beyond)
- Policing payment schemes
- Ensuring minimum levels of health care so that
workers have the physical ability to make use of
any leisure time - Ensuring that there is leisure time available for
workers that they are not overworked - So, too, must a political climate ensure the
freedom to pursue leisure activities as one sees
fit
34Conceptualizing EmpireKey Strata
- 3 Strata
- Leisure Supra-structure
- Leisure Infra-structure
- Leisure Consumer
35Conceptualizing Empire the Leisure
Supra-structure
- Within the Leisure Supra-structure, 2 dimensions
- Political Dimension the philosophy, practices
encouraging leisure production and consumption - Economic Dimension the outlook and apparatus
aimed at producing, delivering and consuming
leisure
36Conceptualizing Empire the Leisure
Infra-structure
- Within the Leisure Infra-structure, 2 aspects
- Means/Sites of Leisure Consumption
- Included here is media
- Means/Goods of Leisure Production
37Conceptualizing Empire the Leisure Consumer
Stratum
- Within the Leisure Consumer Stratum, key factors
include - Time (opportunities to consume)
- Disposable Income (ability to consume)
- Access to media technology
- Activities engaged in (actual kinds of
consumption)
38Styles of Discourse Infotainment
- Within the milieu is a kind of communication
approach -- a rhythm of that lifespace which
assists this leisure consumption - In contemporary televisual communication this is
often referred to as infotainment
39Styles of Discourse Infotainment
- In Japan, infotainment is a genre-spanning
discourse (what Holden and Ergul 2004 and Ergul
2004 have called a supra-discourse) - it underpins consciousness
- provides a logic for and style of organizing and
presenting mediated communication.
40Content a melding of popular, information and
entertainment
- Popular culture has always provided much of the
stuff for leisure consumption - Now, however, these are melded with the
supra-discourse - the popular is loaded into and located in
everything from advertising to quiz shows to news
to wide-, wake up and variety shows - this is particularly true of athletes and their
sports, as I have shown in other research (Holden
2002, 2003).
41Content a balance of indigenous and exogenous
elements
- Under contemporary conditions, globalization
ensures that the stuff of leisure consumption may
not all be indigenous - Usually we think of exogenous material as that
which is imported that enters the focal context
from outside - However, in the case of Japanese sports and
athletes, it is often the case that indigenous
material (local athletes and teams) become
exogenous (through their play outside the
country). They are re-imported by local media for
consumption by local viewers and fans.
42Media Re-import Effects
- As a phenomenon, media re-imports are
- Pervasive
- Powerful
- Re-imports
- Constitute a daily, non-stop set of
representations - Across the panoply of TV genres (primarily)
- Reflect a unified discourse
- Offer windows into subterranean topics
(culturally relevant societal myths), such as - Cultural and political identity
- Individual capacity
- Gender identity
- Nationalism
43Some Examples
- Staged Events
- Late Evening News
- Hodo Station
- News 23 Chikushi in New York
- Late Night Sports
- Suporuto!
- Morning Shows
- Mezamashi Telebi
441. Staged Events
- Japan is home to made-for TV Events which help
build its physical and intellectual status as an
Empire of Leisure - Examples
- Marathons
- World Cup Volleyball
- Asian basketball Championships
- NFL pre-season matches
- NBA and NHL regular season matches
- Soccer (invitational) Club Championship
- And many more
45An Example of Staging Volleyball
- Japan played host to FIVAs Olympic Qualifying
Tournament - The First Round (automatic placement)
- The Second Round (for the remaining slots)
- Both mens and womens divisions held round-robin
tournaments
46Volleyball a made-for-TV event
- The Japanese team played each day
- In a packed arena
- Other matches were played in virtual empty gyms
- Last match of the day
- Broadcast on TV
- The pre-match opening included a pop song
written for the event and performed by a J-Pop
group, NEWS. - Commercial breaks included staged interviews with
celebrities who urged gambare Nippon (fight
hard Japan!) - Breaks between sets included musical interludes
in which the performers urged the crowd to scream
for their team (Nippon clap, clap, clap
Nippon clap, clap, clap) - The final days in which the women succeeded in
qualifying included so-called Hero Interviews
with each player in front of the adoring audience
in the gym and also on TV. - This was followed by the players and coaches
making the rounds of all the (nation-wide)
evening sports shows and morning wide shows for
the next 2 days.
472. Late Evening Newsa. The Hodo Station
On their home page they list the Sports Station
as a separate site within their website. Its
own graphic is centered on the web page
48A Week of Sports NewsHodo Station (Information
Station) Monday-Friday 2154 - 2324
49Emphasizing Nation
- This week is typical of ALL nationally-televised
news shows in Japan - a steady diet of
- national teams
- For instance, Olympic volleyball, World Cup
soccer - International performers
- Interviews with overseas soccer players
- Daily capsule summaries of Japanese baseball
players in (American) baseball or (European)
soccer leagues
50Japans Womens Soccer Success
- In qualifying action, Japan were grouped with
Viet Nam, North Korea and China. - Hodo Station visited their training camp and
showed segments on their preparations.
51Japans Womens Soccer Success
- When the tournament began, they emphasized the
7-0 pounding of Viet Nam
52Japans Womens Soccer Success
- Then the stunning 3-0 victory over bitter rival
North Korea. - Japan had lost seven straight to North Korea
- There has been an acrimonious history based on
North Korea kidnapping Japanese citizens, as well
as sending a test missile over the Japanese
peninsula
53Japans Womens Soccer Success
These were NOT images shown on most news stations
- For the media, the 1-0 loss to China in the Final
was an afterthought. - The fact that Japan had qualified for the
Olympics was all that mattered. - The frame was of National Success
54The Daily Major League Capsules
- I have reported this extensively in other
research (Holden 2002, 2003, forthcoming). - A news convention has become the summary of the
key Japanese performers in American baseball. - Thus, there is a daily 5 to 10 second clip of
Hideki Matsui (Yankees), Kazuo Matsui (Mets),
Ichiro Suzuki (Mariners) - And, depending on the day, summaries also of
pitchers Hideo Nomo (Dodgers), Kazuhisa Ishii
(Dodgers), Shingo Takatsu (White Sox), Akinori
Ohtsuka (Padres), Tomokazu Ohka (Montreal)
55A Typical Capsule
- Typically, the capsules
- Show footage of the offensive or defensive
highlight for each player that day - A line report also appears
- how many hits for the day out of how many at-bats
- The players current batting average
- Less often there is a sound bite a post-game
interview with the player - Only in the final frame is there a superimposed
image of the score of the game - Offered as an afterthought
56A Typical Capsule
- Ichiro moved from the lead-off to the third
position. He got a double. His batting average is
at .330 - Matsui Hideki 7 straight games now he has not
been on base his batting average has once again
fallen from .300 to .280 in that span. - Matsui Kazuo 4 strike-outs in one game. The
first time this has ever happened to him. His
average now at .262 - Shingo Takatsu the reliever in his first year
with the Chicago White Sox, pitched a scoreless
9th inning, for his second save. He has 3 wins to
go with his 2 saves and his ERA is at a very low
1.11
In each case, the result of the games is
reported, if at all, in a superimposed inset
above the footage. It is often not commented upon
by the newsreader.
57The Exceptional Case
- Nomo versus Matsui 6/19/04
- When these 2 squared off for the first time
(never having done so in Japan) it was big news. - Not only was the game broadcast in Japan live via
satellite, it also was the top story in the
evening sports reports. - The story line was that Matsui homered off Nomo
in his first at-bat. - Nomo, himself homered, the first time 2 rival
Japanese had done that in one U.S. game - Nomo struck out Matsui the other 2 at-bats
- Still, Nomo lost
- In this case the action was told as an unfolding
story.
58Contrasted with the Domestic Game
- This stands in contrast with the reports from
Japan on the Japanese game - In this case, game reports are told in
story-form. Inning by inning, we view the lead
changes, the key hits, the momentum-changing
errors and managerial decisions - Every game, in short, has a frame
- After all the reports are finished, the domestic
standings are shown on-screen (unlike the
American game)
59Soccer The Same Pattern
- Foreign soccer tends to focus on Japanese player
highlights - Although, there is also a tendency to spotlight
key plays from Italy, England and Spain
(primarily) - Often (but not always) announcing the
world-renowned players (and their country of
origin) - Domestic action is more often story-line, frame
and standings.
602. Late Evening Newsb. News 23
- June 14th, 2004. News 23 (Nyuzu tsu suri )
includes an extended segment with their
editor-in-chief and lead anchor, Chikuchi
Tetsuya, reporting from New York.
61An Example
- Following a week in which he covered the G8
Summit in Georgia and the Reagan funeral in
Washington, he visited New York to interview
Hideki Matsui, the left fielder for the baseball
team, New York Yankees. - The Matsui segment included
- riding on the subway to the stadium
- showing (and purchasing) Matsui goods from
vendors - fan Interviews about Matsui
- entering the stadium grounds and having a brief
chat with Tomo Ohtsuka, the San Diego Padre
pitcher who would (possibly) be playing in the
game against the Yankees - some game highlights of both Ohtsuka and Matsui
- and then an extended interview with Matsui on a
roof garden in N.Y. City after the game
62The Fan Segment
- My Mom just loves him. Of all the Yanks hes her
favorite - -- A twenty year old male fan standing next to a
quiet older woman - I like him too. I mean hes just so
fundamentally sound. Of all the players, he can
do more things right. - -- the same 20 year old fan
- IN SHORT this segment serves as a reflection of
respect for Matsui, the Japanese import, in the
estimation of fans. - It is one interpretation available for the
audience back home
63The Ohtsuka Segment
- Common (for interviews with Japanese players)
because the American lifestyle was discussed - Basically how easy was it to live and play in
America - In Ohtsukas case, the pitching mound suited him
better than in Japan he also found American life
easy to handle from food to living conditions
to people - A contrast, perhaps, to views asserted for so
many years by Japanese that only Japan is
hospitable for them to live comfortably.
64The Matsui Segment
- In an extended, roof-garden interview (with the
Empire State Building in the background), Matsui
answered questions about life in the Majors and
also in America. - One important point that Matsui made is that
there is no player that he wishes he could be or
that he would model himself after - only certain parts of various players that he
respects and thinks those are strong (good)
qualities. - Viewed in historical context, such a comment
amounts to a revelation - Japanese, known in the past to be self-effacing,
would not generally express such implicit
confidence. - It is subtle, but Matsui is basically saying
Im me. Happy to be who I am. In no need of
modeling myself after anyone else. - This is a quite confidence now the dominant
perspective among all Japanese sports imports.
654. Late Night Sports Suporuto!
- A show that runs every day of the week (Monday
Sunday) - Shows at Mid-night
- Has daily, fixed corners
- Yakyuu (Japanese baseball)
- MLB
- F-1
- (Domestic) Soccer (Division 1 and 2)
- Regular Corner NBA corner, European Soccer
- And features, based on the events
- NBA finals, Golf, K-1
- Additionally
- Periodic reports from an embedded journalist in
New York, with profiles on the Matsuis
(primarily). - Interviews with soccer and baseball players
- Profiles of Japanese Womens Volleyball
66Examples from theSuporuto! Web Site
- The top page
- The Weekly News Schedule
- The Volleyball Interviews
- Sugiyama
- Narita
- Takehita
- Takahashi
- A Nakata (soccer) Interview
67Suporuto!s Nihon-centric Focus
- June 21, 2004 F-1 Extra!
- First 20 minutes devoted to an F-1 Race in which
a Japanese finished in 3rd place - First top-3 finish by a Japanese in 14 years
- A curve-by-curve accounting of how he moved
through the field - Images of fans waving Japanese flags
- Interviews with the driver (in English, with
subtitles) about how it feels to be the first
Japanese to be on the podium in 14 years - Interviews with the sponsors Bridgestone (tires)
and Honda (engine) - Bridgestone is a loaded signifier because of
recent corporate malfeasance - The Honda pit chief broke down and cried, saying
Its the culmination of years of effort. And we
couldnt have succeeded without the support of
the Japanese people.
685. The Morning ShowsMezamashi Terebi (Alarm
Clock Television)525800 a.m.
69Capsules Repeated
- A different day, a different station.
- The very same capsule summaries are repeated.
- Baseball and soccer
- In baseball, the players daily line and key
plays (hits, fielding, errors, outs) are
detailed. - In soccer, the goals, assists, shots on goals
and/or substitutions (in which the player came
onto or off the pitch) are shown - Only in exceptional cases are foreign highlights
shown - Barry Bonds 72nd home run
- Ken Griffeys 500th home run
- Euro 2004 goals in crucial matches
70Occasional Departures from Nation
- Growing indicators of an interest in the world of
sport and leisure, in general - Example Euro 2004.
- A fascination with a major tournament without
Japanese players is a major break from the
general pattern of sports coverage in TV media. - It suggests that more than political-cultural
empire, there is a leisure empire effect at work
71Nihon-Centrism Redux
- Still, such a focus is still not predominant
- At most, there tends to be snippets of foreign
action NBA Finals or a Super Bowl or World
Series - And the reality is if Tiger Woods wins a
tournament, thats 20 seconds of news if Shige
Maruyama is in contention and ends up in 4th (as
he did in the U.S. Open), thats 3 minutes of air
time.
72Analysis Interpretations
- An analysis of the Empire of Leisure phenomenon
can easily draw on the writings or ideas by - The Frankfurt School
- Douglas Kellners Media Culture (1995)
- Media Frames
- Bourdieus notion of Habitas (1980)
- Barthes mythologies (1957)
73The Frankfurt SchoolApplicable Tenets
- The notion of a universalized, commercialized,
mass culture - Technological rationality
- Messages of Consumerism
- Emphasis on short-term gratification by a
consuming audience - The myth of classlessness
- Here in the performance and consumption of these
cultural products - All inspired, stoked and reproduced by a Culture
Industry
74Kellner Media CultureApplicable Tenets
- The notion that we live in a culture in which
the media dominate leisure and culture.
(199535). - The media
- Have replaced forms of high culture
- Have become the dominant form of socialization
- Are arbiters of taste, values and thought
- Present new models of identification
- Transmit images of style, fashion and behavior
- (1995 17)
75Media Frames The Power of Directivity and
Selectivity
- In my work on advertising I distinguish between
- directivity (the ability to move viewers toward
particular values, ideas, practices or away from
others) - And
- selectivity (the tendency to single out
particular elements or angles of viewing) - This agenda-setting is similar to Framing
Research - A line that began with Goffman
- And was adapted by News Researchers, such as
Gitlin (1980), Entman (1991), and Gamson (1992)
76Bourdieus Habitas (1980)
- Defined
- systems of durable, transposable dispositions
- structured structures predisposed to function as
structuring structures - principles which generate and organize practices
and representations that can be objectively
adapted to their outcomes - The structures of habitas are products of history
- Which produce history
- They are the basis of the perception and
appreciation of all subsequent experiences - Similar in this way, then, to Frames
- Also quite amenable with Barthes notion of
Mythologies
77Barthes Mythologies (1957/1972)
- News stories/media products communicate in code
- The code are significations that reach to (and
emanate from) the deepest values underlying a
society - Thus, the news frames tend to encode messages
that pertain to the implicit, long-standing
question of Japans competence - A remnant of the Pacific War demise and
reconstruction in the shadow of U.S. stewardship - The frame, as well, of Japanese ability to live
in a world beyond insular shores - The Nihonjinron claim that Japanese are
different than (unique from) the rest of humanity
78Codes and Empire
- Such codes help build empire
- As in the case of the constant national frame
- But also an empire in which consumer-citizens
engage in leisure part and parcel of their
consuming it - Such codes can also unbuild or reconfigure empire
- As in the case of a media frame that identifies
an old boys network or the stratified
seniority system (for attack) - This was the case of the widely-publicized story
(in news, morning and wide show genres) of
Naoko Takahashi being left off the Olympic
marathon team. - An Olympic gold medalist in 2000, a world record
holder, she had not run in the minimum required
races for the year. - This decision orning almost all TV genres)
- The case also of the recent decision to downsize
professional baseball - Concern about the destruction of their national
game for the sake of money
79Conclusions
- Contemporary Japan is at least three interrelated
elements - A consumtopia an everyday space saturated
with goods and services an environment whose
lifestyle is predicated on the production and
consumption of things - A mediated world in which what is increasingly
consumed is information and the technologies that
produce it - The information is both manifestation of and spur
to leisure its aggregation forming an empire of
leisure in which play, competition, and
physical performance has been elevated to a
status superior to nearly all other activities in
society.
80Medias Role
- To transmit messages of leisure and consumption
to audience members - In doing so, it works
- to provide a frame for everyday existence
- a habitas for daily life
- a structural logic of mythic values by which
surrounding life is decoded and understood - Some but not all of this is nationalism (cultural
or political) - The rest of it are messages of play versus work
81At the Same Time
- We have observed
- Not simply media frames
- Not only the existence of a cultural industry
- Not only a pervasiveness of media
- But an ubiquity and expression of leisure
- interest by audiences
- their (political) ability to pursue leisure
- their (economic) availability to pursue it
- their experience of it via a range of media
82Serious Implications
- Leisure -- the emphasis on play -- means that
- Sports are centered in daily life
- Sports are not only
- A means of consumption
- Outlets for competition
- Modes of entertainment
- Streams of revenue
- Sports also serve as vehicles for centering
nation and communicating group identification
83The Rise of (a new) Japanese Empire
- This form of cultural nationalism has moved
Japan - Beyond the status of empire of leisure
- To de facto empire
84Juxtaposed or Read in Conjunction with Cultural
Studies
- The Empire of Leisure (in the Japanese
incarnation) - Is a cultural structure
- Sustained via economic, political and moral
structures and practices - Fails to acknowledge a time of crisis
- And even if/when crisis is recognized, it is most
often done in the supra-ordinate discursive style
of infotainment - Its results are culturally, morally, politically
and economically reproductive, rather than
disjunctive or contestational