How Mediated Sports have Transformed Japan from a HardWorking to a HardPlaying Nation - PowerPoint PPT Presentation

1 / 84
About This Presentation
Title:

How Mediated Sports have Transformed Japan from a HardWorking to a HardPlaying Nation

Description:

... and/or experienced through forms such as TV, Movies, Internet, Cell phone ... pr f r s de 1.4 milliard de t l spectateurs dans 72 territoires audiovisuals, ... – PowerPoint PPT presentation

Number of Views:162
Avg rating:3.0/5.0
Slides: 85
Provided by: holde
Category:

less

Transcript and Presenter's Notes

Title: How Mediated Sports have Transformed Japan from a HardWorking to a HardPlaying Nation


1
How Mediated Sports have Transformed Japan
from a Hard-Workingto a Hard-PlayingNation
2
Empires of Leisure
a Concept, a Panel, a Paper
3
Todd Joseph Miles Holden
  • Professor
  • Department of Multi-Cultural Studies
  • Graduate School of International Cultural Studies
    (GSICS)
  • Tohoku University
  • Sendai, Japan

4
Paper prepared for the 5th International
Crossroads in Cultural Studies ConferenceHosted
by the Institute of Communications Research,the
University of Illinois at Urbana-ChampaignJune
25 28, 2004
  • Panel Empires of LeisureDate Sunday,
    1000-1130 a.m.

5
What this is Not
  • In a December 24, 1990, article in Time
    magazine, Carl Bernstein employed the The
    Leisure Empire title to talk about the
    globalization of American entertainment
  • He identified the usual suspects
  • Disneyland in Tokyo
  • American pop music in Brazil
  • American novels on the Italian best-seller list
  • But the title advanced by this panel and in this
    paper means something completely different

6
In the Beginning Indicators
  • The first game of the finals between the Lakers
    and the Pistons was the most-watched show of
    that week, beating out competitors like CSI and
    the season finale of The Sopranos.
  • (Martin Miller, Laker Loathing, LA Times.com,
    June 12, 2004. url http//www.latimes.com/featur
    es/lifestyle/la-et-miller12jun12,1,6116997.story?c
    ollla-home-style)

7
of Something more thana Sports Culture
  • This paper, though, concerns something even
    deeper than a society in which sports is the lead
    form of entertainment.
  • It is the apparatus that both lays the foundation
    for, then fuels the phenomenon

8
About this Paper
  • Conceptualizes the term Empire of Leisure
  • Presents Japan as a prime exemplar of such an
    empire
  • Focuses on three central elements of this Empire
  • Sports
  • TV
  • Consumers

9
Within the Context of the Crossroads Conference
  • Asks the Question
  • What is the meaning of an Empire of Leisure in a
    time of crisis
  • The fact that it exists
  • The way that it operates
  • The manner in which it is sustained
  • The results that are engendered

10
Within the Context of the Crossroads Conference
  • Also asks
  • To what degree does an Empire of Leisure
  • reflect,
  • offer comment on, and
  • help us understand
  • the time of crisis

11
3 Basic Questions
  • Why Sports?
  • Why TV?
  • Why Consumers?

12
Why Sports?
  • Because athletics is one of the major components
    of leisure in contemporary society. Comprised of
  • Actors who fill markets AS leisure-related goods
  • Actors who help create markets for
    leisure-related goods
  • Actors who assist in the sale and consumption of
    other kinds of goods and services
  • Outlets for (vicarious) participation in sports
  • What could be called audience engagement
  • Staged events and organized activities that are
    consumed by audiences
  • What amounts to leisure qua leisure

13
Why TV?
  • It is the most pervasive medium in the focal
    context
  • It is the medium through which leisure messages
    are communicated, and by which leisure is
    experienced
  • It is through TVs multiple genres i.e.
    advertising, sports events, news, wide shows
    that the empire is re/produced

14
Why Audiences?
  • It is the non-participant (the viewer, the
    purchaser) who helps elevate athletic exploits,
    players, events and goods at the forefront of
    contemporary society.
  • They are the social group that infuses an empire
    of leisure with an economic base
  • They are the social group who receive and respond
    to political, cultural and moral messages flowing
    through the mediated sports
  • It is their activities which serves to re/produce
    the working details the form and particularly
    the content -- of empires of leisure

15
The Triumvirate of Athletics, Media and Consumers
  • The intellectual, institutional, economic, and
    social cornerstones upon which the empire of
    leisure is founded

16
The Concept
  • Empires of Leisure
  • Install diversion and play at the core of
    everyday existence
  • Are consumer-driven
  • Are consumption-oriented
  • Are mediated
  • Most often, leisure is communicated and/or
    experienced through forms such as TV, Movies,
    Internet, Cell phone
  • In important ways are socially, politically,
    economically, historically, and/or morally
    re/productive

17
The Importance of Context
  • No two contexts, obviously, are the same
  • They have their own histories and rhythms, values
    and practices
  • Institutionalized, embodied, codified and visible
    as economic, political, moral, social and
    cultural
  • Leading to empires of various shapes and
    behaviors

18
The Importance of Context
  • In the case of a society like Japan, the
    emergence of a leisure empire constitutes a major
    societal change
  • No more than 60 years ago this society was in
    physical, emotional and moral ruin
  • Not 50 years ago it was struggling to right
    itself economically
  • Not 40 years ago it was entering a cycle of rapid
    economic growth
  • Only 30 years ago did it begin experiencing high
    levels of consumption and an increase in leisure
    time
  • Even 20 years ago its sararimen were still
    routinely putting in grueling 18 hour, 6-day work
    weeks
  • Only in the past 10 years has the work week been
    shortened and leisure time has begun to increase
    meaningfully
  • In short, Japan is a society which has known work
    rather than pleasure, self-sacrifice rather than
    self-expression and selfishness

19
Implications
  • The mediated content of leisure empires are far
    from neutral. In the case of Japan, they are more
    than statements about a (playful,
    consumption-oriented, or free) way of life.
  • Moreover, the messages empires mediations convey
    are nation-centered.
  • The preponderance of leisure content emphasizes
    Japans contemporary place in the world of
    nations
  • It concentrates on competition between Japanese
    athletes and those from other countries
  • Or it emphasizes the exploits of domestic
    athletic exports in foreign lands
  • IN SHORT Much of Japans televisual sports
    content is a form of cultural nationalism that
    has moved Japan beyond the status of empire of
    leisure, to de facto empire.

20
Concept Components
21
An Empire of Leisure
  • Installs a particular lifestyle at its core
  • One of relaxation, disposable time, disposable
    income
  • The Empire
  • Is consumer-based (empires audience)
  • Also refers to and defines a limited set of
    activities which is also a way of life
  • Leisure, is (by definition) culture
  • Daily activity is wrapped up in the consumption
    and practice of entertainment options
  • Multiple
  • Many of them are media-based

22
The Media Prerequisite
  • An empire of leisure places media at its core
  • Thus, experience is mediated
  • Communication through consumable machines is
    primary
  • Forms of communication include
  • Inter-personal
  • Extra-personal
  • Group
  • Mass
  • Among the media most favored include
  • Television
  • PCs
  • Cell phones
  • Fax Machines
  • Film production
  • Video recording/rental

23
One MeasureTelevision Viewing
  • According to a 2003 poll, Japan ranks Number 2
    globally in terms of TV hours watched per day.
  • Who is ranked First? Bosnia

24
TV Viewing Comparative Stats
  • Bosnia 287 minutes
  • Mexico 265 minutes
  • Japan 261 minutes
  • United States 255 minutes
  • Source 2002 Une Année de Télévision dans Le
    Monde analyse les paysages télévisuels et les
    programmes préférés de 1.4 milliard de
    téléspectateurs dans 72 territoires
    audiovisuals,
  • Mediametrie, URL http//www.mediametrie.fr/show.p
    hp?rubriquecommuniquestype2id746

25
Empires of Leisure?
  • Of course, the nations ahead of Japan and America
    would hardly qualify as nations of leisure
  • Neither empires in the sense of economy or
    polity
  • Nor leisure-based in the sense of free time
    over and above time devoted to employment,
    education, running a business, household chores,
    and sleeping
  • So for conceptualizations sake, something beyond
    mere TV viewing hours is required

26
A Media Rich Environment
  • For instance, compared to other nations, Japan
    has
  • The Third-most number of TVs per capita
  • Behind China and the U.S.
  • The Second-most number of PCs
  • Behind the U.S.
  • The Third-most mobile cellular phones
  • Behind the U.S. and China
  • The First-most number of Fax Machines

27
Other Measures Required
  • An Empire of Leisure depends on more than
    media-richness, though.
  • For instance
  • economic dimensions
  • political dimensions

28
The Economic Dimension
  • Underlying media and its consumption is a certain
    economic milieu and consumer capability.
  • For instance, Japan is
  • Considered the second-most-technologically-powerfu
    l economy in the world after the U.S.
  • Listed as the third-largest economy after the
    U.S. and China
  • The largest aid donor in the world
  • Second (to U.S.) in per-capita national income
    (2002)
  • Third (to U.S. and Canada) in purchasing power by
    volume per capita (2002)
  • Third in budget expenditures
  • Fifth in budget revenues
  • Tenth in business efficiency

29
Work Time
  • Most importantly, work time has steadily
    decreased over the years.
  • From a society dubbed an economic empire in the
    mid-1980s
  • where work, alone, was the measure of success
  • Now work time is on the decline
  • A 2004 survey indicates that in the last decade,
    work time has declined across all industries, on
    average, 17.9 hours
  • or roughly 3.58 hours per day, given a 5 day work
    week.
  • -- Japan in Figures, 2004
  • Statistic Bureau
  • Ministry of Public Management, Home Affairs,
    Posts and Telecommnuications
  • http//www.stat.go.jp/english/data/figures/pdf/200
    4f.pdf

30
And Leisure Time
  • Concomitantly, leisure time has steadily
    increased over the years.
  • A 2001 Survey found that as compared to 1996
    both males and females spent far less time on
    secondary activities such as work and more
    time on tertiary activities (free-time
    activities).
  • - Ministry of Public Management, Home Affairs,
    Posts and Telecommnuications
  • - http//www.stat.go.jp/english/data/shakai/2001/
    jikan/yoyakuj.htmA

31
Leisure Hours
  • In short Over the past 3 decades
  • work hours have decreased by nearly an hour a day
    for both men and women
  • leisure time has increased for both nearly an
    hour
  • The disparity between the two in terms of leisure
    time is decreasing, though only marginally

32
Contemporary Japanese Time Use
  • Not only is leisure increasing
  • The primary leisure activity (consuming media) is
    third among all human activities
  • At 2.24 hours/day
  • It trails only
  • Sleep 7.32 hours/day
  • Work 4.34 hours/day
  • Note other surveys place TV consumption, itself,
    at over 3.30 hours/day
  • I.e. well in excess of the leisure figures listed
    above

33
The Political Dimension
  • Political climate is also an important measure
  • Beyond media availability, for instance, is the
    content that flows through media
  • The lack of restrictions in expression, for
    instance, or access to communication tools is
    important
  • So, too, the assistance by government in
    monitoring work conditions
  • Enabling a minimum wage (and beyond)
  • Policing payment schemes
  • Ensuring minimum levels of health care so that
    workers have the physical ability to make use of
    any leisure time
  • Ensuring that there is leisure time available for
    workers that they are not overworked
  • So, too, must a political climate ensure the
    freedom to pursue leisure activities as one sees
    fit

34
Conceptualizing EmpireKey Strata
  • 3 Strata
  • Leisure Supra-structure
  • Leisure Infra-structure
  • Leisure Consumer

35
Conceptualizing Empire the Leisure
Supra-structure
  • Within the Leisure Supra-structure, 2 dimensions
  • Political Dimension the philosophy, practices
    encouraging leisure production and consumption
  • Economic Dimension the outlook and apparatus
    aimed at producing, delivering and consuming
    leisure

36
Conceptualizing Empire the Leisure
Infra-structure
  • Within the Leisure Infra-structure, 2 aspects
  • Means/Sites of Leisure Consumption
  • Included here is media
  • Means/Goods of Leisure Production

37
Conceptualizing Empire the Leisure Consumer
Stratum
  • Within the Leisure Consumer Stratum, key factors
    include
  • Time (opportunities to consume)
  • Disposable Income (ability to consume)
  • Access to media technology
  • Activities engaged in (actual kinds of
    consumption)

38
Styles of Discourse Infotainment
  • Within the milieu is a kind of communication
    approach -- a rhythm of that lifespace which
    assists this leisure consumption
  • In contemporary televisual communication this is
    often referred to as infotainment

39
Styles of Discourse Infotainment
  • In Japan, infotainment is a genre-spanning
    discourse (what Holden and Ergul 2004 and Ergul
    2004 have called a supra-discourse)
  • it underpins consciousness
  • provides a logic for and style of organizing and
    presenting mediated communication.

40
Content a melding of popular, information and
entertainment
  • Popular culture has always provided much of the
    stuff for leisure consumption
  • Now, however, these are melded with the
    supra-discourse
  • the popular is loaded into and located in
    everything from advertising to quiz shows to news
    to wide-, wake up and variety shows
  • this is particularly true of athletes and their
    sports, as I have shown in other research (Holden
    2002, 2003).

41
Content a balance of indigenous and exogenous
elements
  • Under contemporary conditions, globalization
    ensures that the stuff of leisure consumption may
    not all be indigenous
  • Usually we think of exogenous material as that
    which is imported that enters the focal context
    from outside
  • However, in the case of Japanese sports and
    athletes, it is often the case that indigenous
    material (local athletes and teams) become
    exogenous (through their play outside the
    country). They are re-imported by local media for
    consumption by local viewers and fans.

42
Media Re-import Effects
  • As a phenomenon, media re-imports are
  • Pervasive
  • Powerful
  • Re-imports
  • Constitute a daily, non-stop set of
    representations
  • Across the panoply of TV genres (primarily)
  • Reflect a unified discourse
  • Offer windows into subterranean topics
    (culturally relevant societal myths), such as
  • Cultural and political identity
  • Individual capacity
  • Gender identity
  • Nationalism

43
Some Examples
  • Staged Events
  • Late Evening News
  • Hodo Station
  • News 23 Chikushi in New York
  • Late Night Sports
  • Suporuto!
  • Morning Shows
  • Mezamashi Telebi

44
1. Staged Events
  • Japan is home to made-for TV Events which help
    build its physical and intellectual status as an
    Empire of Leisure
  • Examples
  • Marathons
  • World Cup Volleyball
  • Asian basketball Championships
  • NFL pre-season matches
  • NBA and NHL regular season matches
  • Soccer (invitational) Club Championship
  • And many more

45
An Example of Staging Volleyball
  • Japan played host to FIVAs Olympic Qualifying
    Tournament
  • The First Round (automatic placement)
  • The Second Round (for the remaining slots)
  • Both mens and womens divisions held round-robin
    tournaments

46
Volleyball a made-for-TV event
  • The Japanese team played each day
  • In a packed arena
  • Other matches were played in virtual empty gyms
  • Last match of the day
  • Broadcast on TV
  • The pre-match opening included a pop song
    written for the event and performed by a J-Pop
    group, NEWS.
  • Commercial breaks included staged interviews with
    celebrities who urged gambare Nippon (fight
    hard Japan!)
  • Breaks between sets included musical interludes
    in which the performers urged the crowd to scream
    for their team (Nippon clap, clap, clap
    Nippon clap, clap, clap)
  • The final days in which the women succeeded in
    qualifying included so-called Hero Interviews
    with each player in front of the adoring audience
    in the gym and also on TV.
  • This was followed by the players and coaches
    making the rounds of all the (nation-wide)
    evening sports shows and morning wide shows for
    the next 2 days.

47
2. Late Evening Newsa. The Hodo Station
On their home page they list the Sports Station
as a separate site within their website. Its
own graphic is centered on the web page
48
A Week of Sports NewsHodo Station (Information
Station) Monday-Friday 2154 - 2324
49
Emphasizing Nation
  • This week is typical of ALL nationally-televised
    news shows in Japan
  • a steady diet of
  • national teams
  • For instance, Olympic volleyball, World Cup
    soccer
  • International performers
  • Interviews with overseas soccer players
  • Daily capsule summaries of Japanese baseball
    players in (American) baseball or (European)
    soccer leagues

50
Japans Womens Soccer Success
  • In qualifying action, Japan were grouped with
    Viet Nam, North Korea and China.
  • Hodo Station visited their training camp and
    showed segments on their preparations.

51
Japans Womens Soccer Success
  • When the tournament began, they emphasized the
    7-0 pounding of Viet Nam

52
Japans Womens Soccer Success
  • Then the stunning 3-0 victory over bitter rival
    North Korea.
  • Japan had lost seven straight to North Korea
  • There has been an acrimonious history based on
    North Korea kidnapping Japanese citizens, as well
    as sending a test missile over the Japanese
    peninsula

53
Japans Womens Soccer Success
These were NOT images shown on most news stations
  • For the media, the 1-0 loss to China in the Final
    was an afterthought.
  • The fact that Japan had qualified for the
    Olympics was all that mattered.
  • The frame was of National Success

54
The Daily Major League Capsules
  • I have reported this extensively in other
    research (Holden 2002, 2003, forthcoming).
  • A news convention has become the summary of the
    key Japanese performers in American baseball.
  • Thus, there is a daily 5 to 10 second clip of
    Hideki Matsui (Yankees), Kazuo Matsui (Mets),
    Ichiro Suzuki (Mariners)
  • And, depending on the day, summaries also of
    pitchers Hideo Nomo (Dodgers), Kazuhisa Ishii
    (Dodgers), Shingo Takatsu (White Sox), Akinori
    Ohtsuka (Padres), Tomokazu Ohka (Montreal)

55
A Typical Capsule
  • Typically, the capsules
  • Show footage of the offensive or defensive
    highlight for each player that day
  • A line report also appears
  • how many hits for the day out of how many at-bats
  • The players current batting average
  • Less often there is a sound bite a post-game
    interview with the player
  • Only in the final frame is there a superimposed
    image of the score of the game
  • Offered as an afterthought

56
A Typical Capsule
  • Ichiro moved from the lead-off to the third
    position. He got a double. His batting average is
    at .330
  • Matsui Hideki 7 straight games now he has not
    been on base his batting average has once again
    fallen from .300 to .280 in that span.
  • Matsui Kazuo 4 strike-outs in one game. The
    first time this has ever happened to him. His
    average now at .262
  • Shingo Takatsu the reliever in his first year
    with the Chicago White Sox, pitched a scoreless
    9th inning, for his second save. He has 3 wins to
    go with his 2 saves and his ERA is at a very low
    1.11

In each case, the result of the games is
reported, if at all, in a superimposed inset
above the footage. It is often not commented upon
by the newsreader.
57
The Exceptional Case
  • Nomo versus Matsui 6/19/04
  • When these 2 squared off for the first time
    (never having done so in Japan) it was big news.
  • Not only was the game broadcast in Japan live via
    satellite, it also was the top story in the
    evening sports reports.
  • The story line was that Matsui homered off Nomo
    in his first at-bat.
  • Nomo, himself homered, the first time 2 rival
    Japanese had done that in one U.S. game
  • Nomo struck out Matsui the other 2 at-bats
  • Still, Nomo lost
  • In this case the action was told as an unfolding
    story.

58
Contrasted with the Domestic Game
  • This stands in contrast with the reports from
    Japan on the Japanese game
  • In this case, game reports are told in
    story-form. Inning by inning, we view the lead
    changes, the key hits, the momentum-changing
    errors and managerial decisions
  • Every game, in short, has a frame
  • After all the reports are finished, the domestic
    standings are shown on-screen (unlike the
    American game)

59
Soccer The Same Pattern
  • Foreign soccer tends to focus on Japanese player
    highlights
  • Although, there is also a tendency to spotlight
    key plays from Italy, England and Spain
    (primarily)
  • Often (but not always) announcing the
    world-renowned players (and their country of
    origin)
  • Domestic action is more often story-line, frame
    and standings.

60
2. Late Evening Newsb. News 23
  • June 14th, 2004. News 23 (Nyuzu tsu suri )
    includes an extended segment with their
    editor-in-chief and lead anchor, Chikuchi
    Tetsuya, reporting from New York.

61
An Example
  • Following a week in which he covered the G8
    Summit in Georgia and the Reagan funeral in
    Washington, he visited New York to interview
    Hideki Matsui, the left fielder for the baseball
    team, New York Yankees.
  • The Matsui segment included
  • riding on the subway to the stadium
  • showing (and purchasing) Matsui goods from
    vendors
  • fan Interviews about Matsui
  • entering the stadium grounds and having a brief
    chat with Tomo Ohtsuka, the San Diego Padre
    pitcher who would (possibly) be playing in the
    game against the Yankees
  • some game highlights of both Ohtsuka and Matsui
  • and then an extended interview with Matsui on a
    roof garden in N.Y. City after the game

62
The Fan Segment
  • My Mom just loves him. Of all the Yanks hes her
    favorite
  • -- A twenty year old male fan standing next to a
    quiet older woman
  • I like him too. I mean hes just so
    fundamentally sound. Of all the players, he can
    do more things right.
  • -- the same 20 year old fan
  • IN SHORT this segment serves as a reflection of
    respect for Matsui, the Japanese import, in the
    estimation of fans.
  • It is one interpretation available for the
    audience back home

63
The Ohtsuka Segment
  • Common (for interviews with Japanese players)
    because the American lifestyle was discussed
  • Basically how easy was it to live and play in
    America
  • In Ohtsukas case, the pitching mound suited him
    better than in Japan he also found American life
    easy to handle from food to living conditions
    to people
  • A contrast, perhaps, to views asserted for so
    many years by Japanese that only Japan is
    hospitable for them to live comfortably.

64
The Matsui Segment
  • In an extended, roof-garden interview (with the
    Empire State Building in the background), Matsui
    answered questions about life in the Majors and
    also in America.
  • One important point that Matsui made is that
    there is no player that he wishes he could be or
    that he would model himself after
  • only certain parts of various players that he
    respects and thinks those are strong (good)
    qualities.
  • Viewed in historical context, such a comment
    amounts to a revelation
  • Japanese, known in the past to be self-effacing,
    would not generally express such implicit
    confidence.
  • It is subtle, but Matsui is basically saying
    Im me. Happy to be who I am. In no need of
    modeling myself after anyone else.
  • This is a quite confidence now the dominant
    perspective among all Japanese sports imports.

65
4. Late Night Sports Suporuto!
  • A show that runs every day of the week (Monday
    Sunday)
  • Shows at Mid-night
  • Has daily, fixed corners
  • Yakyuu (Japanese baseball)
  • MLB
  • F-1
  • (Domestic) Soccer (Division 1 and 2)
  • Regular Corner NBA corner, European Soccer
  • And features, based on the events
  • NBA finals, Golf, K-1
  • Additionally
  • Periodic reports from an embedded journalist in
    New York, with profiles on the Matsuis
    (primarily).
  • Interviews with soccer and baseball players
  • Profiles of Japanese Womens Volleyball

66
Examples from theSuporuto! Web Site
  • The top page
  • The Weekly News Schedule
  • The Volleyball Interviews
  • Sugiyama
  • Narita
  • Takehita
  • Takahashi
  • A Nakata (soccer) Interview

67
Suporuto!s Nihon-centric Focus
  • June 21, 2004 F-1 Extra!
  • First 20 minutes devoted to an F-1 Race in which
    a Japanese finished in 3rd place
  • First top-3 finish by a Japanese in 14 years
  • A curve-by-curve accounting of how he moved
    through the field
  • Images of fans waving Japanese flags
  • Interviews with the driver (in English, with
    subtitles) about how it feels to be the first
    Japanese to be on the podium in 14 years
  • Interviews with the sponsors Bridgestone (tires)
    and Honda (engine)
  • Bridgestone is a loaded signifier because of
    recent corporate malfeasance
  • The Honda pit chief broke down and cried, saying
    Its the culmination of years of effort. And we
    couldnt have succeeded without the support of
    the Japanese people.

68
5. The Morning ShowsMezamashi Terebi (Alarm
Clock Television)525800 a.m.
69
Capsules Repeated
  • A different day, a different station.
  • The very same capsule summaries are repeated.
  • Baseball and soccer
  • In baseball, the players daily line and key
    plays (hits, fielding, errors, outs) are
    detailed.
  • In soccer, the goals, assists, shots on goals
    and/or substitutions (in which the player came
    onto or off the pitch) are shown
  • Only in exceptional cases are foreign highlights
    shown
  • Barry Bonds 72nd home run
  • Ken Griffeys 500th home run
  • Euro 2004 goals in crucial matches

70
Occasional Departures from Nation
  • Growing indicators of an interest in the world of
    sport and leisure, in general
  • Example Euro 2004.
  • A fascination with a major tournament without
    Japanese players is a major break from the
    general pattern of sports coverage in TV media.
  • It suggests that more than political-cultural
    empire, there is a leisure empire effect at work

71
Nihon-Centrism Redux
  • Still, such a focus is still not predominant
  • At most, there tends to be snippets of foreign
    action NBA Finals or a Super Bowl or World
    Series
  • And the reality is if Tiger Woods wins a
    tournament, thats 20 seconds of news if Shige
    Maruyama is in contention and ends up in 4th (as
    he did in the U.S. Open), thats 3 minutes of air
    time.

72
Analysis Interpretations
  • An analysis of the Empire of Leisure phenomenon
    can easily draw on the writings or ideas by
  • The Frankfurt School
  • Douglas Kellners Media Culture (1995)
  • Media Frames
  • Bourdieus notion of Habitas (1980)
  • Barthes mythologies (1957)

73
The Frankfurt SchoolApplicable Tenets
  • The notion of a universalized, commercialized,
    mass culture
  • Technological rationality
  • Messages of Consumerism
  • Emphasis on short-term gratification by a
    consuming audience
  • The myth of classlessness
  • Here in the performance and consumption of these
    cultural products
  • All inspired, stoked and reproduced by a Culture
    Industry

74
Kellner Media CultureApplicable Tenets
  • The notion that we live in a culture in which
    the media dominate leisure and culture.
    (199535).
  • The media
  • Have replaced forms of high culture
  • Have become the dominant form of socialization
  • Are arbiters of taste, values and thought
  • Present new models of identification
  • Transmit images of style, fashion and behavior
  • (1995 17)

75
Media Frames The Power of Directivity and
Selectivity
  • In my work on advertising I distinguish between
  • directivity (the ability to move viewers toward
    particular values, ideas, practices or away from
    others)
  • And
  • selectivity (the tendency to single out
    particular elements or angles of viewing)
  • This agenda-setting is similar to Framing
    Research
  • A line that began with Goffman
  • And was adapted by News Researchers, such as
    Gitlin (1980), Entman (1991), and Gamson (1992)

76
Bourdieus Habitas (1980)
  • Defined
  • systems of durable, transposable dispositions
  • structured structures predisposed to function as
    structuring structures
  • principles which generate and organize practices
    and representations that can be objectively
    adapted to their outcomes
  • The structures of habitas are products of history
  • Which produce history
  • They are the basis of the perception and
    appreciation of all subsequent experiences
  • Similar in this way, then, to Frames
  • Also quite amenable with Barthes notion of
    Mythologies

77
Barthes Mythologies (1957/1972)
  • News stories/media products communicate in code
  • The code are significations that reach to (and
    emanate from) the deepest values underlying a
    society
  • Thus, the news frames tend to encode messages
    that pertain to the implicit, long-standing
    question of Japans competence
  • A remnant of the Pacific War demise and
    reconstruction in the shadow of U.S. stewardship
  • The frame, as well, of Japanese ability to live
    in a world beyond insular shores
  • The Nihonjinron claim that Japanese are
    different than (unique from) the rest of humanity

78
Codes and Empire
  • Such codes help build empire
  • As in the case of the constant national frame
  • But also an empire in which consumer-citizens
    engage in leisure part and parcel of their
    consuming it
  • Such codes can also unbuild or reconfigure empire
  • As in the case of a media frame that identifies
    an old boys network or the stratified
    seniority system (for attack)
  • This was the case of the widely-publicized story
    (in news, morning and wide show genres) of
    Naoko Takahashi being left off the Olympic
    marathon team.
  • An Olympic gold medalist in 2000, a world record
    holder, she had not run in the minimum required
    races for the year.
  • This decision orning almost all TV genres)
  • The case also of the recent decision to downsize
    professional baseball
  • Concern about the destruction of their national
    game for the sake of money

79
Conclusions
  • Contemporary Japan is at least three interrelated
    elements
  • A consumtopia an everyday space saturated
    with goods and services an environment whose
    lifestyle is predicated on the production and
    consumption of things
  • A mediated world in which what is increasingly
    consumed is information and the technologies that
    produce it
  • The information is both manifestation of and spur
    to leisure its aggregation forming an empire of
    leisure in which play, competition, and
    physical performance has been elevated to a
    status superior to nearly all other activities in
    society.

80
Medias Role
  • To transmit messages of leisure and consumption
    to audience members
  • In doing so, it works
  • to provide a frame for everyday existence
  • a habitas for daily life
  • a structural logic of mythic values by which
    surrounding life is decoded and understood
  • Some but not all of this is nationalism (cultural
    or political)
  • The rest of it are messages of play versus work

81
At the Same Time
  • We have observed
  • Not simply media frames
  • Not only the existence of a cultural industry
  • Not only a pervasiveness of media
  • But an ubiquity and expression of leisure
  • interest by audiences
  • their (political) ability to pursue leisure
  • their (economic) availability to pursue it
  • their experience of it via a range of media

82
Serious Implications
  • Leisure -- the emphasis on play -- means that
  • Sports are centered in daily life
  • Sports are not only
  • A means of consumption
  • Outlets for competition
  • Modes of entertainment
  • Streams of revenue
  • Sports also serve as vehicles for centering
    nation and communicating group identification

83
The Rise of (a new) Japanese Empire
  • This form of cultural nationalism has moved
    Japan
  • Beyond the status of empire of leisure
  • To de facto empire

84
Juxtaposed or Read in Conjunction with Cultural
Studies
  • The Empire of Leisure (in the Japanese
    incarnation)
  • Is a cultural structure
  • Sustained via economic, political and moral
    structures and practices
  • Fails to acknowledge a time of crisis
  • And even if/when crisis is recognized, it is most
    often done in the supra-ordinate discursive style
    of infotainment
  • Its results are culturally, morally, politically
    and economically reproductive, rather than
    disjunctive or contestational
Write a Comment
User Comments (0)
About PowerShow.com