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Using WebQuests in Math and Science Classrooms

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Books and other documents physically available in the learning environment. Embedded in the WebQuest itself pointing to information on the Internet ... – PowerPoint PPT presentation

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Title: Using WebQuests in Math and Science Classrooms


1
Using WebQuests in Math and Science Classrooms
  • Judith L. Zaenglein, Ph.D.
  • Capital Area Institute for Mathematics and
    Science
  • Penn State Harrisburg

2
Bringing Together
  • Problem-Based Learning
  • Internet Resources

To develop student understanding!
3
Problem-Based Learning
  • Identify a suitable problem
  • Connect the problem to the students' world
  • Organize the subject matter around the problem
  • Give students responsibility for defining
    learning experience and problem solution
  • Encourage collaboration
  • Expect student demonstration of results of their
    learning through a product or performance.

Savoie and Hughes (1994)
4
Internet Resources
  • Student selection of resources - variety
  • Relevant data
  • Currency of information
  • Immediacy of access
  • Opportunities for analysis and evaluation of
    sources

5
WWW
PBL
WebQuest
6
WebQuest
  • Model developed in 1995
  • Bernie Dodge (with Tom March), SDSU
  • Inquiry-oriented activity
  • Much information obtained from the Web
  • The WebQuest Page has had over 5.5
  • million hits since 1998!

7
Short-Term WebQuests
  • Designed to last from 1-3 class periods
  • Knowledge acquisition and integration
  • Goal - analysis or synthesis of information
  • Example - Amazing Animals

8
Short Term Quest Results
  • Comparing
  • Classifying
  • Inducing
  • Deducing
  • Analyzing errors
  • Constructing support
  • Abstraction
  • Analyzing perspectives

Marzano (1992)
9
Longer Term WebQuests
  • Designed for one week to a month in a classroom
    setting
  • Focus on extending and refining knowledge
  • Student goal - evaluation or transformation of
    information
  • Example - MarsQuest!

10
Longer Term Quest Products
  • A searchable database with categories in each
    field created by the learners.
  • A microworld that users can navigate through
    that represents a physical space.
  • A document that describes an analysis of a
    controversial situation, takes a stand, and
    invites users to add to or disagree with that
    stand.

Dodge (1995)
11
Essential Elements
  • Introduction
  • Task
  • Process
  • Resources
  • Evaluation
  • Conclusion

12
Introduction
  • Sets the stage
  • Provides some background information
  • Creates student interest
  • Is relevant to student

13
Task
  • Doable
  • Interesting
  • Solves a significant problem
  • Has curriculum relevance

14
Process
  • Steps learners should go through in accomplishing
    the task
  • Clearly described steps
  • Some guidance on how to organize the information
    acquired
  • Guiding questions
  • Organizational frameworks or graphic organizers
  • Timelines, concept maps, or cause-and-effect
    diagrams as described by Marzano (1988, 1992) and
    Clarke (1990).

15
Resources
  • Set of information sources needed to complete the
    task
  • Includes both web-based and non-web-based
    resources
  • Web documents
  • Experts available via e-mail or realtime
    conferencing
  • Searchable databases
  • Photographs and movies
  • Books and other documents physically available in
    the learning environment
  • Embedded in the WebQuest itself pointing to
    information on the Internet
  • Reduces the amount of surfing

16
Evaluation
  • Describes how the performance will be evaluated
    (performance assessment)
  • Rubric(s) consistent with the product or
    performance
  • Addresses both individual and group evaluation
    criteria

17
Conclusion
  • Brings closure to the quest (problem solution)
  • Reminds the learners about what they've learned
  • Encourages extension and enrichment activities

18
Non-Critical Attributes
  • Group activities
  • Role playing
  • Intradisciplinary
  • Interdisciplinary

19
Research Base
  • Draws upon major learning theories
  • Constructivist (Bruner)
  • Experiential Learning (Rogers)
  • Genetic Epistemology (Piaget)
  • Multiple Intelligences (Gardner)
  • Research studies on impact of WebQuests are in
    beginning stages - both qualitative and
    quantitative studies

20
Lets Look at More!!!
  • Dr. Zaengleins Web Site
  • The WebQuest Page
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