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TV2010

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Group Executive Digital Home, Buhl Data Service GmbH ... see: photography JPEG compression, imaging, shows, photo printing ... – PowerPoint PPT presentation

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Title: TV2010


1
TV2010
  • Destination Digital
  • Interactive TV From One Way Communication to
    Software-based Collaboration
  • Dr. Thomas Becker
  • Group Executive Digital Home, Buhl Data Service
    GmbH
  • 2nd International Symposium in Media Informatics,
    Bonn, 16 November 2006

2
About Sceneo
  • Sceneo is a business unit of Buhl Data Service
    GmbH
  • Buhl Data is one of the leading consumer software
    providers in Germany, 1 mio. copies sold each
    year, 2 mio. customers
  • Under the Sceneo brand, Buhl Data develops and
    markets software solutions to enable users to use
    new functionalities regarding the digitalization
    of TV. Sceneo offers software that
  • combines PC technology with TV presentation
  • connects broadcast, telco, personal media,
    Internet
  • controls different devices for household
    automation
  • replaces old technology like VCR by PVR
  • turns the TV into an output device for any kind
    of content

3
The starting point
  • The first step in creating a new business is to
    ask customers what they really want
  • After studying some macro research, we learned
    that
  • digitalization generates a need for new
    software
  • see text ? e-mail, PDF, instant messaging,
    unified messaging
  • see transactions ? home banking, tax
    preparation, shopping
  • see music ? MP3, peer-to-peer, burning, creating
    (sampling, sequencer, wave editing)
  • see photography ? JPEG compression, imaging,
    slide shows, photo printing
  • see video ? MPEG2/4 compression, video editing,
    DVD authoring
  • digitalization adds value by connecting
    separate units
  • see client-server computing, wireless networks,
    the Internet
  • see Wi-Fi hotspots, GPRS/UMTS
  • see multi-way synchronization between PC, PDA
    and mobile phone

4
Investigating TVs future
  • To get more detailed market insights, we started
    a research project in co-operation with
  • University of Siegen, Media Lab Dr. Helmut
    Hauptmeier
  • Fraunhofer Institute for Applied Information
    Technology (FIT) Prof. Dr. Volker Wulf
  • Institute for Media Science (MEFO) Raimund
    Klauser
  • The TV 2010 project conducts annual surveys
    (from 2004 to 2010) in order to learn
  • what users expect from digitalization and
  • how these expectations are changed by the use of
    new technologies
  • The first survey was conducted in March 2004, the
    second in January 2005, the third in May 2006

5
TV2010 (2004)
  • Convenience is the most important category of
    gratification to the customer
  • Convenience means
  • Digital video recorder Playback without winding
    a tape, recording wit one click
  • Wide screen TV Its flat, its fancy, its cool
  • No more ads Please do something to remove
    commercials from my blockbuster movie

6
TV2010 Reloaded (2005)
  • Not zapping the channels, but zapping the media
    is the dominant scheme of usage. TV is just one
    among many options to inform, entertain or learn
    something about world
  • Zapping media means, when theres nothing on TV,
    people switch off and
  • 73 switch on their laptop or desktop computer
  • 43 insert a DVD
  • 26 take a book or paper
  • That there is nothing on TV is not a matter of
    poor content but a matter of playout schedules.
    85 are unsatisfied with airplay time slots.
    Thats why digital people love digital
    recording units to save good content for later

7
Survey Design of the 2006 Study
  • In May 2006 3,000 digital forerunners (people
    who already use digital TV and digital
    entertainment equipment like PVRs) answered to an
    online questionaire
  • The survey should verify three assumptions
  • (1) More offerings lead to an increased
    selection pressure
  • (2) Increased selection pressure leads to a
    desire for orientation, which is satisfied by new
    orientation patterns
  • (3) New orientation patterns for digital TV are
    based on known or learned patterns that have
    evolved from digitalization of office environments

8
Old WorldTV in the 20th Century
  • TV is the dominant medium.
  • It sets the agenda and defines the importance of
    any subject
  • It structures leisure time. 8 pm news, 8.15
    blockbuster, 10.15 late night show, 11.30 bedtime
  • TV is used passively. Switch on, lean back
  • TV is controlled by browsing the channels.
    Zapping is the preferred method for navigating
    and creating orientation.

9
What happens by digitalization (1)?
  • First Watching TV becomes more convenient.
  • Receiving program information by zapping from
    channel to channel (on demand EPG)
  • Recording TV shows on digital devices with only
    one click (hard disc DVR)
  • Viewing recorded shows in DVD quality without
    having to wind a tape
  • Recording shows automatically

10
What happens by digitalization (2)?
  • Second Watching TV is now only one choice
    amongst others. Instead of switching channels,
    people are zapping between media. Inter-media-use
    becomes more important!
  • If theres nothing on TV, people switch to DVD or
    the Internet
  • Information is sought after, not just received.
    The Internet sets the pace
  • Passive entertainment is quality. Its used in a
    home theater environment (surround sound, wide
    screen)
  • Active entertainment is collaboration, e.g. multi
    user games
  • Besides this, communication is omnipresent
    People chat, talk, text while watching TV or
    surfing the web

11
What happens by digitalization (3)?
  • Third The audience is getting experienced
  • People dont let the images wash over them, they
    switch off TV and do something different
  • Digital TV users choose media / content regarding
    to their moods and expectations
  • Usage of medium decreases, gratification of
    medium increases

12
Media Cultivation
  • Media Cultivation in digital TV usage shows 4
    dimensions
  • Periodicity of usage is equal to old world
  • Technical infrastructure is from a functional
    point of view equal to old world
  • BUT Perceived quality of usage is
    significantly higher
  • BUT Quantity of usage is significantly lower

13
The NEW Viewer
  • TV2010 research project assumes that the new TV
    viewer will become an experienced multichannel
    multipurpose multi-media user.
  • The way of using TV within the mix of media will
    be oriented towards the experience people already
    made with the digitalization of office
    environments

14
The Office-Experience
  • The 3 stages of using PC and Internet
  • Browsing files and web pages, supported by search
    engines
  • Navigating via portals like Outlook (personal
    informations), SAP (enterprise resources), Yahoo
    (Internet contents)
  • Collaborating with supportive tools like
    wikipedia (knowledge), youtube (video content),
    word (writing), explorer (data sharing), linkedin
    (networking)

15
Browsing TV established!
  • The equivalent of browsing in the office
    environment is zapping the TV channels
  • Zapping is the dominant navigation method since
    the launch of private broadcast systems (Germany
    1984)
  • Browsing / Zapping works as long as the content
    does not exceed the perception threshold

16
Navigating TV in use!
  • The equivalent of navigating in the office
    environment is the program guide with TV
    schedule informations
  • Program guides are established in print and
    Internet for information seeking
  • Program guides are in use as electronic program
    guides within the TV stream (set top box)
  • Program guides work as long as the viewer knows
    what hes looking for

17
Collaborating in TV the future!
  • The equivalent of collaborating in the office
    environment is user generated content and
    content sharing beyond real-time broadcasting
  • User generated content and content sharing is
    used in the PC world, but not in the TV world
  • User generated content / sharing will work if
    hardware will support such kind of information
    handling

18
Aspects on TV-Collaborating
  • One major topic in collaboration is peer-group
    recommendation.
  • 2 types of recommendation
  • Nonpersonal recommendation
  • Editors choice
  • Statistics (charts, top 10)
  • Personal recommendation
  • One to one direct peer-to-peer communication via
    talk, e-mail, forum articles, private messages
  • One to many private reviews
  • Many to one system-based (technical, analytical)
    recommendation as a result of real life behavior

19
TV-Recommendation Wanted?
  • Editors choice One person with reputation gives
    Tip of the day NO!
  • TV-Google Searching in EPG-database incl. match
    ranking YES!
  • TV-Scout (Sceneo Watchlist) Filtering EPG data
    according to user settings YES!
  • Personal playout center (Sceneo Best-of-24)
    Recording of recommended shows and play from hard
    disc MAYBE!

20
Stage of Maturity
  • Digital Forerunners (early adopters of digital
    TV) dont like restrictions, but like tools that
    help them control their media.
  • Obviously the web experience is carried forward
    to digital living room
  • Theres no longer lean back (living room) vs.
    lean forward (office), but media use by
    gratification independent from hardware
    environment and place

21
Destination Digital
  • If the Internet is the paradigm of modern media
    use, then
  • everything about DRM will fail
  • content is folk, community is king
  • not the features count, but the design
  • the society that leads will set the rules of
    business, technology, market share

22
Thank you!
  • For further information regarding the research
    project please visit our website www.sceneo.tv
  • Or email to tom_at_sceneo.com
  • Dr. Thomas Becker
  • Group Executive Digital Home
  • Head of Marketing
  • Buhl Data Service GmbH
  • Am Siebertsweiher 3/5
  • 57290 Neunkirchen / Germany
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