HCI 5 - PowerPoint PPT Presentation

1 / 48
About This Presentation
Title:

HCI 5

Description:

like a parallel processor is waiting to hear your name ... Riding a bike. Driving a car. Cognitive tasks can be automatic. Reading ....and, and... – PowerPoint PPT presentation

Number of Views:49
Avg rating:3.0/5.0
Slides: 49
Provided by: elizabet61
Category:
Tags: hci

less

Transcript and Presenter's Notes

Title: HCI 5


1
HCI 5 6
  • Attention and memory
  • and
  • Knowledge and Models

2
The Cocktail Party Effect
  • Allows you to hear your name mentioned through
    the rumble of the crowd
  • Like being interrupt driven like a parallel
    processor is waiting to hear your name
  • Allows you to focus on one conversation above
    all others

3
Attention Two types
  • Focused attention
  • we choose which stream of information, among all
    the streams of information, to attend to.
  • Divided attention
  • carrying on one conversation while
    intermittently attending to other details
  • Skilled, expert behavior enables divided
    attention
  • Drive and talk on cell phone

4
Attention Additional properties
  • Voluntary
  • We decide to pay attention to something else
  • Involuntary
  • Some stimulus grabs our attention, forcing itself
    into our consciousness

5
Attention and HCI
  • Our attention has a bearing on how effectively we
    interact with the system
  • Can we attract the users attention to the
    salient parts of the interface?

6
Guiding attention
  • Structure guides attention
  • Structure information in the interface to make it
    easy to navigate and find the salient parts
  • Not too much, not too little
  • Group or order into meaningful parts
  • Using Gestalt principles of proximity,
    similarity, closure, continuity, symmetry

7
Guiding attention Other approaches
  • Spatial cues
  • Temporal cues
  • Color
  • Alerting techniques and other highly annoying,
    distracting junk like flashing, reverse video,
    beeps, clicks, whirrs, alarms...

8
Structure Methods in general
  • Important information should be displayed in a
    prominent place
  • Less important information should be displayed in
    a less prominent place
  • Rarely needed information should be available on
    request

9
Multitasking Handling interruptions
  • Activity in an aircraft cockpit is different than
    everyday activities it is the domain of highly
    skilled, highly motivated, expert users and
    highly constrains behavior.
  • Activities are hierarchically structured into
    primary and secondary activities
  • The task being attended to is foregrounded
    while the others are said to be suspended

10
Multitasking difficulties
  • Where was I before I was interrupted?
  • Results in missed steps or repeated steps
  • Most frequently occurs when the interrupted
    activity is one that is automated like when you
    are driving a familiar stretch of road, start
    thinking about something else and suddenly
    realize that you dont know if youve passed a
    certain landmark

11
What was I cooking?
  • Quan Tran
  • Everyday task
  • Interruptions frequent
  • Ingredients similar in appearance
  • How do you bring someone back to the right place
    in the recipe?

12
Reminder strategies
  • Cognitive aids
  • Lists
  • Post-its
  • Knots
  • Chairs in the way
  • External representations that gain attention
  • Normans Knowledge in the world

13
Reminder difficulties
  • Norman Reminders consist of signal and
    message
  • Many tasks are not necessarily sequential in
    nature they dont have a prescribed, required
    sequence

14
Automatic processes
  • Highly practiced tasks become automatic
  • Fast
  • Minimal attention required
  • Unavailable to consciousness!
  • Sensory motor tasks can be automatic
  • Riding a bike
  • Driving a car
  • Cognitive tasks can be automatic
  • Reading .and, and.

15
Stroop effect
  • One automatic cognitive process (reading the
    word) conflicts with another cognitive process
    (perceiving the color)

16
Automatic vs controlled processes
  • Controlled processes
  • Affected by the brains limited capacity
  • Require attention
  • Require conscious control
  • Automatic processes
  • Fast
  • Unaffected by the brains limited capacity
  • Do not require attention
  • Unavailable to consciousness!
  • VERY difficult to change once learned!
  • Once changed may revert in times of stress!

17
Memory
  • Meaningfulness affects the ability to remember
  • Meaningfulness attributes
  • Familiarity frequency of occurrence
  • Associated imagery ability of the word to
    illicit images

18
Meaningfulness guideline
  • Consider context, culture and the user
  • An application within a specific design culture
    should be cast in terms of the language of that
    culture.

19
Icon Meaningfulness
  • Context of use
  • Provides a constraint
  • Task it is used in
  • Provides a constraint
  • Surface form of representation
  • Underlying concept that is represented

20
Icon Representational form
  • Concrete
  • It looks like what it is
  • Abstract
  • It maps to some memorized meaning arrows, lines
  • Arrows and line represent some dynamic or action
  • Combination is most memorable once learned

21
Representational form mapping
  • Resemblance an analogous image.
  • Exemplar selected as a typical example
  • Subject to context
  • Symbolic the thing referred to is a higher level
    abstraction (cracked wine glass)
  • Arbitrary bear no resemblance to the underlying
    concept

22
Recognition vs recall
  • Recognition Knowledge in the world
  • Recall Knowledge in the head
  • Tradeoffs between them (Norman)
  • Retrievability
  • Learning
  • Efficiency of use
  • Ease of use at first encounter
  • Aesthetics

23
Proof of use ofKnowledge in the world
  • Skilled interface users cannot recite the options
    available they must search for them!
  • Skilled UNIX users can execute a series of
    commands but cannot provide a list of what to do

24
Types of memory
  • Episodic memory
  • Storage of autobiographical experiences, objects,
    images (others) that were personally encountered.
  • Semantic memory
  • General knowledge built up through a lifetime

25
One of the BIG questions
  • How is knowledge held in memory?
  • The way it is stored affects
  • How it is accessed
  • How long it takes to access it
  • The way in which it can be used
  • What can be reasoned about
  • The effectiveness of the reasoning
  • (others)

26
Knowledge representations
  • Analogical
  • A symbolic representation
  • Picture-like images
  • Propositional
  • A symbolic representation
  • Abstract, language-like statements
  • Distributed
  • Considered to be sub-symbolic
  • Networks of nodes
  • Knowledge is implicit in the connections between
    nodes

27
Imagists vs propositionalists
  • Imagists believe that images play an important
    (but probably not exclusive) role in human
    thinking
  • Propositionalists believe that images are a
    by-product, propositions underlie and are really
    responsible for thinking

28
Imagists vs propositionalistsMental rotations
  • Imagists believe that the degrees of rotation of
    an image, not the image complexity, determines
    the amount of time it takes to do the rotation
  • Propositionalists believe that the image
    complexity, not the degrees of rotation,
    determines the amount of time it takes to do the
    rotation
  • Research results? Controversial and unclear.

29
And now for something completely different The
connectionists!
  • Yeh, yeh, sure, sure the truth is that both
    images and propositions are important to human
    thinking
  • But underlying images and propositions is a
    neural network of nodes
  • Images and propositions are emergent properties
    of that network.

30
Why worry about this?
  • If you know the way that knowledge is
    represented, organized and retrieved then perhaps
    it is possible to develop interfaces that
    facilitate thinking and problem solving.

31
Knowledge organization
  • It must be organized, otherwise you couldnt
    answer a series of seemingly unrelated questions
    in a short period of time
  • It could be semantically organized
  • It could be organized in schema

32
Knowledge organization (cont)
  • Semantic networks
  • Knowledge is represented as a network of nodes
    and links
  • The nodes are objects or classes of objects
  • The links are relationships between the objects
  • Schemata
  • Network of knowledge based on experience
  • Facilitate our understanding of everyday events
  • Scripts are types of schemata that describe
    scenarios

33
Mental models and Schemata
  • Schemata are too inflexible how can they
    possibly inform us on all the different
    variations found in everyday life?
  • How could schemata explain humans ability to
    handle unique or novel situations?
  • Mental models try to account for this dynamic
    aspect of life by being dynamically created, on
    the fly, from schemata

34
Images and Mental models
  • Mental models are constructed when we need to
    make inferences or predictions about the future
  • Mental models can have a mental simulation run
    on them to predict future states of a system
  • An image is a one-shot, one-off representation of
    the state of affairs at one point in time

35
Models and error
  • Remember Normans system image?
  • Example in book
  • Developing expectations about performance of a
    voice mail system...
  • Using an answering machine model
  • Delivered unexpected results.

36
Model types
  • Structural
  • Allows reasoning about how it works
  • Functional
  • Allows reasoning about how to use the system

37
Model types (cont)
  • Structural
  • Allows reasoning about how it works
  • Internalize a model of how the system is
    functionally structured
  • Useful for repair of the system
  • Requires a great deal of effort to learn
  • Requires a great deal of effort to use
  • Context free

38
Model types (cont)
  • Functional
  • Allows reasoning about how to use the system
  • AKA the task-action mapping model
  • Context dependent
  • Used to infer about novel situations by comparing
    the familiarity of the task domain not how the
    device works

39
Rasmussen
  • Addresses reducing human error in the control of
    complex systems
  • All about process control operators (like nuclear
    power plants)
  • Sees it as a matte of skill level
  • Skill based behavior (automatic)
  • Rule based behavior (previously experienced)
  • Knowledge based behavior (novel situation)

40
The End!
41
(No Transcript)
42
(No Transcript)
43
(No Transcript)
44
(No Transcript)
45
(No Transcript)
46
(No Transcript)
47
(No Transcript)
48
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com