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Week 8 Today

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NYU computer store sells the Jameco boards, Radio Shack has the others. ... Jumper wire pack from Radio Shack - varied colors and sizes to fit your breadboard. ... – PowerPoint PPT presentation

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Title: Week 8 Today


1
Week 8Today
  • From screen to the physical world.
  • Hooking up.(anyone got anything working?)
  • Kids toys and mid-term grades

2
  • From screen to the real world

3
Why do I care about this stuff?
  • Get out and into the real world!
  • Make a robot!
  • Build an installation that doesnt need a
    computer!
  • Create a garden that waters itself!
  • Plus youll be cool. Check out
  • http//cdt.parsons.edu/?qnode/247 - LASER tag
    but CDT grads.
  • http//www.botanicalls.com/ - What? Your plants
    are calling you.
  • http//accad.osu.edu/ayoungs/hydropon.html -
    more gardens
  • http//itp.nyu.edu/show/detail.php?project_id1268
    - puppets
  • Oh - and at the end of the semester were having
    a group show I want you folks to have the best
    stuff!

4
Screen vs. the Real World
  • Screen
  • Keyboard or mouse
  • Separation of response from input
  • Wired to the wall
  • Computer connection
  • Bulky
  • Real World
  • Direct manipulation
  • Response in context of the interaction
  • Batteries - wires-free
  • Micro-computer wired in
  • Can be tiny

5
Screen vs. the Real World II
  • Screen
  • Integrated programming and feedback.
  • Debug code only.
  • Simple documentation.
  • One language.
  • Real World
  • Programming on the computer and sending code to
    the micro-computer
  • Debug code, connections and electronics.
  • Additional steps for good documentation.
  • New languages.

6
Physical Computing is only
  • Sense inputs
  • (listen)
  • Sense the environment
  • temperature
  • movement
  • pressure
  • Create responses
  • (speak)
  • Do something.
  • Water the plant
  • Change the lighting
  • Screech like a cat
  • Process data
  • (think)
  • via code
  • interpret pulses in
  • and send out pulses

pulses
pulses
Pulses? Yup. The only thing the micro-computer is
getting in is energy - on or off. That is
basically all it sends out too.
7
It all runs on electricity
  • Like Water
  • Flow
  • From High to Low
  • High is power, Low is ground.
  • Voltage
  • Current
  • Resistance
  • The path of least resistance
  • Heat and Burn out
  • AC/DC
  • Alternating Current
  • in the walls
  • works over a long distance
  • Direct Current
  • Simple
  • Loses voltage over distance
  • Most Physical Computing is run over a short
    distance, and most sensors run on low voltage DC
    - so this is what we use.
  • Batteries
  • AC - DC converters

8
Energy in Parallel or Series
  • In Series
  • Give energy to each thing, one at a time
  • 5 volts
  • Turn on light full
  • Turn it off
  • Turn on next light
  • Turn it off
  • Turn on third one
  • Turn it off
  • Each one got full energy.
  • In Parallel
  • Share energy between all things at the same time.
  • 5 volts
  • Turn on light A, B and C
  • Turn all off.
  • Each one got some energy, but less.

9
Resistance
  • Function
  • Reduce the flow of electric current.
  • This symbol is used to indicate a resistor in a
    circuit diagram.
  • Units
  • Ohms 1000 Ohm 1K Ohm (kiloOhm) 1000K Ohms
    1M Ohm (megaOhm).
  • Types
  • Fixed resistors - the amount of resistance does
    not change.
  • Variable resistors - the amount does change.

10
Fixed Resistors
  • Fixed Resistors
  • Precise control
  • Many levels of resistance available
  • Indicated by color code bands on the resistor (4
    or 5 band)
  • If you can't get the value you need in one,
    combine two smaller values You must run them in
    SERIES, not in parallel. ('in series' means that
    you jump one resistor to the next one, then into
    your circuit.)

11
Resistance Parallel or Series
  • In Series
  • Resistance is the sum of each resistor

In Parallel Resistance through each depends on
its value
12
  • Physical Computing
  • (with Arduino)

13
Things youll need for class
  • The Arduino Board. (40 online, or 30 at NYU
    bookstore)
  • http//www.sparkfun.com/commerce/product_info.php?
    products_id666 , http//www.arduino.cc/
  • Prototyping board
  • This is what you assemble your circuits on. Two
    options Jameco or Radio Shack. NYU computer
    store sells the Jameco boards, Radio Shack has
    the others.
  • Radio Shack 6" board, part no. 276-174 or the
    3 inch version.
  • Jameco 6" board, part no. 20722 or the 3
    inch version.
  • Resistors, LEDs, and other things
  • 1K Ohm Resistors, 1/4 watt -may be available in
    the lab
  • 10K Ohm Resistors, 1/4 watt - probably not
    available in the lab
  • 220 Ohm Resistors, 1/4 watt - probably not
    available in the lab
  • 22K Ohm resistors, 1/4 watt - may be available
    in the lab
  • LED's - available in the lab
  • Switch
  • Variable resistor. The NYU computer store
    carries Flex sensors, which are good fun. Also
    consider a potentiometer or solar resistor.
  • Recommended
  • Jumper wire pack from Radio Shack - varied
    colors and sizes to fit your breadboard.

14
Get started!
  • Install the software and USB drivers - you should
    have done that already.
  • Install the Arduino Programming Environment
    Download and install the Arduino programming
    environment from http//www.arduino.cc/en/Main/Sof
    tware. It is based on Processing so it should
    look pretty familiar. However, it includes
    things specific to the board and the work we'll
    be doing, so you need the new environment. There
    are PC, unix, old and new Mac versions so you
    should be able to find one that will work for
    whatever system you use.
  • http//www.arduino.cc/ to learn more about the
    board and what it can do.
  • Install the USB drivers For Macs this is a
    two-step process involving two restarts (look for
    the macosx.setup file in your processing library
    for serial). For PCs, it's also two steps but
    less restarting. For info on how to do it, read
    page 16 in the Ardunio booklet.

15
Check your engines!
  • Plug in the USB cable to both the computer and
    the board.
  • Check to see that a green light comes on your
    board.
  • Open the Arduino software
  • Check the serial port and processor version
  • For Mac, from the "Tools" menu select "Serial
    Port" and select the port that begins with
    "/dev/cu.usbserial-". For Windows, see page 18
    in the Ardunio booklet.
  • For both Mac and PC, from the "Tools" menu select
    "Microcontroller" and select "Atmega168". You
    may need to recheck this again when you restart
    your computer.

16
On Your Mark!
  • The core function of physical computing that we
    will be exploring is SENSING the real environment
    and INTERPRETING it via code then RESPONDING via
    the real world - or a digital world.
  • To do this we need three things
  • Something to SENSE the real world - a sensor
    that will send data to our... (a button!)
  • Code and a mini computer to INTERPRET the
    signals (Arduino board)
  • An actuator, like a motor or a light, that
    will RESPOND in the real world, or something on
    screen that will take our inputs and respond. (an
    LED)

17
On Your Mark part II
  • To SENSE the real world, you must always looking
    for inputs. So a LOOP is needed to constantly be
    ready to receive inputs.
  • Declare variables at the top of our code.
  • And setup our initial parameters.
  • Basic structure of the code should be
  • // variable declaration
  • int x
  • void setup()
  • // put code here to define the pins you use on
    the Arduino board.
  • void loop ()
  • // put most other code here - anything on-going.

18
On Your Mark part III
  • Pins and the Board
  • Your board has a series of places you can plug
    SENSORS into to get data in, and plug OUTPUTS
    into to get results. These are called PINS.
  • You need to tell the board which pins you want to
    use and what kind of data you will be sending or
    receiving through the pin.
  • Declare a variable (int ledPin 13) This set
    the variable ledPin to 13.
  • Then tell the board how you are using the pin by
    declaring the pinMode - pinMode (ledPin, OUTPUT)
  • Your board only has 13 pins for input or output,
    plus 6 for analog inputs.

19
On Your Mark part IV
  • LEDs - Light Emitting Diodes
  • Like any light, a LED can burn out if you push
    too much current through it.
  • Generally physical computing like we are doing
    runs on 5 volts. Most LEDs can only take about 3
    volts before they burn out.
  • Therefore, you usually need to pull down the
    current by using a resistor which resists the
    flow of current so less gets through to your
    LED.Fortunately for this first experiment, pin 13
    in the Arduino board, already has a resistor. So
    you don't need one - yet.
  • LEDs are polarized - which means you have to
    connect one part of it to ground and the other to
    power, and you should not reverse it. There are a
    few ways to know which end should go to Power and
    which should go to Ground.
  • Ground - short leg, cathode leg, Anvil shaped
    head in LED
  • Power - long leg, anode leg, flat side of led,
    small head in LED

20
Get Set!
  • Code!
  • int ledPin 13 // LED connected
    to digital pin 13
  • void setup()
  • pinMode(ledPin, OUTPUT) // sets the
    digital pin as output
  • void loop()
  • digitalWrite(ledPin, HIGH) // sets the LED
    on
  • delay(1000) // waits for a
    second
  • digitalWrite(ledPin, LOW) // sets the LED
    off
  • delay(1000) // waits for a
    second

21
GO!
  • Sending Code to your Board
  • 1. Connect the board to the computer using the
    USB cable. A green light should light on the
    board to verify you have connection and power.
  • 2. RESET the board to clear away the old
    program. To do this you press the black button,
    and release it. If you have an LED between pin 13
    and ground it should flash briefly to alert you
    that the board is ready.
  • 3. Click Verify button to check code and size
    (you cannot use more than 14336 bytes). Then
    click Upload to I/O board button. Tiny lights on
    the board should flash as the data is sent.
  • 4. Wait a few seconds for your program to start
    running.

22
Do you have a blinking LED?
  • Cool!
  • Time to add a push button!
  • Then, do the exercises on pages 30-38 of the
    Arduino handout.
  • And
  • http//www.arduino.cc/en/Tutorial/KnightRider or
    http//www.arduino.cc/en/Tutorial/ShootingStar

Wait! We need sensors for this! Yup. Look in the
DT closet for them or use the ones you bought for
class.
23
More on circuits
  • Snap Circuits
  • Kids toys - but a good lesson in electricity,
    control structures and all that.
  • Do together 1-7, 9, 13, 15
  • Your turn 20-22, 32, 47-50, 61, 95, 99

24
Homework
  • Complete and post your work (description of
    project, photo of it, plus code)
  • Get it all working
  • Pushbutton and LED
  • 30-38 exercises
  • Either NightRider or Shooting Star
  • Plus
  • Do http//www.arduino.cc/en/Tutorial/Potentiometer
  • And read through Structure, control and
    comparison, and functions digital, analog and
    advanced from http//www.arduino.cc/en/Reference/H
    omePage and create a new version of one of your
    assignments to include a new control structure.
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