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Fins of Fury

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To create a fully functioning 3D game that is both fun and engaging within a 3 month time span. ... http://i59.photobucket.com/albums/g290/animal-rice/zoonet-frog.jpg ... – PowerPoint PPT presentation

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Title: Fins of Fury


1
Fins of Fury
A conceptual game design by Kate Duda
  • Design Challenge
  • To create a fully functioning 3D game that is
    both fun and engaging within a 3 month time span.
  • Time limit 11 hours

2
Fins of Fury
  • Persuasive Purpose
  • To create a platform game that is
    straightforward, but not tooeasy, that will be
    fun for a variety of players
  • To have this game be easily expandable through
    theaddition of new levels

Industrial design
3
User Description
Fins of Fury has a single main character named
Tad, who startsoff the game as a tadpole. The
levels of the game will take theplayer through a
search and rescue story.
  • The game will likely be bought for those ages 7
    - 14
  • The game may be played by older family
    members and friends
  • Most players will have moderate experience with
    video games

4
Storyboard Tadpole Tad
Tad is out swimming one day with his brothers
and sisters
Tad proceeds to rescue his tasty siblings,
searching both water and land while fighting
evilminions
Suddenly, all hissiblings are kidnappedby an
evil frog giantwho intends to make them into
tadpole soup
Tad grows intoa frog and gainsnew abilities
ashe progresses ontoland
5
Prototype of Fins of Fury Level 1
Bad Guys
Player
6
Features/Functionality
  • The tadpole has the ability to whip enemies with
    his tail, or lunge attack by butting with his
    head
  • The player grows from a tadpole into a frog as
    s/he progresses
  • The frog has the ability to hit and pick up
    items with his tongue, special power jumps, as
    well as crushing enemies with his legs.
  • The player must gather information and other
    helpful tidbits along the way (presented as
    missions in each level)
  • Game could be created in 3D to create some fun
    and interesting graphics, or possibly 2.5D

7
Theoretical Justifications
  • Platform games have been very successful in the
    past.
  • This type of game will be very playable, as well
    as easy to take breaks from, since it will be
    split up into levels as opposed to being one
    giant game.
  • The scope of this game can be narrowed down to
    what is realistic for a team of 5 people to
    create in 3 months.

8
Results of User Testing
The most similar game I came across through
research wouldbe GEX - Enter the Gecko for
playstation. This game was quitepopular, mostly
because the difficulty level was well
balanced,the graphics were good, and the
character was engaging (funny).
9
Shortcomings of Design
  • 3 months may not be enough time to create a
    completed multi level game
  • Creating the graphics to make it look original
    and attractive will be difficult and time
    consuming

10
Expansion - What else is possible?
  • Tadpole could obtain special powers to the game
    to make the game more varied
  • Because it is a platform type game, it will be
    possible to add more levels to it after the
    course is over
  • Basic Level Ideas
  • Level 1 The Pond
  • Level 2 The Swamp
  • Level 3 Land (possibly city)
  • Level 4 The Kitchen

11
The next steps in the design process
  • Form a balanced team of artists and programmers
  • Decide on more detailed game specifics
  • Figure out what game engine would be best to
    work with

12
Fins of Fury
A conceptual game design by Kate Duda
13
Image Sources
http//www.sytest.net/roms/Gex20-20Enter20the2
0Gecko/box.jpghttp//www.rixane.com/shots/water-
life-800-2.jpghttp//i59.photobucket.com/albums/
g290/animal-rice/zoonet-frog.jpghttp//atlasshru
gs2000.typepad.com/atlas_shrugs/images/see_no_evil
_frogs.jpghttp//giraffian.com/pictionary/t/tadp
ole.pngimgrefurlhttp//giraffian.com/pictionary/
3Flist3Dth250w250sz18hlenstart93um1t
bnidzBRuCUkjyxgjJMtbnh111tbnw111prev/imag
es3Fq3Dtadpole26start3D9026ndsp3D1826svnum
3D1026um3D126hl3Den26safe3Doff26sa3DN?wor
dtadpole
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