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Theories of Games and Play

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a free activity standing quite consciously outside 'ordinary' life as being 'not ... which is essentially: Free (voluntary), separate [in time and space], uncertain, ... – PowerPoint PPT presentation

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Title: Theories of Games and Play


1
Theories of Games and Play
2
The Game(?) of War
  • Each player gets half the deck
  • Simultaneous card dealing
  • Higher card takes both
  • Ties create WAR!
  • Three cards face down, one face up
  • Repeated wars
  • Returning won cards to hand
  • Win condition collect all cards

3
The Game(?) of War
  • Is War a game?
  • Why or why not?

4
Other Game(?)s
  • Whats a corner case?
  • What are some other
  • corner games?

5
Rhetorics of Games
  • Games as technological artifacts
  • Games as formal systems
  • Games as emotional experiences
  • Games as cultural constructs
  • Games as social experiences
  • Games as tools
  • Games as imaginary spaces

6
Meier
  • A game is a series of interesting choices.

7
Meier
  • A game is a series of interesting choices.
  • No single option should be the best.
  • The options should not be equally good.
  • The player must be able to make an informed
    choice.
  • Rollings/Adams revision one or more causally
    linked series of challenges in a simulated
    environment.

8
Avedon Sutton-Smith
  • At its most elementary level then we can define
    game as an exercise of voluntary control systems
    in which there is an opposition between forces,
    confined by a procedure and rules in order to
    produce a disequilibrial outcome.

9
Kelley
  • A game is a form of recreation constituted by a
    set of rules that specify an object to be
    attained and the permissible means of attaining
    it.

10
Salen Zimmerman
  • A game is a system in which players engage in
    an artificial conflict, defined by rules, that
    results in a quantifiable outcome.

11
Costikyan
  • A game is a form of art in which participants,
    termed players, make decisions in order to manage
    resources through game tokens in the pursuit of a
    goal.

12
Suits
  • To play a game is to engage in activity
    directed towards bringing about a specific state
    of affairs, using only means permitted by rules,
    where the rules prohibit more efficient in favor
    of less efficient means, and where such rules are
    accepted just because they make possible such
    activity.

13
Juul
  • Rules
  • Variable, quantifiable outcome
  • Value assigned to possible outcomes
  • Player effort
  • Player attached to outcome
  • Negotiable consequences

14
(No Transcript)
15
Huizinga
  • ... a free activity standing quite
    consciously outside ordinary life as being not
    serious, but at the same time absorbing the
    player intensely and utterly. It is an activity
    connected with no material interest, and no
    profit can be gained by it. It proceeds within
    its own proper boundaries of time and space
    according to fixed rules and in an orderly
    manner. It promotes the formation of social
    groupings which tend to surround themselves with
    secrecy and to stress their difference from the
    common world by disguise or other means.

16
Caillois
  • ... an activity which is essentially Free
    (voluntary), separate in time and space,
    uncertain, unproductive, governed by rules,
    make-believe.

17
Caillois
18
Caillois
19
Crawford
  • I perceive four common factors representation
    "a closed formal system that subjectively
    represents a subset of reality", interaction,
    conflict, and safety "the results of a game are
    always less harsh than the situations the game
    models".

20
Crawford
21
Crawford
22
Commonalities
  • Rules
  • Outcome
  • Goals
  • Interactive
  • Effortful
  • Engaging
  • Separate
  • Voluntary
  • Communal
  • Representational

23
Games and Play
24
Rhetorics of Play
  • Progress
  • Fate
  • Power
  • Identity
  • Imagination
  • The Self
  • Frivolity

25
So What?
  • Why should we care as
  • Designers
  • Developers
  • Academics
  • Players
  • Communicators
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