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GSA UPDATE

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Through the card reader, machines can be aware of the player. ... name was sent in region 6 and was acquired from the player's loyalty card. Custom Ticketing ... – PowerPoint PPT presentation

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Title: GSA UPDATE


1
GSA UPDATE
  • MAY 21, 2009 LAS VEGAS

2
PLATINUM MEMBERS
3
AGENDA GSA UPDATE
  • PART 1 General update
  • PART 2 Features / Functionality of the standards
  • PART 3 Gems and future concepts

4
AUSTRALASIA
  • Macau
  • Singapore
  • Philippines
  • Taiwan
  • Australia
  • Gaming Communication Technology Workshop
  • More than 50 industry representatives
  • 18 regulators, 7 manufacturers (24 delegates), 1
    operator , 11 others

5
EDUCATION
  • July 30, 2007 GSA training started
  • To date 163 students from 44 companies of 11
    countries received training
  • May 1, 2008 GSAU established
  • Oct 15, 2008 First courses
  • 130 students
  • 31 companies
  • 9 different countries
  • GSAU setup training in 5 different countries
  • On-site / Off-site training

6
EDUCATION SCHEDULE
  • On-Site training
  • Off-Site training

7
CERTIFICATION WHAT DOES IT MEAN?
  • The procedure by which a third party gives
  • written assurance that a product
  • conforms to specific requirements

8
REQUIREMENTS CLARITY DEFINITION
Proprietary Language
GSA Open Standard
Implementation details 5-10
Implementation details 60-70
9
CERTIFICATION BENEFITS
10
CERTIFICATION I AM CONFUSED
  • Regulatory Certification
  • Jurisdictional approval
  • Ready to roll out on the floor and generate
    revenue
  • Communication Certification
  • Manufacturers - Q/A step
  • Reduce after sales service/ debugging
  • Optimize Resources gt savings
  • Regulator Assurance
  • Possible shorter approval cycle
  • Optimize Resources gt higher throughput
  • Operator - Plug and Play
  • Possibly get products faster through labs
  • Optimize Resources gt increase revenue

11
PART 2
  • FEATURES AND FUNCTIONALITY OF THE STANDARDS

12
GSA Protocols
CMS/SMS System
POS System
Floor Management System
Accounting System
G2S
S2S
Gaming Floor
GDS
Hotel System
Game Download System
Ticket System
BI System
13
GDS Protocol
  • GDS is used to communicate between a gaming
    machine and its peripheral devices.
  • coin acceptor, hopper, note acceptor, touch
    screen, printer, card reader.
  • GDS is a fully compliant USB 2.0 interface for
    game peripherals (Universal Serial Bus).
  • 12 megabit minimum.
  • HID (Human Interface Device) class devices.
  • Manufacturer-specific drivers are not needed
    plug n play.

14
GDS Key Features
  • Download software to peripherals.
  • New software can be downloaded to GDS devices.
  • Download templates to printers.
  • Property-specific templates can be downloaded to
    printers.
  • Player awareness.
  • Through the card reader, machines can be aware of
    the player.
  • Player-specific information can be presented on
    the main screen.
  • Player-specific information can be included in
    printed materials.
  • The game play experience can be customized for
    the player.

15
GDS New Features
  • 2D barcodes on tickets.
  • Barcodes will take up less space and be easier to
    scan.
  • Multi-color printing.
  • More design options will be available to
    properties.
  • Full UTF-16 support.
  • Full support for international character sets
    will be available.

16
G2S Protocol
  • G2S is used for communications between an EGM and
    a host system.
  • G2S does not require a specialized interface
    board in the EGM the EGM can be connected
    directly to the network.
  • G2S allows communications to multiple independent
    host systems.
  • G2S is designed for extensibility the GSA, as
    well as manufacturers, can add extensions to the
    protocol.

17
G2S Connectivity
G2S
SMIB
SMIB
Other
EGM2
EGM3
Host1
Host2
Host3
EGM1
18
G2S Extensibility
ltg2sg2sMessage xmlnsg2s "http//g2s.gamingsta
ndards.com/schemas/g2s" xmlnsabc
"http//aBetterCompany.com/schemas/g2s"
gt ltg2sg2sBody g2shostId "1" g2segmId
"GSA_12345" g2sdateTimeSent
"2009-04-06T104401-0500" gt ltg2seventHandler
g2sdeviceId "1" g2sdateTime
"2009-04-06T104400-0500" g2scommandId
"1" g2ssessionType "G2S_request "
gt ltg2ssetEventHandlerState g2senable
"true" abcpauseEvents "true"
/gt lt/g2seventHandlergt lt/g2sg2sBodygt lt/g2sg2sM
essagegt
19
G2S Classes
  • Application Classes
  • Game Play.
  • Handpay.
  • Progressive.
  • Bonus.
  • Player Tracking.
  • Ticket-In-Ticket-Out.
  • Wager Account Transfer (WAT).
  • Software Authentication (GAT).
  • Central Determination.
  • Media Display.
  • Subscription Classes
  • Meters.
  • Events.
  • Physical Classes
  • Cabinet.
  • Coin Acceptor.
  • Hopper (Coin Dispenser).
  • Note Acceptor.
  • Note Dispenser.
  • Printer.
  • ID Reader.
  • Configuration Classes
  • Device Configuration.
  • Communications Configuration.
  • Option Configuration.
  • Download (and upload).

20
G2S Key Features
  • Each device is metered individually.
  • Class-level (aggregate) meters are also
    available.
  • Game play devices are metered be theme, paytable,
    and wager denomination.
  • Game play devices are also metered by wager
    category.
  • Game play meters include true theoretical win.
  • Games can be mapped to one or more progressive
    controllers.
  • Contribution meters track wagers against each
    progressive.

21
G2S Key Features
  • Machines can be mapped to one or more bonus
    controllers.
  • Handpays can be keyed off to the credit meter,
    tickets, or wager accounts or, simply paid by
    hand.
  • Handpays can be keyed off remotely by a host
    system.
  • Player tracking can be performed by the machine.
  • True theoretical win for the player can be
    calculated by the gaming machine.
  • Countdowns, points awards, and hot player
    notifications can be managed by the gaming
    machine.

22
G2S New Features
  • Employee Class.
  • Meter movements can be tracked while an employee
    is present at a gaming machine.
  • Employees can report activities that took place
    while at the machine.
  • Tournament Class.
  • Tournaments can be based on a fixed duration or
    fixed number of games.
  • Wagers can be deducted from the tournament meter.
  • Buy-ins can be deducted from the credit meter
    prizes can be paid to the credit meter.
  • Tournaments can be based on standard game play
    wagers can be deducted from the credit meter
    win can be paid to the credit meter.

23
S2S Protocol
  • Used to communicate between gaming systems and/or
    non-gaming systems.
  • Extends G2S functionality to other entities.
  • Tickets, wagering accounts, handpays,
    progressives, bonuses, etc.
  • Supplements G2S functionality.
  • End-of-day reporting, handpay disbursements, etc.
  • Goes beyond G2S and the gaming machine.
  • Property configuration, player registration,
    table games, etc.

24
S2S Classes
  • G2S Extension Classes
  • Ticket-In-Ticket-Out.
  • Wagering Accounts.
  • Progressive.
  • Bonus.
  • Handpay.
  • Meters.
  • Events.
  • Player Club Classes
  • Player Rating.
  • Comp.
  • Configuration Classes
  • Property Configuration.
  • Player Registration.
  • Client Registration.
  • Authorization.
  • Information Updates.
  • Table Game Classes
  • Open/Close.
  • Fill/Credit.
  • Marker.

25
S2S New Features
  • Player Offers.
  • Track coupons and other offers made to players.
  • In-Room Controls.
  • Control lights, audio, signage, etc.
  • Additional Property Information.
  • Record partners and revenue sharing agreements.
  • End-of-day Financials.
  • Report audited end-of-day results for centralized
    reporting.

26
PART 3
  • GEMS AND FUTURE CONCEPTS

27
Custom Ticketing
  • Tickets are printed from a template stored on the
    printer
  • In GDS a ticket template may be formatted into
    regions
  • Regions contain the text that may be sent to the
    printer with each print command

Example Template 1
28
Custom Ticketing
  • The resulting ticket being a custom ticket with
    the patrons name on it.
  • The Players name was sent in region 6 and was
    acquired from the players loyalty card

29
Custom Ticketing
  • The advantage
  • Easier to detect suspicious patterns
    (if cards are required)
  • More security
  • Eliminate stolen or copied tickets
  • ID can be used for redeeming offline or
    high value tickets
  • If Mr Schlump cashes the ticket…
    Pay the ticket

30
Custom Ticketing
  • If someone else cashes the ticket ….
  • Maybe you ask some more questions

31
Custom Ticketing
  • The advantage for Operators is enhanced customer
    experience
  • Personalized tickets provide more player
    recognition
  • GDS UTF-16 support can enable printing of the
    special non-ASCII characters (eventually
    including all characters) providing a correct
    representation of the players name in the
    players native language

32
Guest Host
  • A Guest Host is a computer placed on the gaming
    network that has the ability to view all the
    information coming from the gaming floor
  • A guest can be configured to gather selected
    information from the floor
  • Security events door open, game reset,
  • Hot player events
  • Machine data for real time processing

33
Guest Host
Slot Floor
Casino Back of House
Slot Floor System
Guest

34
Guest Host
35
Guest Host
  • Provides the ability to look at the specific data
    you are interested in
  • Fully supported in the G2S protocol
  • Requires EGMs to support multiple hosts
  • Requires more bandwidth than single host support

36
G2S Hot Player Feature
  • G2S provides support for 5 levels of hot players
  • Use a G2S Guest Host to get the information in
    real time

37
Hot Player Guest Host
38
Hot Player Levels
  • A hot player level indicates a rate of play over
    a specified time.
  • These factors are configurable in the protocol.
  • Each level is independently configurable
  • Levels for carded play are independent from
    non-carded play
  • The rate can be based on a specific meter or on a
    combination of factors a formula

39
Expand a Casinos Customer Base
  • Expand an operators customer base through
    cooperative marketing
  • Partner outside the jurisdiction
  • Create patron loyalty through cooperative
    advertising and points transfer
  • The capability exists in S2S to support this
    feature

40
Expand Your Customer Base
  • As customers travel, the idea is to provide them
    a reason to pick your operation
  • Identify new opportunities for your customers
  • Let your partners identify new customers for you

41
Keep expanding the Customer Base
  • Develop partnerships with local businesses

42
The Point of the Points
  • Gain exposure for the casino product in different
    venues
  • Win-Win situation for casino and partners
  • Expand the Casino customer base
  • Enhance casinos image in the community
  • Provide incentive to shop at particular stores
  • Use points as to keep the casino in as many
    decision making processes as possible
  • Keep YOUR casino in peoples minds

43
PANEL DISCUSSION
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