A Game Creation Tool which Supports the Development of Writing Skills: Interface Design Consideratio - PowerPoint PPT Presentation

1 / 25
About This Presentation
Title:

A Game Creation Tool which Supports the Development of Writing Skills: Interface Design Consideratio

Description:

... descriptions, diaries ... The NWN 2 toolset makes it easy to add a variety of items to an ... that the key benefits of game creation are not lost; the ... – PowerPoint PPT presentation

Number of Views:45
Avg rating:3.0/5.0
Slides: 26
Provided by: infor183
Category:

less

Transcript and Presenter's Notes

Title: A Game Creation Tool which Supports the Development of Writing Skills: Interface Design Consideratio


1
A Game Creation Tool which Supports the
Development of Writing Skills Interface Design
Considerations
  • Katy Howland, Judith Good and Ben du Boulay
  • IDEAs Lab, Department of Informatics
  • University of Sussex
  • Brighton, BN1 9QH, UK
  • K.L.HowlandJ.GoodB.du-Boulay_at_sussex.ac.uk

2
Talk overview
  • Background
  • Teacher Consultation
  • External Representations Theory
  • Interface Design Considerations
  • Future Work

3
Background Motivation
  • Concerns about childrens writing skills
  • (Fisher et al., 2002, Goodwyn, 2002)
  • Lack of motivation (Younger et al., 2005),
    particularly between the ages of 11-14 (Goodwyn,
    2002)
  • Apprehension (Mulholland and Robertson, 2001)
  • Potential for game creation to help
  • Can be very motivating
  • Can provide a creative outlet for children who
    have difficulty with traditional writing tasks
  • (Good and Robertson, 2006)

4
(No Transcript)
5
  • Allows young people to create their own
    interactive stories in the form of computer games
  • Provides targeted support for the creative
    process of game design
  • (Robertson and Howells, In press Robertson and
    Nicholson, 2007)
  • Has been used in the classroom as a stimulus for
    creative writing activities -World Builder
    Project

6
Background Game Creation as Writing
  • Creating a good game involves
  • Creating realistic characters
  • Developing interesting interactive plots
  • Writing compelling dialogues, descriptions and
    introductions.
  • (Bateman, 2007, Handler Miller, 2004, Ince, 2007)
  • Being aware of your audience
  • Reflecting on your creation
  • (Good and Robertson, 2006)

7
Background Problem
  • NWN2 toolset makes commercial quality game
    creation possible
  • BUT interface representations encourage a focus
    on other aspects of game creation, e.g. level
    design and combat related aspects of game.
  • Can redesigning the interface encourage
    development of writing skills within game
    creation without changing the fundamental nature
    of the task and losing motivational factors of
    task?

8
Teacher Consultation on Writing Skills
  • Four English teachers were interviewed to test
    the viability of the project and gather their
    opinions on game creation as a potential activity
    for developing writing skills
  • They were asked to identify
  • Any writing skills which could be developed
    through game creation
  • Any alterations to the toolset interface which
    could encourage further skills development

9
Teacher Consultation on Writing Skills
  • All four teachers felt that there was clear
    potential for game creation to support
    development of writing skills. Particularly in
    terms of
  • Motivation
  • Relevance to culture
  • Different level of feedback peers care!
  • Ownership and responsibility

10
Teacher Consultation on Writing Skills
  • Composition Skills
  • Using language and structure to achieve
    particular effects and appeal to the reader
  • Writing for creative, persuasive and
    informational purposes
  • Understanding how meanings are changed when texts
    are presented through different media
  • Audience Awareness
  • Anticipating reader (player) reaction and being
    sensitive to an unknown audience
  • Reflection
  • Planning and drafting
  • Critical analysis of self and others work

11
Teacher Consultation on Writing Skills
  • Is it writing?
  • Yes
  • Maybe depends on the context
  • A stilted form mainly conversation and
    character based
  • More (alphabetical) text please!
  • Introductory screens, descriptions, diaries
  • Creating characters, scenes and objects by
    writing a description rather than selecting a
    model.
  • By writing about it they have to think about
    it!

12
External Representations in Educational Software
  • The Match-Mismatch Hypothesis
  • (Gilmore and Green, 1984)
  • Where a representation highlights a certain type
    of information, tasks using that type of
    information will be easier to perform than those
    requiring other types of information
  • The NWN 2 toolset makes it easy to add a variety
    of items to an area and set up fights, because
    this is the information the interface highlights
  • It is harder to create an interactive branching
    plot because this information isnt explicitly
    represented, so the user has to hold this as a
    mental representation

13
External Representations in Educational Software
  • Cognitive Offloading
  • Trying to hold a mental representation in working
    memory over a period of time can lead to
    cognitive overload, something which learning
    environments need to provide support for(Mayer
    and Moreno, 2003)
  • It will be necessary to support users in building
    complex plots by providing a representation of
    narrative structure to support cognitive
    off-loading.

14
External Representations in Educational Software
  • Easier is Not Always Better
  • When the aim is to help students to learn, having
    an interface which make certain tasks too easy
    can work against this aim (Brna et al., 2001).
  • In the NWN toolsets the user can create a
    character simply by dragging a character model
    title from a list into the 3D area.
  • The task is only made easy by hiding the
    complexity which the user needs to engage with if
    they are to develop skills in creating
    characters.

15
External Representations in Educational Software
  • Experiential and Reflective Cognition
  • Norman distinguishes between experiential and
    reflective cognition (Norman, 1993)
  • Reflective cognition requires the ability to
    store temporary results and use those results in
    further thought processes.
  • External representations can facilitate
    reflective cognition by allowing more complex
    chains of reasoning to be built up.

16
External Representations in Educational Software
  • Interfaces can Support Thoughtless Action
  • Being able to drag in a generic character to the
    game world turns a task which should require
    considerable reflection into a purely
    experiential task.
  • Svendsen (1991) concluded that whilst direct
    manipulation interfaces can be very user-friendly
    they can actually hinder problem solving if they
    are supportive of thoughtless action.
  • Distinction between selection, which is quick and
    easy and can be done without deep thought, and
    composition, which requires considerable thought
    and effort.

17
Interface Design Considerations
  • Concentrating Reflective Thought on the Right
    Activities.
  • Limited amount of deep reflective thought
    available it should be directed to tasks which
    are pertinent to the educational aims of the
    software
  • Saving the game shouldnt be a reflective task
  • A complex scripting language is an undesirable
    way of creating in-game events (unless the aim is
    to teach coding skills)
  • (Howland et al., 2007)

18
Interface Design Considerations
  • Concentrating Reflective Thought on the Right
    Activities.
  • Where the aim is to develop specific writing
    skills the interface should encourage deep
    reflective thought when it involves the practice
    and development of those skills (which are
    naturally composition rather than selection-based
    tasks)
  • Other aspects of game creation should be carried
    out easily through selection to avoid distraction
    and unnecessary cognitive effort.

19
Interface Design Considerations
  • The Importance of Text
  • Initial teacher consultation suggested that
    writing in text should play a greater part in the
    game creation process
  • Writing skills are not limited to text-based
    composition, but being able to express ideas
    through text is an important skill
  • Writing through text is a very reflective
    process, which involves formulating thoughts
    fully, so it is a good candidate for interaction
    which encourages reflective cognition

20
Interface Design Considerations
  • The Importance of Text
  • It is crucial however, that the key benefits of
    game creation are not lost the motivating nature
    of the activity, and the opportunity it provides
    for children with poor literacy skills to express
    themselves creatively and engage in creating
    complex narratives
  • Demonstrate parallel relationship between text
    and audio and visual representations of writing
    components. Potential to bring out a key skill -
    understanding how meanings are changed when texts
    are adapted to different media

21
Interface Design Considerations
  • Granularity of activity
  • Users will need to undertake some detailed,
    low-level work, such as creating a character,
    scene or story event from scratch.
  • Reflective cognition requires the ability to
    store temporary results and use those results in
    further thought processes.
  • So, to allow practice of higher level skills such
    as plot structuring it should be possible to
    re-use already created story aspects as narrative
    building blocks.

22
Future Work
  • Next Steps
  • Learner-Centred Design process underway will
    culminate in creating and testing of low fidelity
    prototype
  • Recently undertaken design work with target users

23
(No Transcript)
24
Future Work
  • Tool created will function as a complementary
    add-on to Adventure Author, and will be evaluated
    in a school-based study with a view to
    discovering
  • whether game creation activities can support the
    development of 11-14 year old pupils writing
    skills
  • how interface representations of a game under
    creation affect the skills which can be developed
    whilst creating games
  • whether game creation can be geared towards
    specific skills development without losing the
    motivational affordances of the task

25
Questions
Write a Comment
User Comments (0)
About PowerShow.com