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Agile Systems Development

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Title: Agile Systems Development


1
Agile Systems Development
  • Neil McBride

2
Agenda Whats the problem? Whats the metaphor?
Building Construction versus Jazz
Improvisation Agile Methods Examples Agile
Manifesto XP as an example of agile method Four
Values Basic Principles Planning
games, pair programming and metaphor. Critique
3
The Problem Failure of software project is
endemic. Schedules slip, Projects are
cancelled, Business needs never met, Changes
made faster than system can be developed,
Testing is inadequate, Quality not managed,
Staff turnover, Systems become too large to
manage.
4
Computer systems cannot cope with
change. Difficult to change, Cannot adapt to
organisational change, Require certainty. But
organisations and businesses problems
change New customers, Transactions
changes, New products, Demands of
Internet-based systems
5
How do we deal with change? Large scale project
management approaches try to Reduce
change Increase certainty Eliminate risk by
planning, documentation and contracts. We do
what it says on the contract We freeze
requirements and we formalise such freezing
though stage meetings. Changes become
rewrites. Our metaphor is the construction
industry and our project management practices are
drawn from the industry. What if the metaphor is
wrong?
6
The Construction Analogy Assumption sequential
development process, predictable and stable
environment, goals of achieving efficiency and
reducing uncertainty Structure IS stable
artifacts? Requirements fixed in concrete IS
as social artifacts Process Linear? Formal join
points? SSADM-like? Roles Cultural ghettos,
divergent, conflict and formalisation. Blinkered
view.
7
Film Production Script based on literary
sources Revision during production Interpretati
on by different creative artists Pre-production,
Filming, Post-Production
8
Structure More pliable product Builds on body of
work But little active role of users. Process Dyn
amic development Greater scene of teamwork,
changing roles, continuous involvement of many
creative staff. Roles Variety of
roles. Wide-skill set. Some role changing.
9
Jazz Improvisation Use of minimalist musical
structures including harmonies, melodies and
rhythm. Small team elaborating on simple
structures in complex ways Musicians operate with
a set of social norms, with changing roles and
intense interaction. Minimalist
Structures Constrain the turbulence of the jazz
process by specifying particular ways of
inventing and co-ordinating musical ideas
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Structure Dynamic systems, subject to change in
response to organisational change Minimal
componentised structures Patterns Process Variati
on with socially determined process
structured Iterative development and continuous
delivery Theme development Role Role
rotation. Importance of mentors Continuous
communication and listening.
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Agile Software Development Approaches Ancestry
in Rapid Application Development Held up as
antithesis of traditional software
development. Focus on Early delivery priority
business requirements. Dealing with partial
knowledge Reduced documentation Small groups
of programmers Iteration Continuous testing
Integral customer involvement
14
The Agile Alliance Snowbird 2001 Meeting of
representatives of agile methods Purpose to get
all the leaders of lightweight methods into one
room Define a developer community freed from
the baggage of Dilbertesque corporations.
Respond to the failure of the standard
"fixed" process mindset that so frequently
plagues our industry. The Agile movement is
not anti-methodology, in fact, many of us want to
restore credibility to the word methodology. We
want to restore a balance. We embrace modeling,
but not in order to file some diagram in a dusty
corporate repository. We embrace documentation,
but not hundreds of pages of never-maintained and
rarely-used tomes. We plan, but recognize the
limits of planning in a turbulent environment.
15
Agile Methods Adaptive Software
Development Feature Driven development Crystal
Clear Method Dynamic Systems Development
Method Rapid Application Development (James
Martin) Scrum Pragmatic Programming Extreme
Programming
16
Agile Alliance Values Individuals and
interactions over processes and tools Working
software over comprehensive documentation
Customer collaboration over contract
negotiation Responding to change over following
a plan
17
Principle 1 Our highest priority is to satisfy
the customerthrough early and continuous
deliveryof valuable software. Software as the
business output. Continuous delivery provide
regular feedback. Enables customer evaluation
18
Principle 2 Welcome changing requirements, even
late in development. Agile processes harness
change for the customer's competitive advantage.
Promoting software evolvability But still
avoiding radical changes at the end of the
development project.
19
Principle 3 Deliver working software frequently,
from a couple of weeks to a couple of months,
with a preference to the shorter timescale.
Rapid feedback. Daily build Requirements can
be tested and altered quickly. Key importance of
iterative and incremental development From fixed
pricing to adaptive pricing? Defining releases to
match business deadlines and user ability to
absorb changes.
20
Principle 4 Business people and developers must
work together daily throughout the project.
Role of developers changing towards business
orientation. Development managers with both
business and technical understanding and still
writing code
21
Principle 5 Build projects around motivated
individuals. Give them the environment and
support they need, and trust them to get the job
done. Agile approaches put emphasis on people
factors sociability, talent, skill
communication. Personnel attributes and human
relation activities provide by far the largest
source of opportunity for improving software
productivity Barry Boehm XP very demanding of
people skills. Were not all Kent Becks or Ward
Cunninghams! Need for extraordinary skills,
strong tacit knowledge and discipline
22
Principle 6 The most efficient and effective
method of conveying information to and within a
development team is face-to-face conversation.
Stand-up meetings. Informal communication Tacit
knowledge transfer Role of written
communication. Problem of unrecognised shortfalls
of tacit knowledge
23
Principle 7 Working software is the primary
measure of progress. Early delivery Measuremen
t. .. Not lines of code Measurements of what?
Functions? Passed tests?
24
Principle 8 Agile processes promote sustainable
development. The sponsors, developers, and users
should be able to maintain a constant pace
indefinitely. Workaholism. Ineffectiveness of
work-all-hours mentality. Creativity needs
recreation Sustained overtime is a bad sign
25
Principle 9 Continuous attention to technical
excellence and good design enhances agility.
Refactoring and personal quality
requirements Expertise and attitude of the
programmer
26
Principle 10 Simplicity--the art of maximizing
the amount of work not done--is essential.
Avoiding bells and whistle. Simple solutions
are easy to understand Who decides what is simple?
27
Principle 11 The best architectures,
requirements, and designs emerge from
self-organizing teams. Self-governing
teams Emergent behaviour The jelled
team Complexity Theory and Post-modernism
28
Principle 12 At regular intervals, the team
reflects on how to become more effective, then
tunes and adjusts its behavior accordingly.
Value of organisational learning. Time cost
of review
29
eXtreme Programming Now lets see the Agile
Manifesto Principles in Action. Comes from a
group of American programmers Kent Beck Ward
Cunningham Ron Jefferies. Assumes an
object-oriented approach. Closely connected with
the patterns movement.
30
Extreme Programming Little documentation.
Source code is only documentation No software
specification No separate design and testing
phase Design for change prohibited No formal
reviews or inspections
31
Extreme Programming A view of what development
is. Four values. Some basic principles. Twelve
practices. An approach to development .. The
development episode.
32
Whats important in software development
management? Cost Time Quality Scope Whats
important in the process? Coding! Testing Listeni
ng Designing.
33
Extreme Programming Four Values Communication
Making communication essential.
Face-to-face. Environment. Pair
programming. Simplicity What is the
simplest thing that can possibly work?
Removing complexity (by refactoring)
Challenging complexity (by
continuous integration, pair
programming) Feedback Coaching.
Testing. Starting with test case. Daily
integration. Quick releases. Courage.
Make a decision. Team support. Ready to
start again.
34
Extreme Programming. Fundamental
principles. Rapid Feedback. Learn immediately.
Stimulus/response. Days not weeks/ months. Assume
simplicity. Sort todays problems today. No belts
and braces. Using tests. No design for
reuse. Incremental Change. Series of small
changes. Evolve solutions. Plan, design, team,
change a little at a time. XP adopted a little at
a time. Embrace Change. No frozen specs.
Quality work. How. Constant review (pair
programming) refactoring. Removing redundancy.
Pride in craftsmanship. Art.. Others (see for
yourself) Teaching learning, Small initial
investment, play to win (not (not to
loose)), Concrete experiments (leave no abstract
decisions untested), open, honest communication,
Work with people instincts, accepted
responsibility, local adaptation, travel light,
honest measurement.
35
Extreme Programming Basic Practices The
Planning Game - Developers and customers scope
and plan using story cards Small releases -
Release as small as sensibly possible. Metaphor
Identify overarching metaphor e.g. contracts and
contract management, tracking robot. Simple
design Design as simple as possible at any given
moment. Only leave whatever is really needed.
Eliminate complexity Testing Write the test
first. These must run flawlessly for development
to continue. Refactoring restructuring system
without changing its behaviour. Pair Programming
All production code is written with two
programmers at one machine.
36
Extreme Programming Basic Practices Collective
Ownership Anyone can change code anywhere in
the system at anytime. Opposite of Software
Configuration Management. Works if theres
continuous integration, simple writing, complete
visibility. Continuous integration. Integrate and
build system many times a day, every time a task
is complete. 40-hour week. Never two weeks in a
row overtime. On-site customer real live
customer (not line manager) sitting with team
all the time. More value out of system with more
business contribution. Coding standards
programmers write all the code in accordance with
rule emphasizing communication though the code.
37
Extreme Programming Roles Programmer adds
actual value, at heart of development Customer
importance of customer engagement Tester helps
customer write functional tests Coach
responsible for process as a whole XP expert.
Provides toys and food. Tracker conscience of
XP team. Is the feedback loop being
closed? Consultant wizard supplies deep
technical knowledge. Big Boss Champion of
development team.
38
The Planning Game Business writes
stories. Estimate time for each story. Break
down stories if necessarily. Clarify with
customer. Sort stories and decide whats in the
first iteration. Sort on value and risk. Turn
stories into tasks.
39
Programmer Accepts tasks and estimates. Finds a
partner. Writes test cases (which will all fail
at the start because theres nothing there). Gets
all tests working. Get something, probably with
many small classes, up and running as fast as
possible. Go like the clappers Minimalist
design.
40
Critique Origins OO, Patterns movement, key
group of gurus Refactoring programmer
psychology. Programmer versus manager. Business /
IT gap approach to crossing it? Scalability
Debate. Size does matter. Reaction to outsourcing
and big thump delivery of outsourcing. Philosoph
y Chaos and Complexity, Emergence,
Post-modernist, Eastern Philosophy. Culture .
Biggest barrier to XP is culture
Beck. Precedence of code as the lingua franca. A
programming high priesthood?
41
Bibliography and Sources Beck, K. (1999)
Embracing change with extreme programming. IEEE
Computer, October 1999, 70-77. Beck, K. (2000)
Extreme Programming Explained. Addison
Wesley Agile Methods List (CERN) Agile Software
Development Ecosystems Build better
software Agile Alliance Questioning Extreme
Programming Agile Software Development in Theory
and Practice (MSc Thesis, Finland) Martin Fowler
articles on XP and Agile Methods Boehm, B and
Basili, V. Gaining Intellectual Control Over
Software Development
42
Bibliography and Sources Jim Highsmith Links
and resources Xtreme programming.com (Ron
Jefferies) Extreme Programming Roadmap (Ward
Cunningham) Scrum Crystal Clear Extreme
Programming Case Study - Teaching Extreme
Programming in a university DaimlerChrysler C3
Case Study On the Productivity of Agile Software
Practices An Industrial Case study Hi-Tech
Workplace no better than factories (BBC
News) Avison, D and Wilson, D. (2001) A viewpoint
on software engineering and information systems
what we can learn from the construction industry.
Information and Software Technology 43, 795 -
799. Kamoche,K and Pina e Cunha, M. (2001)
Minimal Structures From Jazz Improvisation to
Product Innovation. Organisational Studies 22(5)
733 - 764.
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