Three Musketeers PowerPoint PPT Presentation

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Title: Three Musketeers


1
Three Musketeers
GDC 2004
2
Rules for Three Musketeers
  • Players take turns moving one of their pieces.
    No diagonal moves.
  • Musketeers move by capturing a nearby enemy.
  • Cardinals men move to a nearby empty space.
  • Cardinal wins if the Musketeers are in the same
    row or column.
  • Musketeers win if they cannot move.

Starting Board
3
Observations?
4
Discussion Questions
  • Whats a good strategy for the Musketeers? For
    the Cardinal?

5
Discussion Questions
  • What interesting rule variants or modifications
    can we come up with?

6
Aesthetic Breakdown
  • What are the aesthetics of Three Musketeers?
  • Can we come up with aesthetic models?

7
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?

8
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?

9
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?

10
Discussion Questions
  • 1. What is the maximum number of choices the
    musketeer player can have on his turn?
  • 2. How many first moves are there?
  • 3. How many last moves are there?

11
Discussion Questions
  • What does this graph look like?

Choices
Time
12
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown

13
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.

14
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.
  • Adapt the rules to accommodate 4 players.

15
Exercise
  • While remaining faithful to the aesthetic
    qualities we identified in the breakdown
  • Adapt the rules to accommodate 3 players.
  • Adapt the rules to accommodate 4 players.
  • Can you come up with a single rules set that
    accommodates 2-4 players?

16
  • Return to this room tomorrow morning to continue
    this exercise.
  • If you want to work on the exercise tonight, feel
    free to take supplies with you. But PLEASE
    return them. We need them!

17
Elective Classrooms
  • C1 Creativity Exercises
  • C3 Putting the Cart before the Horse
  • C4 Real-Time Tuning

18
Welcome Back!
  • If you werent here yesterday, please come to the
    front of room C1 and check in.
  • Everyone else
  • Go to your Three Musketeers classroom.
  • Continue working on your Three Musketeers
    changes.
  • Try to have something playable by the 11AM coffee
    break.

19
Time for Coffee!
  • Take a break, then come back and playtest your
    designs.
  • If time permits, give your design to another
    group to try.

20
Discussion
  • Lets compare solutions. What different
    approaches did we take?

21
Discussion Questions
  • How many possible board positions does your game
    have?
  • How does it compare to the original game?

22
Discussion Questions
  • Consider the problem of adding multiplayer
    capability to a single-player digital game.
  • How is this exercise similar?
  • How is it different?
  • What about converting a multiplayer game into a
    massively multiplayer game?

23
Any Final Observations?
24
Please Come to C1 for the intro to Exercise III.
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