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Chapter 7 Theoretical Foundations of Multimedia

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Lester's (1995) Design Concepts. Designing for Interactivity ... Simpler, Less-Cluttered Design is More Effective. Poor use of. Margins and. White Space ... – PowerPoint PPT presentation

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Title: Chapter 7 Theoretical Foundations of Multimedia


1
Chapter 7 Theoretical Foundations of Multimedia
Part 2
  • Dr. Robert S. Tannenbaum
  • Director, Academic Computing Services
  • University of Kentucky
  • rst_at_pop.uky.edu

2
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Historical accident has kept programmers in
control of a field in which most of them have no
aptitude the artistic integration of the
mechanisms they work with. It is nice that
engineers and programmers and software executives
have found a new form of creativity in which to
find a sense of personal fulfillment. It is just
unfortunate that they have to inflict the results
on users. (Nelson, 1990)
3
Design Rules for Graphic and Screen Design
Theoretical Foundations of Multimedia Chapter
7
  • Practice restraint (especially good advice for
    designers in the memory-intensive and
    bandwidth-hungry world of multimedia)
  • Concentrate on proportion
  • Achieve a balance between consistency and
    contrast
  • Always pay attention to detail (Parker,
    1993)

4
Design Rules for Graphic and Screen Design
Theoretical Foundations of Multimedia Chapter
7
Lesters (1995) Design Concepts
  • Contrast
  • Balance
  • Rhythm
  • Unity
  • These and other suggestions are merely that
    suggestions. They retain a suggestion status
    because the talented designer knows that he or
    she can break the rules and still achieve
    effective or perhaps even superior designs. The
    key is mastering all the elements before one
    begins taking license with them.

5
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
The more time spent on planning, the better.
A storyboard is an excellent planning tool.
6
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Keep Screen Content Simple and Clear
7
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Keep Screen Content Simple and Clear
8
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Simpler, Less-Cluttered Design is More Effective
Poor use of Margins and White Space
9
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Simpler, Less-Cluttered Design is More Effective
Good use of Margins and White Space
10
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Simpler, Less-Cluttered Design is More Effective
Disorganized Textual Material
11
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Simpler, Less-Cluttered Design is More Effective
Organize Textual Material Left-to-right, Top-
to bottom
12
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Employ Consistent Layouts for
Related Materials
Dont Change Formats in the Midst of a Concept
13
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Use Uncluttered Images
The police car in the top image has no
relevance in a presentation on playgrounds.
14
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
An image should not distract from the
main Message on the screen
Obtrusive images
Unobtrusive images
15
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Use Effective Cropping and Image Placement
Most trees and part of the building
cropped, emphasizing the student
Uncropped image
16
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Edit Text for Clarity
Too cryptic
Clear and understandable
17
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Distracting
Clear
Limit the Number of Fonts and Type Sizes
18
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Use Simple, Clear Fonts
Distracting
Clear
19
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Avoid Hyphenation and Underlines
Underlined and hyphenated
Clear
20
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Avoid Excessive and Improper Use of Color
  • Limit colors to three or fewer
  • Use a plain, contrasting background
  • Use bright colors for foreground
  • Use pale colors for background
  • Be sure colors will appear correctly on the
    users screen
  • Avoid clashing colors

21
Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
7
Use Dark Type on a Light Background
Easier to read
Harder to read
22
Chapter 7 Theoretical Foundations of Multimedia
  • Dr. Robert S. Tannenbaum
  • Director, Academic Computing Services
  • University of Kentucky
  • rst_at_pop.uky.edu
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