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CS2948 Design Realization 2

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Is intended to form part of the Berkeley Institute of Design's core curriculum. The BID curriculum focuses on design of smart environments. ... – PowerPoint PPT presentation

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Title: CS2948 Design Realization 2


1
CS294-8 Design Realization 2
  • John Canny
  • Fall 2003

2
Course Information
  • Instructor John Canny, jfc_at_cs.berkeley.edu529
    Soda Hall (and 354 HMMB)642-9955, (F) 643-1534
  • Office hours this week Thursday 2-4pm.
  • Lectures 1230-2pm Tu-Th here.

3
Design Realization
  • Is about the creation of smart and often
    networked artifacts.
  • Is intended to form part of the Berkeley
    Institute of Designs core curriculum.
  • The BID curriculum focuses on design of smart
    environments. This course covers realization of
    the elements of a smart environment.

4
Preparation
  • One of
  • Design Realization 1 (Back and Harrison)
  • ME 110 Intro. to product development
  • CS160 User interface design, prototyping eval.
  • Any 100-series architecture class

5
Course Coverage
  • 3D design
  • Animation
  • 3D physical prototyping
  • Basic electronics
  • Real-time programming
  • Mechanics
  • Optics
  • Other suggestions?

6
In detail
  • Part 1 Images and Volumes
  • Geometry and transformations
  • Designing shapes (Maya)
  • Historical Influences
  • Improvisation in shape
  • Part 2 Animation
  • Trajectory interpolation
  • Physics of movement
  • Improvisation in movement
  • Part 3 Making shapes
  • Materials and processes
  • 2D 3D Prototyping
  • CNC machining
  • Assembly
  • Part 4. Electronics
  • Digital Components and design principles
  • Analogue/digital boundary
  • PC board design and fab

7
In detail
  • Part 5 Real-time programming
  • Processes and threads
  • Shared data
  • Communication and networking
  • improvisation in an interactive device
  • Part 6 Mechanics
  • Material properties
  • Components
  • Building systems
  • improvisation in physical agents
  • Part 7 Optics
  • Physics of light
  • components
  • materials
  • opto-electronic boundary

8
Course goals
  • Fluency in these media
  • Knowledge of what is possible vs. practical
  • Knowledge of what is hard vs. easy
  • Ability to do easy things
  • Leveraging others work to do some hard things
  • Learning skills to improve mastery of a medium
  • Knowledge of what, where and who to go to to
    exceed your own limits

9
Secondary goals
  • Skills at working in interdisciplinary teams
  • Ability to fill-in gaps and work across
    disciplinary boundaries
  • How to learn from a collaborative team
  • Peer critique and problem-solving
  • Construction of a shared knowledge repository
  • Development of cross-medium design sense

10
Class pragmatics
  • The work for the class will comprise
  • Small exercises in each of the media
  • Contributions to the class repository
  • Reviews of readings will be posted online
  • Numerical ratings of papers will be required
  • New books, papers, links or other resources are
    expected
  • A larger (semester-long) project in one medium
  • Participation in class and critiques
  • You will hear soon about the class swiki

11
Class pragmatics
  • Assignments and project work will generally be
    done on one of the public computers in the BID
    space.
  • Send email to jfc_at_cs.berkeley.edu if you dont
    have an EECS account.

12
Why so much breadth?
  • All of these topics are central to design of
    information-rich environments.
  • Lack of fluency creates blind spots or phobia
    of tackling the real problem.
  • Disciplinary boundaries are in flux the ones we
    have now may shift in a few years.

13
Silos vs. Networks
  • Researchers of knowledge work have remarked on
    the trend away from the silo model to
    network-like organizations.

Each silo contains a specialtydesign,
production, QA,
Network much strongerconnectivity
14
Closed vs. Open Corporations
  • The closed (vertically-integrated) corporation is
    virtually extinct. Today, everybody outsources.
  • Its much harder to be competitive without product
    differentiation, so there are relatively few
    basic component developers (Intel, Siemens, 3M,)
  • Most companies today are integrators, and profits
    are moving from products to solutions.

15
  • Discussion

16
Components vs. Systems
  • The components available for design are much more
    complex than in the past
  • Gates ? ALUs ? CPUs ? Servers
  • Motors ? Servos ? Motion stages ? Robots
  • Fabrication tools are similarly much advanced
  • Hand tools ? CNC machining ? 3D printing
  • Point-to-point wiring ? PC boards ? ExpressPCB
  • Selective breeding ? gene splicing ? Custom DNA
    (_at_ 30 per base in 1999 !!)
  • Other examples?

17
Components vs. Systems
  • Components come with usage aids behavior models
    and use patterns, that drastically simplify their
    use.
  • Even specialists rely on high-level components
  • Their use does not require top-to-bottom
    understanding, which levels the playing field
  • Knowledge is more localized, tacit and
    experienced
  • Analysis is often left to the simulator.

18
Designing from components
  • So designing systems is much easier than it used
    to be.
  • The hypothesis of this course is that there is a
    common set of design/learning skills across media
    for smart artifacts.
  • We will create a shared set of knowledge
    resources for design
  • Components, Suppliers, CAD tools, Fabricators,

19
Outsourcing
  • Things that can be outsourced today at moderate
    cost
  • Mechanical designs
  • Composites and cellular materials
  • Arbitrary 3D shapes
  • Printed-circuit boards
  • Optics large lenses and diffusers, holograms, EL
    displays, (soon) e-paper
  • Made-to-order materials polymers and
    nano-particle blends

20
  • Break

21
Design studio model
  • Your design knowledge has to be constructed by
    you.
  • Cooperation and critique with other students is
    the best way to build this knowledge.
  • You need to understand what you can do, and what
    you cant.
  • We will borrow other techniques from design
    improvisation exercises, case studies and design
    patterns.

22
Why is this a Berkeley class?Or where is the
rigor?
  • Rigor has different forms, and where possible we
    will include theoretical material.
  • Theory includes optional readings on
  • The mathematics or physics or engineering details
    of a design medium
  • Historical and critical essays on the medium
  • And

23
Why is this a Berkeley class?Or where is the
rigor?
  • The core knowledge of the course is
    meta-knowledge about how to acquire design
    expertise in a new medium.
  • Hence the frequent references to knowledge work
    and studies of it. We will include some readings
    on interdisciplinary and design work.

24
Meta-process
  • List the important qualities of the medium
  • Explore the design dimensions of the medium
    (improvisation)
  • Focus on one quality at a time
  • Test the limits of the medium
  • Learn good solutions via case studies and design
    patterns

25
Meta-process
  • Acquire resources for design in the medium
  • Reference books
  • CAD tools and models
  • Network of fabricators
  • Create and maintain a design repository with the
    above information, plus your own cases and
    patterns

26
Ittens Design and Form
  • The first course in the pre-war Bauhaus school of
    design.
  • Students experienced design in several media
    (glass, clay, stone, wood etc.), and later
    specialized.
  • There were complementary courses in theory
    color, materials, representation,

27
Ittens Design and Form
  • Note his attention to qualities of forms, most
    often expressed as contrasts
  • Large-small, high-low, transparent-opaque etc.
  • These are the expressive dimensions of the medium
    functional aspects will be important too.
  • Are there other dimensions?

28
McCulloughs Abstracting Craft
  • Variations on a theme (figure 6.9, New England
    Steeples).
  • Several other examples appear in figures 8.1-8.6
  • Covers classical and new affordances of new media
    (e.g. generative aspects).

29
Improvisations in motion
  • John Maedas Java applets www.maedostudio.com

30
For next time
  • Carefully read Itten and McCullough.
  • Write a short summary of each in electronic form
    ready to Swiki it soon.
  • Email me if you dont have an EECS account.
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