Esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023

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Esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023

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The esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023. Media rights (subscription and online advertisement), tickets and merchandise, sponsorship and direct advertisement, and publisher fees are the major streams that contribute to the overall revenue generation of the esports market. The increasing popularity of video games and growing awareness about esports are the major factors driving the esports market. – PowerPoint PPT presentation

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Title: Esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023


1
Esports Market by Revenue Streams (Media Rights
(Subscription Online Advertisement), Tickets
and Merchandise, Sponsorship Direct
Advertisement, and Publisher Fees), and Geography
(North America, Europe, APAC, and RoW) - Global
Forecast to 2023
www.MarketsandMarkets.com
2
According to the new market research
report Esports Market by Revenue Streams (Media
Rights (Subscription Online Advertisement),
Tickets and Merchandise, Sponsorship Direct
Advertisement, and Publisher Fees), and Geography
(North America, Europe, APAC, and RoW) - Global
Forecast to 2023 The esports market is expected
to be worth USD 926.3 million in 2018 and is
expected to reach USD 2,174.8 million by 2023, at
a CAGR of 18.61 between 2018 and 2023. Media
rights (subscription and online advertisement),
tickets and merchandise, sponsorship and direct
advertisement, and publisher fees are the major
streams that contribute to the overall revenue
generation of the esports market. The increasing
popularity of video games and growing awareness
about esports are the major factors driving the
esports market. PDF Brochure
https//www.marketsandmarkets.com/pdfdownload.asp
?id123759465

3
Sponsorships and direct advertisements to account
for largest share of esports market revenue by
2018 Sponsorships and direct advertisements have
a large contribution to the overall esports
market revenue. In the recent years, sponsorship
has witnessed a vast increase, bringing a whole
new dimension to the concept of professional
gaming. Sponsorships and direct advertisements
offer various opportunities to the brand owners
to directly reach to the game fans in an event.
Booths, video displays, posters, freebies,
interactive advertising, and many other creative
methods facilitate this reach to the
brands.Further, the gamers form a highly
dedicated audience, with a strong sense of brand
loyalty they tend to be loyal to their preferred
products and brands. If brands succeed in
attracting esports audience, they would
successfully gain some long-term customers.
4
The increasing number of offline esports
tournaments is providing opportunities for
sponsors and advertisers to create brand
awareness and loyalty among its customers. The
increasing number of offline esports tournaments
is providing opportunities for sponsors and
advertisers to create brand awareness and loyalty
among its customers. Asia Pacific currently
leads esports market in terms of market
value APAC is the largest market for esports
owing to the presence of key game publishers and
event organizers, such as Tencent, Alisporst, and
Nintendo. Further, the increasing investments
from sponsors and advertisers are fueling the
demand for esports in this region. The growth of
this industry can be attributed to the increasing
number of esports competitions in the region.
Asia has always been an attractive market for the
gaming industry, especially owing to the ease of
entry, compared to other markets. Moreover, a
number of esports spectators, sponsors, and
brands from the western countries are
increasingly investing in the market in this
region.
5
Browse gtgt 60 market data
tables 32 figures
132 Pages and in-depth TOC on Esports
Market- Global Forecast to 2023 Early buyers
will receive 10 customization on this
report. This is a Premium Report Priced at
Single user US 5650 Corporate User
US8150 This study answers several questions for
the stakeholders, primarily which market segments
to focus on in the next two to five years to
prioritize efforts and investments.
6
Key players - The Film Thickness Measurement
Market is dominated by
  • Modern Times Group (Sweden)
  • Activision Blizzard (US)
  • FACEIT (UK)
  • Total Entertainment Network (US)
  • Gfinity (UK)
  • Turner Broadcasting System (US)
  • CJ Corporation (South Korea)
  • Valve Corporation (US)
  • Tencent (China)
  • Electronic Arts (EA) (US).

Buy Now - https//www.marketsandmarkets.com/Ma
rket-Reports/esports-market-123759465.html
7
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INC.630 Dundee Road Suite 430 Northbrook, IL
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