Title: China Online Gaming Market and Users Forecast
1(No Transcript)
2China Online Gaming Market Users (Mobile, PC
Online Client Games, Web) Forecast
- China Online Gaming Market Users (Mobile, PC
Online Client Games, Web) Forecast published by
Renub Research provides a complete analysis of
the fastgrowing online gaming industry in China.
This 69 page report with 40 Figures and 2 Tables
analyses the Online Gaming Market by Segment and
by Company Revenue, along with the Driving
Factors and Challenges. This report has been
studied from 9 viewpoints. -
-
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- China Online Gaming Market Forecast
- China Online Gaming Users Forecast
- China Online Gaming Market Forecast
- China Online Gaming Users Share Forecast
- China Online Gaming Company Share Forecast
- China Online Gamers Behavioural Analysis (Mobile
Gaming PC Gaming) - China Online Gaming Regulatory Status
- China Online Players Analysis (Tencent, NetEase,
Kingsoft, Changyou, Shanda) - China Online Gaming Market Growth Drivers
Challenges Analysis
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China Online Gaming Companies Revenue
Forecast Tencent NetEase Kingsoft
Changyou Shanda Data Sources This report
is built using data and information sourced from
proprietary databases, primary and secondary
research and inhouse analysis by Renub Research
team of industry experts.
5Continue (www.renub.com)
Primary sources include industry surveys and
telephone interviews with industry
experts. Secondary sources information and
data has been collected from various printable
and nonprintable sources like search engines,
News websites, Government Websites, Trade
Journals, White papers, Government Agencies,
Magazines, Newspapers, Trade associations, Books,
Industry Portals, Industry Associations and
access to more than 500 paid databases.
6Continue (www.renub.com)
- 1. Executive Summary2. China Online Gaming
Market (2011 2020)3. China Online Gaming
Market Share Analysis (2011 2020)3.1 China
Online Gaming Market Share (2011 2020)3.2
China Online Gaming Users Share (2010 2020)3.3
China Online Gaming Company Sales Share (2011
2020)
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- 4. China Online Game Market by Category (2011
2020) - 4.1 Mobile Online Games Market (2011 2020)4.2
PC Online / Client Games Market (2011 2020)4.3
Web Games Market (2011 2020)5. China Online
Gaming Users Analysis - 5.1 China Online Gaming Users Forecast5.2
China Mobile Online Games Users Forecast5.3
China PC Online Clients Games Users Forecast
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- 6. Game Players Behavioral Features and
Preferences - 6.1 Mobile Game Players Behavioral Features and
Preferences6.1.1 Game Playing Years of Mobile
Game Users6.1.2 Game Playing Duration of Mobile
Game Users6.1.3 Payment for Mobile Games6.1.4
Main Products of Mobile Games6.1.5 Mobile Game
Information Access and Download Channels - 6.2 PC Client Game Players Behavioral Features
and Preferences - 6.2.1 Game Playing Years of PC Online Game
Users6.2.2 Game Playing Duration of PC Online
Game Users6.2.3 Payment for PC Online
Games6.2.4 Main Products of PC Online
Games6.2.5 PC Online Game Information Access and
Download Channels
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- 7. Regulatory Status on China Online Gaming
Industry - 7.1 Dual Approval Regime Remains Unchanged7.2
Online Publishing Service License7.3 No Foreign
Investment7.4 Prior Approval for Foreign Online
Games8. Government Initiatives to Promote China
Online Gaming Industry - 8.1 Development of Broadband Infrastructure and
Broadband Connections8.2 Ban on Foreign Online
Games8.3 Overseas Expansion of Online Games
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- 9. China Online Games Company Sales Analysis
(2011 2020) - 9.1 Tencent Online Games Sales (2011 2020)9.2
NetEase Online Games Sales (2011 2020)9.3
Kingsoft Online Games Sales (2011 2020)9.4
Changyou Online Games Sales (2011 2020)9.5
Shanda Online Games Sales (2011 2020)10.
Growth Drivers of China Online Gaming Industry - 10.1 Increasing Consumers Propensity to Play
Online Games10.2 Increase in Mobile Games
Penetration11. Challenges in China Online
Gaming Industry - 11.1 High Piracy Rate
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- List of Figures
- Figure 21 China Online Gaming Market
(Million US), 20112015Figure 22 China
Forecast for Online Gaming Market (Million US),
20162020Figure 31 China Online Gaming
Market Share (Percent), 20112015Figure
32 China Forecast for Online Gaming Market
Share (Percent), 20162020Figure 33 China
Online Gaming Users Share (Percent),
20102015Figure 34 China Forecast for Online
Gaming Users Share (Percent), 20162020Figure
35 China Online Gaming Company Sales Share
(Percent), 20112015
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- Figure 36 China Forecast for Online
Gaming Company Sales Share (Percent),
20162020Figure 41 China Mobile Online
Games Market (Million US), 20112015Figure
42 China Forecast for Mobile Online Games
Market (Million US), 20162020Figure 43 China
PC Online (Client Games) Market (Million US),
20112015Figure 44 China Forecast for PC
Online (Client Games) Market (Million US),
20162020Figure 45 China Web Games Market
(Million US), 20112015Figure 46 China
Forecast for Web Games Market (Million US),
20162020
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- Figure 51 China Online Gaming Users
(Million), 20102015Figure 52 China Forecast
for Online Gaming Users (Million),
20162020Figure 53 China Mobile Online Games
Users (Million), 20102015Figure 54 China
Forecast for Mobile Online Games Users (Million),
20162020Figure 55 China PC Online Clients
Games Users (Million), 20102015Figure
56 China Forecast for PC Online Clients
Games Users (Million), 20162020 - Figure 61 China Game Playing Years of
Mobile Game Users (Percent), 2014Figure
62 China Average Mobile Online Game Playing
Duration Everyday (Percent), 2014Figure
63 China Payment for Mobile Games (Percent),
2014
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- Figure 64 China Access channels for
Mobile Games Information (Percent), 2014Figure
65 China Download Channels for Mobile Games
(Percent), 2014Figure 66 China Game Playing
Years of PC Online Game Users (Percent),
2014Figure 67 China Average PC Online Game
Playing Duration Everyday (Percent), 2014Figure
68 China Payment for PC Online Games
(Percent), 2014Figure 69 China Download
Channels for PC Online Games (Percent), 2014 - Figure 91 Tencent Online Games Sales
(Million US), 20112015Figure 92 Forecast for
Tencent Online Games Sales (Million US),
20162020 - Figure 93 NetEase Online Games Sales
(Million US), 20112015Figure 94 Forecast for
NetEase Online Games Sales (Million US),
20162020
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- Figure 95 Kingsoft Online Games Sales
(Million US), 20112015Figure 96 Forecast for
Kingsoft Online Games Sales (Million US),
20162020Figure 97 Changyou Online Games Sales
(Million US), 20112015Figure 98 Forecast for
Changyou Online Games Sales (Million US),
20162020Figure 99 Shanda Online Games Sales
(Million US), 20112015Figure 910 Forecast
for Shanda Online Games Sales (Million US),
20162020Figure 101 Average Online Duration
of Mobile Game Playing Every Day (Percent), 2014
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-
-
- List of Tables
- Table 61 China Main Products of Mobile
Games, 2009 2014Table 62 China Main
Products of PC Online Games, 2001 2013
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