China Online Gaming Market and Users Forecast PowerPoint PPT Presentation

presentation player overlay
About This Presentation
Transcript and Presenter's Notes

Title: China Online Gaming Market and Users Forecast


1
(No Transcript)
2
China Online Gaming Market Users (Mobile, PC
Online Client Games, Web) Forecast
  • China Online Gaming Market Users (Mobile, PC
    Online Client Games, Web) Forecast published by
    Renub Research provides a complete analysis of
    the fastgrowing online gaming industry in China.
    This 69 page report with 40 Figures and 2 Tables
    analyses the Online Gaming Market by Segment and
    by Company Revenue, along with the Driving
    Factors and Challenges. This report has been
    studied from 9 viewpoints.
  •  


3
Continue (www.renub.com)
  1. China Online Gaming Market Forecast
  2. China Online Gaming Users Forecast
  3. China Online Gaming Market Forecast
  4. China Online Gaming Users Share Forecast
  5. China Online Gaming Company Share Forecast
  6. China Online Gamers Behavioural Analysis (Mobile
    Gaming PC Gaming)
  7. China Online Gaming Regulatory Status
  8. China Online Players Analysis (Tencent, NetEase,
    Kingsoft, Changyou, Shanda)
  9. China Online Gaming Market Growth Drivers
    Challenges Analysis


4
Continue (www.renub.com)
China Online Gaming Companies Revenue
Forecast   Tencent NetEase Kingsoft
Changyou Shanda     Data Sources   This report
is built using data and information sourced from
proprietary databases, primary and secondary
research and inhouse analysis by Renub Research
team of industry experts.  

5
Continue (www.renub.com)
Primary sources include industry surveys and
telephone interviews with industry
experts.    Secondary sources information and
data has been collected from various printable
and nonprintable sources like search engines,
News websites, Government Websites, Trade
Journals, White papers, Government Agencies,
Magazines, Newspapers, Trade associations, Books,
Industry Portals, Industry Associations and
access to more than 500 paid databases.

6
Continue (www.renub.com)
  • 1. Executive Summary2. China Online Gaming
    Market (2011 2020)3. China Online Gaming
    Market Share Analysis (2011 2020)3.1 China
    Online Gaming Market Share (2011 2020)3.2
    China Online Gaming Users Share (2010 2020)3.3
    China Online Gaming Company Sales Share (2011
    2020)

7
Continue (www.renub.com)
  • 4. China Online Game Market by Category (2011
    2020)
  • 4.1 Mobile Online Games Market (2011 2020)4.2
    PC Online / Client Games Market (2011 2020)4.3
    Web Games Market (2011 2020)5. China Online
    Gaming Users Analysis
  • 5.1 China Online Gaming Users Forecast5.2
    China Mobile Online Games Users Forecast5.3
    China PC Online Clients Games Users Forecast

8
Continue (www.renub.com)
  • 6. Game Players Behavioral Features and
    Preferences
  • 6.1 Mobile Game Players Behavioral Features and
    Preferences6.1.1 Game Playing Years of Mobile
    Game Users6.1.2 Game Playing Duration of Mobile
    Game Users6.1.3 Payment for Mobile Games6.1.4
    Main Products of Mobile Games6.1.5 Mobile Game
    Information Access and Download Channels
  • 6.2 PC Client Game Players Behavioral Features
    and Preferences
  • 6.2.1 Game Playing Years of PC Online Game
    Users6.2.2 Game Playing Duration of PC Online
    Game Users6.2.3 Payment for PC Online
    Games6.2.4 Main Products of PC Online
    Games6.2.5 PC Online Game Information Access and
    Download Channels

9
Continue (www.renub.com)
  • 7. Regulatory Status on China Online Gaming
    Industry
  • 7.1 Dual Approval Regime Remains Unchanged7.2
    Online Publishing Service License7.3 No Foreign
    Investment7.4 Prior Approval for Foreign Online
    Games8. Government Initiatives to Promote China
    Online Gaming Industry
  • 8.1 Development of Broadband Infrastructure and
    Broadband   Connections8.2 Ban on Foreign Online
    Games8.3 Overseas Expansion of Online Games

10
Continue (www.renub.com)
  • 9. China Online Games Company Sales Analysis
    (2011 2020)
  • 9.1 Tencent Online Games Sales (2011 2020)9.2
    NetEase Online Games Sales (2011 2020)9.3
    Kingsoft Online Games Sales (2011 2020)9.4
    Changyou Online Games Sales (2011 2020)9.5
    Shanda Online Games Sales (2011 2020)10.
    Growth Drivers of China Online Gaming Industry
  • 10.1 Increasing Consumers Propensity to Play
    Online Games10.2 Increase in Mobile Games
    Penetration11. Challenges in China Online
    Gaming Industry
  • 11.1 High Piracy Rate

11
Continue (www.renub.com)
  • List of Figures
  • Figure 21 China Online Gaming Market
    (Million US), 20112015Figure 22  China
    Forecast for Online Gaming Market (Million US),
    20162020Figure 31 China Online Gaming
    Market Share (Percent), 20112015Figure
    32 China Forecast for Online Gaming Market
    Share (Percent), 20162020Figure 33 China
    Online Gaming Users Share (Percent),
    20102015Figure 34 China Forecast for Online
    Gaming Users Share (Percent), 20162020Figure
    35 China Online Gaming Company Sales Share
    (Percent), 20112015

12
Continue (www.renub.com)
  • Figure 36 China Forecast for Online
    Gaming Company Sales Share (Percent),
    20162020Figure 41 China Mobile Online
    Games Market (Million US), 20112015Figure
    42 China Forecast for Mobile Online Games
    Market (Million US), 20162020Figure 43 China
    PC Online (Client Games) Market (Million US),
    20112015Figure 44 China Forecast for PC
    Online (Client Games) Market (Million US),
    20162020Figure 45 China Web Games Market
    (Million US), 20112015Figure 46 China
    Forecast for Web Games Market (Million US),
    20162020

13
Continue (www.renub.com)
  • Figure 51 China Online Gaming Users
    (Million), 20102015Figure 52 China Forecast
    for Online Gaming Users (Million),
    20162020Figure 53 China Mobile Online Games
    Users (Million), 20102015Figure 54 China
    Forecast for Mobile Online Games Users (Million),
    20162020Figure 55 China PC Online Clients
    Games Users (Million), 20102015Figure
    56 China Forecast for PC Online Clients
    Games Users (Million), 20162020
  • Figure 61 China Game Playing Years of
    Mobile Game Users (Percent), 2014Figure
    62 China Average Mobile Online Game Playing
    Duration Everyday (Percent), 2014Figure
    63 China Payment for Mobile Games (Percent),
    2014

14
Continue (www.renub.com)
  • Figure 64 China Access channels for
    Mobile Games Information (Percent), 2014Figure
    65 China Download Channels for Mobile Games
    (Percent), 2014Figure 66 China Game Playing
    Years of PC Online Game Users (Percent),
    2014Figure 67 China Average PC Online Game
    Playing Duration Everyday (Percent), 2014Figure
    68 China Payment for PC Online Games
    (Percent), 2014Figure 69 China Download
    Channels for PC Online Games (Percent), 2014
  • Figure 91 Tencent Online Games Sales
    (Million US), 20112015Figure 92 Forecast for
    Tencent Online Games Sales (Million US),
    20162020
  • Figure 93 NetEase Online Games Sales
    (Million US), 20112015Figure 94 Forecast for
    NetEase Online Games Sales (Million US),
    20162020

15
Continue (www.renub.com)
  • Figure 95 Kingsoft Online Games Sales
    (Million US), 20112015Figure 96 Forecast for
    Kingsoft Online Games Sales (Million US),
    20162020Figure 97 Changyou Online Games Sales
    (Million US), 20112015Figure 98 Forecast for
    Changyou Online Games Sales (Million US),
    20162020Figure 99 Shanda Online Games Sales
    (Million US), 20112015Figure 910 Forecast
    for Shanda Online Games Sales (Million US),
    20162020Figure 101 Average Online Duration
    of Mobile Game Playing Every Day (Percent), 2014

16
Continue (www.renub.com)
  • List of Tables
  • Table 61 China Main Products of Mobile
    Games, 2009 2014Table 62 China Main
    Products of PC Online Games, 2001 2013

17
Order Form
Scan and e-mail this page to info_at_renub.com,
alternatively one can also write the Contact
Information in an e-mail and mail it.
Questions? Please call
1-678-302-0700 (USA)
91-120-421-9822 (India), 91-120-424-9780
or mail to info_at_renub.com
18
Format
Report Title China Online Gaming Market Users
(Mobile, PC Online Client Games, Web)
Forecast
Order online by Credit Card (Visa, MasterCard,
etc.) http//www.renub.com/china-online-gaming-ma
rket-and-users-mobile-pc-online-client-games-web-f
orecast-958-p.php
Single User (Email from Publisher) Hard Copy (Mail Delivery) CD Rom (Mail Delivery) Global Site License (Multiple User License)
US 1290 US 1340 US 1390 US 1900
19
Order by Check
  • Please post the check accompanied by this form,
    to
  • Company Address Renub Research
  • 1st Floor,
  • C-86, Sector-10
  • Noida - 201301
  • Uttar Pradesh
  • India
  • Phone
    91-120-421-9822, 424-9780
  • For free Sample copy report or to view any of our
    sample work please contact us at info_at_renub.com
    or call 91-120-421-9822 (India), 1-678-302-0700
    (USA)

20
Contact Information for Order by Check
  First Name
Last Name Email Job Title
Company Address City Postal/Zip Code
Country Phone Mobile Fax Report
Format Your message
Write a Comment
User Comments (0)