Title: Designing for Experience Chris Voss Leonieke Zomerdijk 3rd Annual Product and Service Innovation Con
1Designing for ExperienceChris Voss Leonieke
Zomerdijk3rd Annual Product and Service
Innovation Conference 11 Feb 2006
2The Brands
3The Books
- Pine and Gilmore (1998) The Experience Economy
- Schmitt (1999) Experiential Marketing
- Wolf (1999) The Entertainment Economy
- Davenport and Beck (2001) The Attention Economy
- Gobé (2001) Emotional Branding
- Jensen (2001) The Dream Society
- Shedroff (2001) Experience Design 1
- Shaw and Ivens (2002) Building Great Customer
Experiences - Carbone (2004) Clued In
- Prahalad and Ramaswamy (2004) The Future of
Competition - Diller, Shedroff and Rhea (2005) Making Meaning
4Services vs Experiences
5The Study
- Given the characteristics of an experience
- How does creating experiences change the way we
design service delivery systems? - Designing for Experience
- Content issues design areas, design principles
- Process issues design phases, tools and
techniques, people
6Research Design
- Developing propositions based on a review of
experiential and non-experiential literature - Interviews with design agencies that specialise
in the customer experience - Case studies of successful experiential service
providers - Today preliminary results from design agencies
7Conceptual Model
stimulus
stimulus
stimulus
RESPONSES
BEHAVIOUR
TOTAL EXPE- RIENCE
stimulus
stimulus
MODERATORS
stimulus
stimulus
stimulus
8Theoretical Background
- Servicescape (Bitner 1992)
- Social servicescape (Tombs McColl-Kennedy 2003)
- Retail atmospherics (Kotler 1973, Hoffman
Turley 2002) - Drama metaphor (Grove Fisk 1992 Stuart Tax
2004) - Mechanics and humanics clues (Carbone Haeckel
1994) - Linking emotions to design (Pullman Gross 2004)
- How customers experience experience (Chase Dasu
2001)
9Experiential Design Areas
- Physical setting (stage)
- Employees (actors)
- Other customers (audience)
- Process (script)
- Back office support (back stage)
10Propositions Design Content
11Propositions Design Process
- A different language, e.g. metaphors, is required
- One of the steps in the process is defining the
theme for the experience, which guides the
subsequent, more detailed design decisions - Designing for experience is a cross-functional
exercise
12Data Collection
- 8 specialised experience design agencies
- Relatively unstructured interviews (1.5 hour)
- With founder or Strategic Planning Director or
similar - Recorded, transcribed and coded
- First introduction to organisation, their view
on experience and role of design therein,
organisations design approach - Follow-up elaborate design approach, e.g. talk
through actual project or illustrate with examples
13Participants
14Similarities between Agencies
- Great, amazing or memorable experience
- Close connection between brand and experience
- Establishing emotional connection with customer,
evoking right emotions - Including pre- and post purchase, i.e. customer
journey - Aligning all touchpoints with theme or core
values - Importance of consumer research
15Customer Journey and Touchpoints
Prophets Touchpoint Wheel Beyond Philosophy
Moment Mapping Imagination Customer journey
MindFolio Customer Experience Journey
16Similarities in Design Processes
- Phases in design process
- Obtaining insights through consumer research
- Making sense of insights, developing vision or
concept - Designing experience determining implications
- Implementation
17Differences between Agencies
18The Role of Consumer Research
Consumer research lies at the basis of experience
design
- Type A find out what your customers want
- e.g. from brand, from experience, choice modelling
Type B find out how your customers
work Empathic research. Understanding them on
an emotional level In order to find key switch
that says for me
19Validating Content Propositions
20Validating Process Propositions
21In Summary
Much support for emotional connection,
touchpoints, central theme, cross-functional
projects
Less support for sensory design, role of other
customers, peak design, organisational
design, language, surprise, renewal
Added customer journey, empathic research
22Whats Next
- Finalise analysis of data from agencies
- Conduct case studies of experience providers
- Compare theory with design experts with
actual practice - Write academic and managerial papers
23Discussion and Questions
- Your thoughts on designing for experience
- Other streams of literature?
- Other interpretations of data?
- Suggestions for successful experiential service
providers? -