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The photorealism quest

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To find WHERE a ray hits a sphere, we think of w as a point traveling in space, ... If the ray of light is reflected by a surface, does it travel mainly in one ... – PowerPoint PPT presentation

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Title: The photorealism quest


1
The photorealism quest
  • An introduction to ray-tracing

2
The basic idea
Cast a ray from the viewers eye through each
pixel on the screen to see where it hits some
object
object
view-plane
Apply illumination principles from physics to
determine the intensity of the light that is
reflected from that spot toward the eye
eye of viewer
3
Example a spherical object
  • Mathematics problem How can we find the spot
    where a ray hits a sphere?
  • We apply our knowledge of vector-algebra
  • Describe spheres surface by an equation
  • Describe rays trajectory by an equation
  • Then solve this system of two equations
  • There could be 0, 1, or 2 distinct solutions

4
Describing the sphere
  • A sphere consists of points in space which lie at
    a fixed distance from a given center
  • Let r denote this fixed distance (radius)
  • Let c ( cx, cy, cz ) be the spheres center
  • If w ( wx, wy, wz ) be any point in space,
    then distance( w, c ) is written w c
  • Formula w c sqrt( (w - c)(w - c) )
  • Sphere is a set w e R3 (w-c)(w-c) r

5
Describing a ray
  • A ray is a geometrical half-line in space
  • It has a beginning point b ( bx, by, bz )
  • It has a direction-vector d ( dx, dy, dz )
  • It can be described with a parameter t 0
  • If w ( wx, wy, wz ) is any point in space,
    then w will be on the half-line just in case
    w b td for some choice of the
    parameter t 0 .

6
Computing the hit time
  • To find WHERE a ray hits a sphere, we think of w
    as a point traveling in space, and we ask WHEN
    will w hit the shere?
  • We can substitute the formula for a point on
    the half-line into our formula for points that
    belong to the spheres surface, getting an
    equation that has t as its only variable
  • Its easy to solve such an equation for t to
    find when w hits the spheres surface

7
The algebra details
  • Sphere w c r
  • Half-line w b td, t 0
  • Substitution b td c r
  • Replacement Let q c b
  • Simplification td q r
  • Square (td q)(td q) r2
  • Expand t2 dd -2tdq qq r2
  • Transpose t2 dd -2tdq (qq - r2) 0

8
Apply Quadratic Formula
  • To solve t2 dd -2tdq (qq - r2) 0
  • Format At2 Bt C 0
  • Formula t -B/2A sqrt( B2 4AC )/2A
  • Notice there could be 0, 1, or 2 hit times
  • OK to use a simplifying assumption dd 1
  • Equation becomes t2 2tdq (qq r2) 0
  • Application We want the earliest hit-time
    t (dq) - sqrt( (dq)2 (qq r2) )

9
Interpretations
half-line
w2
w1
b
c
half-line
A half-line that begins inside the sphere will
only hit the spgeres surface once
10
Second example A planar surface
  • Mathematical problem How can we find the spot
    where a ray hits a plane?
  • Again we can employ vector-algebra
  • Any plane is determined by a two entities
  • a point (chosen arbitrarily) that lies in it, and
  • a vector that is perpendicular (normal) to it
  • Let p be the point and n be the vector
  • Plane is the set w e R3 (w-p)n 0

11
When does ray hit plane?
  • Plane (w p)n 0
  • Half-line w b td, t 0
  • Substitution (b td p)n 0
  • Replacement Let q p b
  • Simplification (td q)n 0
  • Expand tdn - qn 0
  • Solution t (qn)/(dn)

12
Interpretations
half-line
n
p
d
w
If a half-line begins from a point outside a
given plane, then it can only hit that plane once
(and it might possibly not even hit that plane
at all
half-line
13
Achromatic light
  • Achromatic light brightness, but no color
  • Light can come from point-sources, and light can
    come from ambient sources
  • Incident light shining on the surface of an
    object can react in three discernable ways
  • By being absorbed
  • By being reflected
  • By being transmitted (into the interior)

14
Illumination
  • Besides knowing where a ray of light will hit a
    surface, we will also need to know whether that
    ray is reflected or absorbed
  • If the ray of light is reflected by a surface,
    does it travel mainly in one direction? Or does
    it scatter off in several directions?
  • Various surface materials react differently

15
Some terminology
  • Scattering of light (diffuse reradiation)
  • color may be affected by the surface
  • Reflection of light (specular reflection)
  • mirror-like shininess, color isnt affected

16
Geometric ingredients
  • Normal vector to the surface at a point
  • Direction vector from point to viewers eye
  • Direction vector from point to light-source
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