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NPR Animation

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So we decided to render it slowly and make it a clip of animation. And we love Starcraft! ... of classical animation in Starcraft with new(cute, cartoon) ... – PowerPoint PPT presentation

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Title: NPR Animation


1
NPR Animation
  • Starcraft in Cartoon
  • Speaker Shuen-Huei Guan
  • 2001/1/8

2
Keywords
  • NPR
  • Non-Photorealistic Rendering
  • Cartoon Rendering
  • Toon Shader
  • Pen and Ink
  • Cel-look, cel-shading

3
Motivation
  • NPR is slow for real-time rendering.
  • So we decided to render it slowly and make it a
    clip of animation.
  • And we love Starcraft! (Dont tell me youve
    never heard of it!)
  • Then we got a cool idea remake a piece of
    classical animation in Starcraft with new(cute,
    cartoon) modeling , and of course in NPR cartoon
    effects!
  • Isnt that funny?

4
NPR Non-Photorealistic Rendering
5
Some Inclusions of NPR
  • Painterly Rendering
  • Sketching, Pen-and-Ink, Engraving
  • Rendering for Legibility
  • Other Rendering Styles
  • Stylized Halftoning
  • Toon Shaders/Plug-Ins
  • Silhouettes
  • Real Time Techniques

6
An Example of NPR Painterly Rendering
7
An Example of NPR Sketches and Lines
8
An Example of NPR Special fx with half-toning
9
Other Examples of NPR
10
Progress
  • Pre-Production
  • Cartoon Render
  • Cinema Decomposition
  • Camera Control
  • Timing
  • Post-Production
  • 3D Modeling
  • SFX
  • AVI format
  • Post-Process

11
Cartoon Rendering
  • Def Contour Line Discrete Shading
  • Focus Contour(Silhouette) Shading
  • Line by Object
  • Shading by Light

12
Cartoon Demo
13
Contour
  • Def Line between front face back face.
  • Char Frame Coherence Line Continuity.
  • Method
  • Brute Force.
  • Geometry Division.
  • Modified Appels Algorithm
  • Special Perlin Noise Function.

14
Shading
  • Method
  • Angle between normal vector light source.
  • Shading table.
  • Modified interpolation.
  • Shading mapping.

15
Shading mapping
16
Animation ProductionReproduction
  • Animation Design Focus
  • Pre process Settings
  • Original Video Animation (OVA)
  • Script Tran Script
  • Post process Production
  • Determine the Stage
  • Model Design
  • Camera Tran Script
  • Light Settings
  • Difference /w Reproduction(Re,always easier)

17
Reproduction Design Focus
  • Precise Section Analysis
  • Fade in/out, Section Time Line, Determine object
    movement
  • Guess the Positioning of the Stage
  • True or False?(Not exactly, but still correct)
  • Real Working
  • Design Models for Replacing Original Ones.
  • Sym Tran Script of Cameras, Lights
  • Detail Corrections

18
Reference
  • SIGGRAPH 952000.
  • For Cartoon Rendering
  • Cartoon Rendering, March, 2000, Game Developer
    magazine.
  • Non-Photorealistic Rendering (Toon), Game
    Developers Conference 2000.
  • CartoonReyes on 3DS Max.
  • For AVI format
  • http//www.jmcgowan.com/avi.html
  • MSDN Library

19
Future Work
  • More NPR effects
  • More special effects(SFX) in production of
    animation.
  • Partial Collision Detection.
  • Model Picking in 2D.

20
Author
  • B86506016, Ping-Chun Kuo (windforce)
  • B86506057, Shuen-Huei Guan (Drake)
  • B86506058, Chuan-Chien Lin (just4u)
  • 2001/1/8
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