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Identity and Cyberspace continued: Gender

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... and consciousness in virtual worlds', in R. Shields (ed.) Cultures of Internet, ... cyberspace as the darker side of the west', in D. Bell and B. M. Kennedy (eds. ... – PowerPoint PPT presentation

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Title: Identity and Cyberspace continued: Gender


1
Identity and Cyberspace continued Gender
  • MUDs (multi-user domain)
  • LambdaMOO
  • 10 genders
  • male
  • female
  • spivak (indeterminate)
  • neuter
  • splat (a thing)

2
  • egotistical
  • royal
  • 2nd
  • either
  • plural

3
Sexuality
  • Men pretend to be women to attract the attention
    of real women, who are in fact themselves other
    men pretending to be women. The practice of such
    cross-dressing does nothing to unsettle the
    assumption and practice of cyberspace as a
    process of heterosexuality
    (Wakeford
    1996 99).

4
  • not surprisingly, non-heterosexual
    performances are at the margins of cyberspace
    (Wakeford 1996 99)

5
Cyberspace and Community
  • Why debate about cyberspace communities so
    prominent in cyberculture theorising?
  • it highlights the tensions between different
    standpoints on the promises and limitations of
    cyberculture.
  • has as its heart an argument about the
    relationship between online and offline life.

6
  • it involves making arguments not only about the
    status of cybercommunities but of face-to-face
    communities as well

7
Community
  • examine the contemporary characteristics of face
    to face communities - and whether broader
    social, political, economic and cultural
    transformations have altered our sense of
    membership and belonging in communities
  • globalisation

8
What is a community?
  • Community. Its a word we all use, in many
    different ways, to talk about . . . what? About
    belonging and exclusion, about us and them.
    Its a common-sense thing, used in daily
    discussions, in countless associations, from
    care in the community to the Community Hall
    from community spirit to the business
    community. . . . Many of us would lay claim to
    belonging to at least one community (Bell and
    Valentine 1997 93)

9
Nation as community
  • The nation is generally regarded as the
    strongest group identification in the modern
    period and thus perhaps the most real community
    of this era (Mark Poster 1995 34).

10
Benedict Andersons imagined communities
  • Benedict Andersons idea of imagined
    communities is vital for any discussion of
    community. Nation states are examples of
    what Anderson calls imagined communities.

11
Imagined communities
  • In modernity, power is mobilised and used by
    nation states (and other forms of organisations)
    through the storage and control of information
    and symbols.

12
Anderson and imagined communities
  • Four ways in which modern communities can be
    described as being imagined.
  • members of an imagined community will never know
    most of their fellow members and will never meet,
    yet in the minds of each lives the image of
    their communion.

13
  • they are imagined as limited, in that even the
    largest of communities is finite and has
    boundaries beyond which lie other communities.
  • these communities dream of being sovereign and
    free from the
  • interference of outsiders.

14
  • these communities always exhibit a deep,
    horizontal comradeship (Bauman 1992 xix)
    regardless of the inequality and exploitation
    that may exist among its members.

15
  • Communication media help the representation of
    this constructed reality by the transmission of
    shared histories, of common stories which
    reveal the shared essences or underlying
    qualities

16
Globalisation
  • Globalization is defined as a social process in
    which the constraints of geography on social and
    cultural arrangements recede and in which people
    become increasingly aware that they are receding
    (Waters 1995 3).
  • (This is only ONE definition of globalisation)

17
Using a postmodern device to cure the ills of
postmodernity?
  • It does seem clear that people make use of this
    technology to combat the symptoms that are
    characteristic of . . . the postmodern
    condition. The technologies themselves are
    highly characteristic of the postmodern by virtue
    of their fluidity and malleability. Ironically,
    however, it is their fluid and malleable nature
    which leads them to be used to combat
    thatcondition(Bromberg 1996 147).

18
Central debates online communities
  • Howard Rheingold
  • best known work is
  • Virtual Community homesteading on the
    electronic frontier.

19
  • In cyberspace, we chat and argue, engage in
    intellectual intercourse, perform acts of
    commerce, exchange knowledge, share emotional
    support, make plans, brainstorm, gossip, feud,
    fall in love, find friends, and lose them, play
    games and metagames, flirt, create a little high
    art and a lot of idle talk. We do everything
    people do when they get together, but we do it
    with words on computer screens, leaving our
    bodies behind. Millions of us have already built
    communities where our identities commingle and
    interact electronically, independent of local
    time or location.
  • (Rheingold 1999 414)

20
Building communities online inevitable?
  • First, because folks are going to do what people
    always do with a new communications technology
    use it in ways never intended or foreseen by its
    inventors, to turn old social codes inside out
    and make new kinds of communities possible
    (1999 415).
  • Second, because cyberspace communities are a
    response to the hunger for community that has
    followed the disintegration of traditional
    communities around the world
  • (Rheingold 1999 418).

21
  • In the place of these face-to-face communities we
    are left with the
  • automobile-centric, suburban, highrise, fast
    food, shopping mall way of life (1999 421),
    which is lonely, isolated and empty.

22
  • In terms of the way the whole system is
    propagating and evolving, think of cyberspace as
    a social petri dish, the Net the agar medium, and
    virtual communities, in all their diversity, as
    colonies of microorganisms that grow in petri
    dishes . . . Whenever CMC technology becomes
    available to
  • people everywhere, they inevitably build virtual
    communities with it, just as microorganisms
    inevitably create colonies (Rheingold 1993 6).

23
  • You cant simple pick up a phone and ask to be
    connected with someone who wants to talk about
    Islamic law or California wine, or someone with a
    three year old daughter or a 30 year old Hudson
    you can, however, join a computer conference on
    any of those topics, then open a public or
    private correspondence with the
    previously-unknown people you find in that
    conference (Rheingold 1999 423).

24
What makes an online community?
  • sufficient human feeling,
  • rules regarding behaviour,
  • longevity
  • (Rheingold)

25
  • Baym (1998) argues that participants in
    cybercommunities imagine themselves part of these
    communities through
  • stable patterns of social meanings, manifested
    through a groups on-going discourse.

26
Establishing and maintaining social norms in
Cybercommunities
  • eliminating specific commands in the software
    (such as the shout command, to stop rowdiness)
  • instituting gag commands to silence trouble
    makers
  • restricting the rights of troublesome
    participants
  • banishment
  • introducing admission policies

27
  • registering participants identities (to increase
    accountability and prohibit anonymity)
  • forming regulatory committees
  • establishing frameworks for mediation
  • vigilante action.
  • The less extreme end of this spectrum includes
    elements of netiquette, which covers minor
    transgressions such as shouting, cross-posting,
    lurking and flaming.

28
Critics of cybercommunity
  • we must always locate any work we do on
    cybercommunities in the world we live in
  • virtual communities do not exist in a different
    world. They must be situated in the context of
    the . . . new cultural and political
    geographies of our time (Robins 2000 86).

29
  • in arguments for cybercommunity we can see the
    sense of virtual reality as an alternative
    reality in a world gone wrong. Technosociality is
    seen as
  • the basis for developing new and compensatory
    forms of community and conviviality (Robins
    2000 87).

30
  • what we have is the preservation through
    simulation of old
  • forms of solidarity and community. In the end,
    not an alternative society, but an alternative to
    society (Robins 2000 89).

31
  • virtual culture is a culture of retreat from the
    world (Robins 1999 166).

32
  • bunkering in is about something really simple
    being sick of others and trying to shelter the
    beleaguered self in a techno-bubble. . . .
    Digital reality is perfect. It provides the
    bunker self with immediate, universal access to a
    global community without people electronic
    communication without a
  • social contract, being digital without being
    human, going online without leaving the safety of
    the electronic bunker. (Kroker and Kroker 2000
    96 7)

33
  • The situation in which we find computer-mediated
    communities at present is that their very
    definition as communities is perceived as a good
    thing,
  • creating a solipsistic and self-fulfilling
    community that pays little attention to political
    action outside of that which secures its own
    maintenance.
  • (Jones 1995 25)

34
  • Appadurai, (1996) Modernity at Large Cultural
    Dimensions of Globalization, Minneapolis
    University of Minnesota Press.
  • .Baym, M. (1998) The emergence of an on-line
    community, in S. Jones (ed.) Cybersociety 2.0
    Revisiting Computer Mediated Communications and
  • Community, London Sage.
  • Bell, D. (2001) Meat and metal, in R. Holliday
    and J. Hassard (eds.) Contested Bodies, London
    Routledge.
  • Bell, D. and Valentine, G. (1997) Consuming
    Geographies we are where we eat, London
    Routledge.
  • Bromberg, H. (1996) Are MUDs communities?
    Identity, belonging and consciousness in virtual
    worlds, in R. Shields (ed.) Cultures of
    Internet,
  • London Sage.
  • Davis, M. (1990) City of Quartz Excavating the
    Future in Los Angeles, London Verso.

35
  • Dibbell, J. (1999) A Rape in Cyberspace or how
    an evil clown, a Haitian trickster spirit, two
    wizards, and a cast of d
  • ozens turned a database into a society, in
    P.Ludlow (ed.) High Noon on the Electronic
    Frontier Conceptual Issues in
  • Cyberspace, Cambridge, MA MIT Press.
  • Giddens, A. (1994) Beyond Left and Right The
    Future of Radical Politics, Cambridge Polity
    Press.
  • Jones, S. (1995) Understanding Community in the
    information age, in S. Jones (ed.) Cybersociety
    Computer Mediated
  • Communication and Community, London Routledge.
  • Kolko, B. and Reid, E. (1998) Dissolution and
    fragmentation problems in oneline communities,
    in S. Jones (ed.)
  • Cybersociety 2.0 RevisitingComputer Mediated
    Communications and Community, London Sage.
  • Kollock, P. and Smith, M. (1999) Communities in
    Cyberspace, in M. Smith and P. Kollock (eds.)
    Communities in Cyberspace,
  • London Routledge.
  • Kroker, A. and Kroker, M. (2000) Code Warriors
    bunkering in and dumbing down in D. Bell and B.
    M. Kennedy (eds.)
  • The Cybercultures Reader, London Routledge.
  • Mitra, A. (2000) Virtual commonality looking
    for India on the Internet, in D. Bell and B. M.
    Kennedy (eds.) The Cybercultures

36
  • Robins, K. (1999) Against virtual community for
    a politics of distance, Angelaki Journal of the
    Theoretical
  • Humanities, 4 163-70.
  • Robins, K. (2000) Cyberspace and the world we
    live in, in D. Bell and B. M. Kennedy (eds.)
  • The Cybercultures Reader, London Routledge.
  • Sardar Z. (2000) alt.civilizations.faq
    cyberspace as the darker side of the west, in D.
    Bell and B. M. Kennedy (eds.)
  • The Cybercultures Reader, London Routledge.
  • Waters, M. (1995) Globalization, London
    Routledge.
  • Wellman, B. and Guilia, M. (1999) Virtual
    communities as communities net surfers dont
    ride alone, in M. Smith and
  • P. Kollock (eds.) Communities in Cyberspace,
    London Routledge.
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