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EE562 ARTIFICIAL INTELLIGENCE FOR ENGINEERS

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Title: EE562 ARTIFICIAL INTELLIGENCE FOR ENGINEERS


1
EE562 ARTIFICIAL INTELLIGENCE FOR ENGINEERS
  • University of Washington,
  • Department of Electrical Engineering
  • Spring 2005
  • Instructor Professor Jeff A. Bilmes

2
EE562
  • General Introduction to AI for Engineers
  • what does for Engineers mean? We will emphasize
    practical aspects of AI techniques, and how to
    use them for real world problems and system
    building.
  • Lecturer Prof. Jeff A. Bilmes ltbilmes_at_ee.washingt
    on.edugt
  • TA Winyu Chinthammit ltwinyu_at_ee.washington.edugt
  • Course home page http//sssli.ee.washington.edu/c
    ourses/ee562
  • Can get extra copies of syllabus, problem sets
    and labs, announcements, copies of the slides
    well be using, and other class information.
    Bookmark this page for this quarter.
  • Prerequisites basic programming, algorithms and
    data structures, and basic logic and probability
    (or permission of instructor, if you are unsure
    ask me after class).
  • Textbook S. Russell and P. Norvig Artificial
    Intelligence A Modern Approach Prentice Hall,
    2003, Second Edition
  • excellent text, the standard in the field.
  • Homework There will be 3-4 homeworks assigned
    for the quarter. They will be combination of
    standard work problems but will also involve
    significant programming assignments. They will be
    due roughly 2 weeks after assigned (but dont
    start late!!)
  • Exams There will be both a midterm (May 2nd, 1.5
    hours) and a Final (June 8th, 2 hours)

3
EE562
  • Grading 33 homework, 33 midterm, and 33
    final.
  • S/NS Must do all problem sets (need not do
    midterm/final).
  • Class participation is also counted (attendance,
    asking and answering questions).
  • Last day of class June 1st, 2005
  • Holiday May 30th, Veterans day.
  • Final Exam Wed, June 8th, 230-430.
  • Reading This Week AIMA Chapters 1 and 2.

4
Course overview
  • 10 weeks, 19 1.5 hour lectures.
  • Introduction and Agents (chapters 1,2)
  • Search, CSP, Games (chapters 3,4,5,6)
  • Logic (chapters 8,9,10)
  • Learning (chapters 18,20)
  • See (online) syllabus for more detailed course
    outline (we may stray from the outline depending
    on how things go).

5
Outline
  • Course overview
  • What is AI?
  • A brief history
  • The state of the art

6
What is AI?
  • But what is intelligence?
  • something not entirely well-defined that helps to
    distinguish what we call animate objects from
    what we call inanimate objects
  • But when does an object become animate?
  • Does learning play a role? (can an object be
    intelligent without learning?)
  • Is living a necessary condition? Are there any
    non-living objects in the world you might call
    intelligent?

7
What is AI?
  • What tasks require intelligence?
  • The easy (or seemingly mundane)
  • Perception (vision, speech)
  • Natural Language (understanding, generation,
    translation)
  • Common sense reasoning
  • rational thought, causality, etc.
  • Robotics/Motor skills

8
What is AI?
  • What tasks require intelligence?
  • The formal
  • Games (chess, backgammon, checkers, go)
  • Mathematics (geometry, logic, integral calculus,
    theorem proving, program correctness checkers)

9
What is AI?
  • What tasks require intelligence?
  • The expert
  • Engineering (design, fault finding, manufacturing
    planning)
  • Scientific analysis and data interpretation, data
    mining, problem finding
  • Medical diagnosis (doctors)
  • Financial analysis (predict the stock market)
  • Forensic Science
  • Legal Analysis

10
What is AI?
  • What can Humans do? Object recognition

11
Object Recognition
  • Sometimes it is a continuum.
  • Escher, Liberation, 1955
  • What is foreground/background?
  • Escher, Mosaic, 1957

12
Object Recognition
  • Why we need uncertainty. Is it a face, a vase, or
    both?

13
What is AI?
  • What can Humans do?
  • Speech Recognition

14
What is AI?
  • Views of AI fall into four categories
  • Vertical Axis Thinking ?? Acting
  • Horizontal Axis Humanly ?? Rationally
  • The textbook advocates "acting rationally
  • this is also an engineering perspective. What is
    important to get the problem solved. Acting or
    being human? To build systems, we care only about
    acting.
  • We next consider each of the four above.

15
Acting humanly Turing Test
  • Alan Turing (1950) "Computing machinery and
    intelligence"
  • "Can machines think?" ? "Can machines behave
    intelligently?"
  • Operational test for intelligent behavior the
    Imitation Game
  • Needs
  • natural language processing, knowledge
    representation, automated reasoning, machine
    learning, computer vision, speech recognition,
    robotics
  • Turing predicted that by 2000, a machine might
    have a 30 chance of fooling a lay person for 5
    minutes
  • Anticipated all major arguments against AI in
    following 50 years
  • Suggested major components of AI knowledge,
    reasoning, language understanding, learning

16
Thinking humanly cognitive modeling
  • 1960s "cognitive revolution" information-processi
    ng psychology replaced orthodoxy of behaviorism
  • compute as a human would compute
  • Requires scientific theories of internal
    activities of the brain
  • what level of abstraction? Knowledge,
    circuits, only need a model of the process,
    dont need to replicate the process (e.g.,
    neuro-)
  • How to validate? Requires
  • Predicting and testing behavior of human subjects
    (top-down), or
  • Direct identification from neurological data
    (bottom-up)
  • Both approaches (roughly, Cognitive Science and
    Cognitive Neuroscience) are now considered
    distinct from AI (which is more related to
    computer science)
  • Both share with AI
  • existing theories do not yet explain anything
    close to resembling true human-level general
    intelligence. We have a long way to go.
  • So the various doctrines share a basic principal
    direction but are considered different
    (sub-)fields.

17
Thinking rationally "laws of thought"
  • Irrefutable (prescriptive rather than
    descriptive) reasoning processes that must occur
    (logic)
  • Aristotle what are correct arguments/thought
    processes?
  • Logical forms that rational thinking possesses.
  • Ex Socrates is a man, all men are mortal,
    therefore Socrates is mortal.
  • Several Greek schools developed various forms of
    logic notation and rules of derivation for
    thoughts may or may not have proceeded to the
    idea of mechanization (which is what we care
    about in this class)
  • Direct line through mathematics and philosophy to
    modern AI
  • Problems with this approach
  • Not all intelligent behavior is mediated by
    logical deliberation (many intelligent people
    apparently behave irrationally)
  • What is the purpose of thinking? What thoughts
    should I have out of all thoughts (logical or
    otherwise) that I could have? Hard to say

18
Acting rationally rational agent
  • Rational behavior doing the right thing
  • but we dont care as much how it is happening as
    long as it undeniably is happening.
  • The right thing that which is expected to
    maximize goal achievement, given the available
    information
  • Doesn't necessarily involve thinking e.g.,
    blinking reflex but thinking should be in the
    service of rational action
  • Aristotle (Nicomachean Ethics)
  • Every art and every inquiry, and similarly every
    action and pursuit, is thought to aim at some
    good.

19
Rational agents
  • An agent is a key idea in this course.
  • An agent is an entity that perceives and acts
  • This course is about designing rational agents
  • agents, build to in one way or another, act
    rational
  • Abstractly, an agent is a function from percept
    histories to actions
  • f P ? A
  • Is this real intelligence? Are we deterministic?
  • Practically For any given class of environments
    and tasks, we seek the agent (or class of agents)
    with the best performance in a given environment
    at a particular time.
  • Caveat computational limitations make perfect
    rationality unachievable (even if we had perfect
    f)
  • Some agent functions might be computationally
    intractable
  • Goal design best program for given machine
    resources

20
AI prehistory
  • Philosophy Logic, methods of reasoning, mind as
    physical system, foundations of learning,
    language, rationality
  • Mathematics Formal representation and proof
    algorithms, computation, (un)decidability,
    (in)tractability, probability, optimization
  • Psychology phenomena of perception and motor
    control, experimental techniques, psycho-
  • Economics utility, decision theory, game theory
  • Linguistics knowledge representation, grammar
  • Neuroscience physical substrate for mental
    activity
  • Control theory design systems that maximize an
    objective function over time, temporal
    processes
  • Computer building fast computing systems
    engineering
  • Electrical signal processing,
    acoustics, sound Engineering

21
Abridged history of AI
  • 1943 McCulloch Pitts Boolean circuit
    model of brain
  • 1950 Turing's "Computing Machinery and
    Intelligence"
  • 1956 Dartmouth meeting "Artificial
    Intelligence" adopted
  • 195269 Look, Ma, no hands!
  • 1950s Early AI programs, including Samuel's
    checkers program, Newell Simon's Logic
    Theorist, Gelernter's Geometry Engine
  • 196673 AI discovers computational
    complexity Neural network research almost
    disappears
  • 196979 Early development of knowledge-based
    systems
  • 1980-- AI becomes an industry
  • 1986-- Neural networks return to popularity
  • 1987-- AI becomes a science
  • 1988-- Uncertain reasoning is
    acknowledged (Pearl)
  • 1995-- The emergence of intelligent agents (our
    text!!)
  • 2003-- Human-level AI is back to popularity

22
State of the art
  • Which of the following can be done by computer at
    the present time?
  • Play a decent game of table tennis
  • Drive safely along a curving mountain road
  • Drive safely along University Avenue
  • Buy a week's worth of groceries on the web
  • Buy a week's worth of groceries at Whole Foods
    Market
  • Play a decent game of bridge
  • Discover and prove a new mathematical theorem
  • Design and execute a research program in
    molecular biology
  • Write an intentionally funny story
  • Give competent legal advice in a specialized area
    of law
  • Translate spoken English into spoken Swedish in
    real time
  • Converse successfully with another person for an
    hour
  • Perform a complex surgical operation
  • Unload any dishwasher and put everything away
  • Recognize fluently spoken conversational speech
    without mistake

23
State of the art
  • Which of the following can be done by computer at
    the present time?
  • Play a decent game of table tennis
  • Drive safely along a curving mountain road
  • Drive safely along University Avenue
  • Buy a week's worth of groceries on the web
  • Buy a week's worth of groceries at Whole Foods
    Market
  • Play a decent game of bridge
  • Discover and prove a new mathematical theorem
  • Design and execute a research program in
    molecular biology
  • Write an intentionally funny story
  • Give competent legal advice in a specialized area
    of law
  • Translate spoken English into spoken Swedish in
    real time
  • Converse successfully with another person for an
    hour
  • Perform a complex surgical operation
  • Unload any dishwasher and put everything away
  • Recognize fluently spoken conversational speech
    without mistake

24
State of the art
  • Deep Blue defeated the reigning world chess
    champion Garry Kasparov in 1997
  • Proved a mathematical conjecture (Robbins
    conjecture) unsolved for decades (1997), proved
    in the affirmative
  • are all Robbins algebras boolean? Algebra that
    satisfies commutatively, associatively, and
    Robbins equation n(n(x y) n(x n(y))) x
  • No hands across America (driving autonomously
    98 of the time from Pittsburgh to San Diego)
  • During the 1991 Gulf War, US forces deployed an
    AI logistics planning and scheduling program that
    involved up to 50,000 vehicles, cargo, and people
  • NASA's on-board autonomous planning program
    controlled the scheduling of operations for a
    spacecraft
  • Proverb solves crossword puzzles better than most
    humans (including myself)
  • Question So do these things really require
    intelligence? How does the chess program work so
    well?
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