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Engineering Problem Solving

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Find area of room in square yards. Multiply by cost of the carpet per square yard to get total cost. ... Is remainder enough for Happy Meal? Word Problem (cont'd) ... – PowerPoint PPT presentation

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Title: Engineering Problem Solving


1
Engineering Problem Solving
2
What Is Engineering?
  • Classical answers to this question have included
  • Engineering is the application of science and
    mathematics to solve technical problems and
    create new systems, products, or devices to
    benefit civilization.
  • The end result of science is new knowledge. The
    end result of engineering is design.
  • ABET Engineering is the profession in which a
    knowledge of the mathematical and natural
    sciences gained by study, experience, and
    practice is applied with judgment to develop ways
    to utilize, economically, the materials and
    forces of nature for the benefit of mankind.

3
What Is Engineering?
  • Classical answers to this question have included
  • Engineering is the application of science and
    mathematics to solve technical problems and
    create new systems, products, or devices to
    benefit civilization.

Does this make sense? If someone is working on a
nuclear weapon, and we decide that is not a
benefit to civilization, does that make that
person not an engineer?
4
What Is Engineering?
  • Classical Answers to this question have included
  • Engineering is the application of science and
    mathematics to solve technical problems and
    create new systems, products, or devices to
    benefit civilization.

Does this make sense? If someone can solve a
technical problem without using science and
mathematics, does that mean that person is not an
engineer? Yes, typically we do use them, but
also the engineer will typically breathe while
doing so. We dont put that in the definition.
5
What Is Engineering?
  • Classical Answers to this question have included
  • Engineering is the application of science and
    mathematics to solve technical problems and
    create new systems, products, or devices to
    benefit civilization.

Does this make sense? Dont technicians and
technologists solve technical problems? How do
we tell an engineer from a technician? Our
definition should tell us this.
6
What Is Engineering?
  • Dr. Daves answer to this question is
  • Engineering is technical problem solving,
    specifically the solving of problems that have
    not been solved before.
  • Technology is technical problem solving,
    specifically the solving of problems that have
    been solved before.
  • Science is knowledge gaining.
  • It is easy to confuse science with engineering,
    because
  • Scientists have to solve problems to gain
    knowledge.
  • Engineers typically gain knowledge to solve
    problems.

7
The Technological Team
  • Scientist Engineer Technologist
    Craftsperson
  • Theory lt------------------------------------------
    ----gtPractice

This spectrum of theory versus practice is often
used to define the fields. It does not define
the fields, it is the result of the differences
in the goals of the individuals within the
fields. The goals define the fields, not the
characteristics that follow from the goals.
8
Problem Solving
  • ... is the foundation of all engineering
    activities.
  • ... is the process of determining the best
    possible action to take in a given situation.

9
Two Types of Problems Analysis and Design
  • Analysis Problems - closed-ended problems which
    determine the properties of a given device or
    system, and generally have only a single correct
    solution.
  • Design Problems - open-ended problems to create a
    system or device that has given properties, and
    generally have multiple correct solutions.
  • A formal, systematic problem-solving methodology
    is useful for both types of problems.

10
Analysis Problems
11
The Analysis Process - 5 Steps
  • 1. Define problem - diagram or sketch is good.
  • 2. Collect information - data, theories,
    assumptions, approximations.
  • 3. Generate a solution - maybe several possible
    ways.
  • 4. Refine and implement - use a tool
    spreadsheet, MATLAB, or other computer
    program/language.
  • 5. Verify and test - estimate, work another way,
    try other data input, compare with a plot, check
    dimensional consistency.

12
The Analysis Process - 5 Steps This time in
English
  • 1. Understand and analyze the problem
  • diagram or sketch is good
  • 2. Collect information
  • data, theories, assumptions, approximations
  • 3. Develop algorithm(s) for a solution
  • might want to try several possible ways
  • 4. Implement and refine the implementation
  • use a tool pencil paper, calculator,
    spreadsheet, MATLAB, etc.
  • 5. Verify and test
  • estimate, work another way, try other data input,
    compare results with a plot, check units

13
The Analysis Process - What is an algorithm?
  • 1. Understand and analyze the problem
  • diagram or sketch is good
  • 2. Collect information
  • data, theories, assumptions, approximations
  • 3. Develop algorithm(s) for a solution
  • might want to try several possible ways
  • 4. Implement and refine the implementation
  • use a tool pencil paper, calculator,
    spreadsheet, MATLAB, etc.
  • 5. Verify and test
  • estimate, work another way, try other data input,
    compare results with a plot, check units

An algorithm is an ordered set of steps for
solving a problem - Unambiguous - In
sequence - Solves the problem - Terminates
after a finite number of steps
14
Problem-Solving Tools
  • Calculator, pencil, and paper
  • Electronic spreadsheet
  • Math software
  • Programming languages

15
Example Typical math word problem
  • 1. Understand and analyze the problem
  • Bill is shopping for some carpet for his den,
    which is 12 x 18 feet. The carpet he likes is
    20 per square yard. He has 500 to spend.
    After purchasing the carpet, will he be able to
    purchase a 5 Happy Meal with the money left
    over?

16
Word Problem (contd)
  • 2. Collect information
  • 500 available
  • 20 per square yard
  • 9 square feet per square yard

18 ft 6 yds
12 ft 4 yds
17
Word Problem (contd)
  • 3. Develop an algorithm
  • Find dimensions of room in yards.
  • Find area of room in square yards.
  • Multiply by cost of the carpet per square yard to
    get total cost.
  • Subtract total cost from money available.
  • Is remainder enough for Happy Meal?

18
Word Problem (contd)
  • 4. Implement and refine the implementation
  • Compute steps using a pencil and paper, or a
    calculator.
  • 12ft 4 yd, 18ft 6yd
  • Area 4yd 6yd 24 sq yd
  • Total cost 20 per sq yd 24 sq yd 480
  • Leftover 500 - 480 20
  • Compare 20 gt 5 ?
  • Yesbuy the meal!

19
Word Problem (contd)
  • 5. Verify and test
  • Rework problem in feet, rather than yards.
  • Estimate and compare
  • 12 x 18 is close to 10 x 20 200 sq ft
  • 200 sq ft is close to 20 sq yds
  • 20 sq yds times 20 each is 400
  • This is the same order of magnitude as our 480
    answer.
  • Estimates are used simply to check whether your
    answer makes sense.

20
Example Maximum Height of a Projectile
  • 1. Understand and analyze
  • A snowball is tossed straight up in the air with
    an initial velocity of 100 ft/sec. The moment it
    leaves the throwers hand it is 6 ft above the
    ground. What is the maximum height reached by
    the snowball?

21
Example Maximum Height of a Projectile
  • 2. Collect information
  • no wind resistance or friction constant downward
    acceleration due to gravity
  • h(t) h0 v0t - 0.5gt2

22
Example Maximum Height of a Projectile
  • 3. Develop an algorithm
  • Take derivative of h(t)
  • Solve h(t)0 for tmax
  • Plug tmax into h(t) to determine height

23
Example Maximum Height of a Projectile
  • 4. Implement algorithm
  • h(t) v0 gt
  • h(t) 0 ? tmax v0/g 3.11 sec
  • h(tmax) h0v0tmax-0.5gtmax2
  • 165.3 ft

24
Example Maximum Height of a Projectile
  • 5. Verify test
  • Is it reasonable? Are the units correct?
  • Make a table of t and h values
  • t in s h in feet
  • 0 6
  • 1 89.9
  • 2 148.1
  • 3 161.1
  • 4 148.4

25
Communicating Solutions
  • All solutions should be clearly labeled,
    documented, and commented.
  • Standards will be followed in this course for
  • Spreadsheet solutions
  • MATLAB solutions

26
Spreadsheet Solutions
  • Provide standard labeled sections.
  • Use separate, labeled sheets to divide the work
    logically.
  • Label columns, rows, important cells.
  • Use (but dont overuse) color to delimit ranges
    in a consistent way.
  • Use named ranges - carefully.

27
MATLAB Solutions
  • Provide standard labeled sections.
  • Insert comments or subsection headings liberally.
  • Choose meaningful, consistent variable names.
  • Entire program should execute correctly from the
    top.

28
Design Problems
29
The Design Process - 5 Steps
  • 1. Define the problem.
  • 2. Collect information.
  • 3. Generate multiple solutions.
  • 4. Analyze and select a solution. (Use a tool.)
  • 5. Test and implement the solution. (Use a
    tool.)
  • This is a contingent, iterative process.

There is an alternative view on design. Lets
look at design again in a different way.
30
Define the problem
Test implement a solution
Gather information
Engineering Design Process
Generate multiple solutions
Analyze select a solution
31
Design is a Circle
  • Invention is where poetry and engineering come
    together. It is a creative endeavor where the
    heart beats faster with each intuitive leap, yet
    success is measured by the stern, unforgiving
    ruler of the Scientific Method. Its not a
    predictable process you never march a straight
    path to your goal. Instead, you crisscross the
    same ground over and over again as you search for
    the answer that youre sure is there somewhere.
    Every successful invention is the result of false
    starts, dead ends, disappointments, self-doubt,
    perseverance, and the elation that comes when
    your faith in yourself is at last rewarded.
    Nowhere is this more evident than in the tale of
    the invention of the airplane. (From
    http//www.first-to-fly.com/History/inventin.htm)

32
Design is a Circle Try and Try Again
  • When you design something, you try something that
    you think will work.
  • Usually, it doesnt.
  • Then, you try again, using what you learned in
    your first try.

This is design!
33
The Design Process
  • The design process is an iterative process. You
    try again and again.

34
Design Means Work
  • Invention is 10 inspiration, and 90
    perspiration.

The conclusion? Engineers smell bad?
No, the conclusion is that there are many steps
and skills involved.
35
The Design Process
  • The design process includes analysis. These
    steps are analysis, and can be done physically,
    on paper, or on a computer.

36
  • Not everything that the Wrights did was a
    success. Of the seven aircraft that they built
    from 1899 to 1905, only two worked well enough to
    be flown any length of time -- the 1902 glider
    and the 1905 Flyer 3. Some, like the 1901 glider
    (above) were dismal failures. (From
    http//www.first-to-fly.com/History/inventin.htm)

37
Wright Brothers Gain Knowledge to Solve Problems
  • Wilbur and Orville decide to carry on. They test
    wing shapes to get more lift. This was an early
    test, using a bicycle.

38
Wright Brothers Gain Knowledge to Solve Problems
  • They test over 200 wing shapes in a wind tunnel
    to find which ones produce the most lift. The
    wind tunnel is shown here.

39
Wright Brothers Gain Knowledge to Solve Problems
  • Wilbur and Orville test over 200 wing shapes in a
    wind tunnel to find which ones produce the most
    lift. They even have to design the wind tunnel.
    The brothers build a new glider based on the
    results.

40
Wright Brothers Gain Knowledge to Solve Problems
  • Wilbur and Orville test over 200 wing shapes in a
    wind tunnel to find which ones produce the most
    lift. They even have to design gadgets to be able
    to test their wing shapes in the windtunnel.

41
The Result A Flying Machine
  • The result of their guess and test method was the
    first airplane. We try to teach this guess and
    test method in engineering.
  • Guessing is often glorified, and does require
    experience and a little bit of inspiration.
  • Testing, though, often takes longer. This is
    easier to teach, though by no means easy.

42
Wilbur and Orville were a Design Team
The results are, as they would say, history.
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