Title: Online Communities:
1- Online Communities
- Usability, sociability, trust privacy
- Jenny Preece
- Professor of Information Systems
- UMBC, Baltimore, MD 21250, USA
- preece_at_umbc.edu
- www.ifsm.umbc.edu/onlinecommunitieswww.id-book.co
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2Big picture
- Online communities can play a remarkable role in
peoples lives- information transfer- empathic
supportTwo questions guide this work - What is a successful online community?
- How can designers and community managers make
online communities more successful?
3 Overview
- Definitions examples
- Sociability usability
- Empathy, trust and privacy
- Final comments
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12Definitions of online community
- Technologists
- Sociologists and anthropologists
- Business entrepreneurs (e-commerce)
- A virtual space where people come together to get
or give information or support, to learn, to
discuss, to be with others online. - Online communities support communication between
patients, professionals, students, citizens and
nations - Small or large, local, national, or
international, virtual or physi-virtual.
13Some numbers (10/2001)
- 52m US Internet users, 55 check health sites
- 230m unique MSN users per month
- 29m AOL users, 1 million more per month
- Over 104m ICQ users, millions now texting
- Over 91,500 UseNet groups
- 50,000 IBM employees, World Jam, June 01
- 100 -150 immersive CAVE environments
14My definition (Preece, 2000)
- Purposes people come together for a purpose.
- People make the community. Group dynamics, needs
and roles shape the community. - Policies behavior is governed by group norms,
rules and formal policies. - Software supports and influences community
activity.
15has
has
Community
make
Purposes
People
Policies
has
constitute
costitute
constitute
share
develop
norms, rules
goals, aspirations
individuals
perform
influence
influence
follow
foster
actions
constitute
constitute
operations
communications
refer_to
refer_to
require
16If you build it will they come?
- Online communities are like a park they can
be - designed and everything put in place -
left to evolve with no intervention - encouraged
guided evolution - Different strategies for different communities
- Guided evolution usually the best
17 Overview
- Definitions examples
- Sociability usability
- Empathy, trust and privacy
- Final comments
18Sociability and Usability
- Sociability is concerned with human to human
social interaction. Communities with good
sociability have unambiguous, supportive, social
structures. - Usability is concerned with human-computer
interaction. Systems with good usability are
consistent, controllable and predictable.
19Sociability
- Purpose provide a clear statement of purpose,
e.g., name, logo, description - People support different types of participants
and participation, e.g., show presence when
appropriate, keep participants interested - Policies guide behavior and encourage social
norms to develope.g., moderate, support
development of trust and reciprocity
20Usability
- Dialog social interaction support support for
communication with recognizable icons, reduce
typing, visualizations - Information design distinguish between new
old content, different types of content - Navigation support moving around the community,
searching messages, moving between modules - Access consider speed of connection, not
everyone has most recent technology
21Pillars of participatory community-centered
development
- Usability
- Dialog social interaction support
- Information design
- Navigation
- Access
- Sociability
- Purpose
- People
- Policies
22 Overview
- Definitions examples
- Sociability usability
- Empathy, trust and privacy
- Final comments
231. Empathy some excerpts
- Were all in this together, which helps!
- Thanks for this list it is nice to know youre
not alone. - Dr. S and Dr. B said they were amazed at how
well I was recovering and give credit to my good
attitude and emotional preparation for surgery ?
I thank you all for much of that, thank you for
your positive support.
24Definition
- Knowing what another person is feeling, feeling
what another person is feeling and responding
compassionately to another person - (Levenson Reuf, 1992)
25Analysis of 500 messages (Preece, 1999)
262. Trust
- Trust is an expectancy held by an individual or
a group that the word, promise, verbal or written
statement of another individual or group can be
relied upon (Rotter, 1967) - Predictability is implied
27Trust research in HCI
- Trust in e-commerce/web sites
- Will e-commerce sites deliver products?
- Is information on the site reliable?
- Trust in personal conversation
- Do communication partners online trust each
other? - What if there is no face-to-face contact, video
or audio feedback? - Trust is important for online support, teamwork,
e-learning, e-healthcare
28Trust online doesnt develop quickly
- Text worst media for trust development (Bos et
al., 2002) - Delayed trust- relationship development
(Walthur, 1992) - Fragile trust - misunderstandings cause trust
to falter -
- Swift trust - willingness to show trust and
frequent communication leads to trust (Wallace,
1999) - Meeting before going online helps (Rocco, 1998)
- Getting acquainted exercises help (Zheng et al.,
2002) - Relationship between empathy and trust blurred
(Goleman, 1995 Ickes, 1997)
29Influence of empathy predictability on
interpersonal trust (Feng, Lazar, Preece, 2002)
- Hypothesis 1 Empathy has a positive effect on
online interpersonal trust. The presence of
empathic communication will increase the Rempels
trust score. - Hypothesis 2 Predictability has a positive effect
on online interpersonal trust. The presence of
predictable communication will increase the
Rempels trust score.
30Scenarios
- Role-playing scenarios used
- A researcher communicated with subjects through
Instant Messaging software - A database project scenario (work-related)
- A parking scenario (more social)
- 4 different communication partners for each
scenario, based on research design
31Research design
Predictability
Predictable
Unpredictable
Empathic
1
2
Empathy
Non-Empathic
4
3
32Research methodology
- Each of 12 subjects communicated with 4 different
communication partners - Subjects came back on different days for each of
the two scenarios - Approx. 30 minutes for each communication partner
x 4 partners x 2 scenarios
33Measurement
- Before the scenarios took place, subjects filled
out the Rotter Scale - Measures general trust in society and towards
others - Tested and validated
- After each communication partner, subjects filled
out the Rempel and Holmes scale - Measures trust in a specific communication
partner - Tested and validated
34Results
- When conversational partners were empathic and
predictable ? significantly higher levels of
trust towards their partners. - Interaction effect between empathy and
predictability ? highest effect on the Rempel and
Holmes trust score - Significant correlation between liking a
communication partner and trusting the partner
35Results
- For the database scenario, there was no
correlation between Rempel and Holmes (partner
trust) scores and Rotter scores (general trust) - For the parking scenario, there was a negative
correlation between Rempel and Holmes (partner
trust) scores and Rotter scores (general trust) - Suggests that in some cases, those who trust
others FTF may not easily trust those online, and
vice versa
36Future directions
- Different scenarios
- Medical support scenario
- More teamwork scenarios
- How do we support predictability?
- Rating/recommendation systems
- How do we support empathy online?
- Storytelling
- Templates
373. More attention to privacy needed
- Privacy often assumed (hyper-emotional states,
Walthur, 1996), incorrectly - Meaningful participation often requires trust
- Trust develops slowly
- Privacy encourages trust (e.g., in support
groups) - Many designs pay little attention to privacy
- Privacy policies should be included, often not
- Private spaces included sometimes
- Group norms can support good behavior
38 Overview
- Definitions examples
- Sociability usability
- Empathy, trust and privacy
- Final comments
39We shape our buildings, and afterwards our
buildings shape us Winston Churchill
My experience of the world is that things left
to themselves dont get right T. H. Huxley
40Im looking for project partnerswith expertise
in patient support ?
41www.ifsm.umbc.edu/onlinecommunities
www.id-book.com
42 Recent publications
- Feng, J., Lazar, J., Preece, J. (2002 submitted)
Empathic and Predictable Communication Influences
Online Interpersonal Trust. - Preece, J. (Ed.) (2002) Supporting Community and
Building Social Capital. Special edition of
Communications of the ACM, 45, 4. 37- 73. - Preece, J. and Ghozati, K. (2001) Observations
and Explorations of Empathy Online. In. R. R.
Rice and J. E. Katz, The Internet and Health
Communication Experience and Expectations. Sage
Publications Inc. Thousand Oaks. 237-260. - Andrews, D., Preece, J., and Turoff, M. (2002) A
conceptual framework for demographic groups
resistant to online community. International
Journal of Electronic Commerce, 6, 3, 9-24. - Preece, J. (2001) Sociability and usability
Twenty years of chatting online. Behavior and
Information Technology Journal, 20, 5, 347-356. - Nonnecke, B. Preece, J. (2000) Counting the
silent. ACM CHI2000, Hague, 73-80. - Brown, J. R., van Dam, A., Earnshaw, R.,
Encarnacao, J., Geudj, R., Preece, J.,
Shneiderman, B., Vince, J. (1999) Human-centered
computing, online communities, and virtual
environments. IEEE Computer Graphics and
Applications. 19, 6, 70-74. - Lazar, J., Tsoa, R., Preece, J. (1999). One
foot in cyberspace and the other on the ground A
case study of analysis and design issues in a
hybrid virtual and physical community. WebNet
Journal Internet Technologies, Applications and
Issues, 1(3), 49-57. - Preece, J. (1998). Empathic communities Reaching
out across the Web. ACM Interactions 5 (2),
32-43. - Preece, J. (1999). Empathic communities
Balancing emotional and factual communication.
Interacting with Computers, 12, 63-77.
43Other references mentioned in the talk
- Bos, N., Olson, J., Gergle, D., Olson, G. and
Wright, Z. Effects of four computer-mediated
communications channels on trust development, in
Proceedings of Conference on Human Factors in
Computing Systems (CHI) 2002 (Minneapolis MN,
April 2002), ACM Press, 135-140. - Goleman, D. Emotional Intelligence. Bantam Press,
New York NY, 1995. - Ickes, W. Empathic Accuracy. The Guildford Press,
New York NY, 1997. - Levenson, R. W. and Ruef, A. M. Empathy A
Physiological substrate. The Journal of Social
Psychology. 63. 2 (1992). 234-246. - Meyerson, D., Weick, K.E., and Kramer, R.M. Swift
trust and temporary systems. Trust in
Organizations. Sage, Thousand Oaks CA, 1996,
166-195. - Rempel, K. J., Holmes, J. G. and Zanna, M. P.
Trust in close relationships. Journal of
Personality and Social Psychology. 49. 1 (1985),
95-112. - Rocco, E. Trust Breaks Down in Electronic
contexts but Can Be Repaired by Some Initial
Face-to-Face Contact, in Proceedings of
Conference on Human Factors in Computing Systems
(CHI) 1998 (Los Angeles CA, April 1998), ACM
Press, 496-502. - Rotter, J. B. A new scale for the measurement of
interpersonal trust. Journal of Personality, 35
(1967), 651-665. - Wallace P. The Psychology of the Internet.
Cambridge Cambridge University Press, Cambridge,
UK, 1999. - Zheng, J. Veinott, E. Bos, N. Olson, J. S. Olson,
G. M. Trust without touch jumpstarting
long-distance trust with initial social
activities, in Proceedings of Conference on Human
Factors in Computing Systems (CHI) 2002
(Minneapolis MN, April 2002), ACM Press, 131-146.
44Additional study if time
454. People who do not post lurkers(Nonnecke,
2000 Nonnecke Preece, 2000)
- Uncomfortable in public
- Learning about the group. Fear of going online
before gauging ambiance of group - Fear of persistent messages
- Not necessary to post, others have said it
- Many lurkers feel part of a communityThey are
silent participants
46Data collection
- 12 weeks
- Started with 135 original subscriptions
- Ended with 109 DLs
- Health 77, software 21
- 147,946 messages were transcribed into records
and imported into an SQL database. - 60,000 members
- 19,000 posters.
47Lurking over a 3 month period
- Low lurking when- lists are small- traffic is
high- messages are short- single posters are
few
48New study
- 1000 MSN Communities
- 4 categories of communities
- - Health and wellness
- - Government
- - Sports and recreaction
- - Organizations
- Early results suggest strong differences in
behavior of different groups -
49One size does not fit all!(Babble System
Erickson et al., Chi99)