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Title: Distributed Systems


1
Distributed Systems
  • Session 3
  • Communication In Distributed Systems
  • Christos Kloukinas
  • Dept. of Computing
  • City University London

2
0 Outline Review
  • Last session we have discussed an object-oriented
    component model. Common properties of similar
    components are modeled as object types
    (interfaces). Services offered by distributed
    components are modeled as operations of these
    object types.
  • This session, we are going to consider the
    following problem
  • What communication primitives are needed in a
    distributed system and how are they used to
    implement service requests?

3
0.1 Last sessions Learning Outcomes
  • Why do we need a component model?
  • What are the primitives of the CORBA object
    model?
  • What is OMG/IDL?
  • What are the strength and weaknesses of the CORBA
    approach?

4
0.2 WHY?
  • Distributed Systems consist of multiple
    components.
  • Components are heterogeneous.
  • Components still have to be interoperable.
  • There has to be a common model for components
    that expresses
  • component states,
  • component services and
  • interaction of components with other components.

5
0.3 Primitives Of CORBA Object Model??
  • Components ??objects.
  • Component state ? object attributes.
  • Usable component services ? object operations.
  • Component interactions ? operation execution
    requests.
  • Component service failures ? exceptions.

6
0.4 CORBA OMG IDL
Client
Server
CORBA Object Implementations
Client Stub
Server Skeleton
Request
Object Request Broker
CORBA Services
7
0.5 The OMG Interface Definition Language
  • OMG/IDL is a language for expressing all concepts
    of the CORBA object model.
  • IDL is a 'contractual' language that lets you
    specify a component's (object's) boundaries and
    its interfaces with potential clients
  • CORBA IDL is language neutral and totally
    declarative (i.e does not define implementations
    details)
  • Provides operating system and programming
    language independent interfaces to all services
    and objects that resides on the CORBA bus.
  • Different programming language bindings are
    available. (Well work with JAVA)

8
0.6 Problems of the Model
  • Interactions between components are not fully
    defined in the model.
  • No concept for abstract or deferred types.
  • Model does not include primitives for the
    behavioural specification of operations.
  • Semantics of the model is only defined informally.

Bastide R. et al. Petri Net Based Behavioural
Specification of CORBA Systems. Lecture Notes in
Computer Science, Vol. 1630 Application and
Theory of Petri Nets 1999, 20th Int Conference,
ICATPN'99, Williamsburg, Virginia, USA, pp.
66-85. Springer-Verlag, June 1999.
9
Objective For this session
  • In this session, we are going to consider the
    following questions
  • What communication primitives are needed in a
    distributed system?
  • How are these primitives used to implement
    service requests?

10
Outline
  • 1 Communication Introduction
  • 2 Communication Primitives
  • 3 Client/Server Communication
  • 4 Group Communication
  • 5 Summary

11
1.0 Introduction
  • No shared memory in Distributed System
  • So all communication based on message passing
  • Consider Process/ Component P1 communicating with
    P2, what is required?

network
12
1.1 Introduction
  • P1 builds a message in its address space
  • Executes a system call
  • Operating system fetches message and transmits
    over network to P2
  • Issues agreements??
  • Meaning of bits being sent ?
  • Volts being used to signal 0-bit, 1-bit ?
  • which was the last bit sent?
  • Error detection?
  • How long are numbers, strings etc?
  • How are they represented?

13
1.2 Communication Standards
  • Need for standards to deal with numerous levels
    and issues in communication
  • OSI Reference Model developed by (ISO) for open
    systems
  • Identifies various levels, assigns standard names
    and defines functionality
  • Defines PROTOCOLS
  • A protocol is an agreement between communicating
    parties on how communication is to proceed

14
1.3 Protocols
  • To allow a group of machines to communicate over
    a network, all must agree on protocols to use
  • OSI distinguishes two types of protocols
  • Connection-oriented (like in telephone)
  • Connectionless (postal service)
  • In OSI model, communication is partitioned into 7
    layers
  • Each layer deals with one aspect of communication

15
2 Communication Primitives
  • The ISO/OSI
  • (International Organization for Standardization/
  • Open Systems Interconnection)
  • Reference Model
  • Need for standardization of the communication
    between hosts built by different organizations.
  • Each layer builds on abstractions provided by the
    layer below.

16
2.7 Physical Layer
  • This layer conveys the bit stream - electrical
    impulse, light or radio signal -- through the
    network at the electrical and mechanical level.
  • It provides the hardware means of sending and
    receiving data on a carrier,
  • Sets standards for electrical,mechanical and
    signaling interfaces.
  • Defines cables, cards and physical aspects. Fast
    Ethernet, RS232, and ATM are protocols with
    physical layer components.

17
2.6 Data Link Layer
  • At this layer, data packets are encoded and
    decoded into bits. It furnishes transmission
    protocol knowledge and management and handles
    errors in the physical layer, flow control and
    frame synchronization.
  • The data link layer is divided into two
    sub-layers The Media Access Control (MAC) layer
    and the Logical Link Control (LLC) layer.
  • The MAC sub-layer controls how a computer on the
    network gains access to the data and permission
    to transmit it.
  • The LLC layer controls frame synchronization,
    flow control and error checking

18
2.5 Network Layer
  • This layer provides switching and routing
    technologies, creating logical paths, known as
    virtual circuits, for transmitting data from node
    to node in a WAN.
  • Routing means choosing the best path
  • Routing and forwarding are functions of this
    layer, as well as addressing, internetworking,
    error handling, congestion control and packet
    sequencing.

19
2.5.1 Example of a Net Layer Protocol Internet
Protocol (IP)
  • Protocol for sending data between machines on the
    Internet
  • Each host has a unique IP address (URL).
  • Data divided into packets (next)
  • IP is connectionless.
  • Data packets travel independently, and maybe out
    of order (re-sequencing is done by TCP, at the
    transport layer)

20
Presentation Transport
Application
Presentation
We are going to review two layers of the model
that are important for the implementation of
service requests in general, and CORBA operation
invocation requests in particular
Session
Transport
Network
Data link
Physical
21
Transport Layer
Application
  • Level 4 of ISO/OSI Reference Model
  • Concerned with the transparent transport of
    information through the network
  • Responsible for end-to-end error recovery and
    flow control. It ensures complete data transfer
  • It is the lowest level at which messages (not
    packets) are handled. Messages addressed to
    communication ports
  • Protocols maybe connection-oriented or
    connectionless
  • Two facets in Unix
  • TCP and
  • UDP

Presentation
Session
Transport
Network
Data link
Physical
22
2.4 Transport Layer
  • This layer provides transparent transfer of data
    between end-systems/hosts,
  • Responsible for end-to-end error recovery and
    flow control. It ensures complete data transfer.
  • It is the lowest level at which messages (not
    packets) are handled. Messages are addressed to
    communication ports.
  • Protocols may be connection-oriented or
    connectionless

23
2.8 ISO/OSI Transport Layer
  • The transport layer implements transport of data
    on the basis of some network layer (the network
    layer itself may be implemented as the Internet
    Protocol (IP) or OSI's X-25 protocol).
  • There are a number of transport layer
    implementations, though the most prominent ones
    are TCP and UDP that are available in virtually
    all UNIX operating system variants.
  • TCP is connection-oriented. This means that a
    connection between two distributed components has
    to be maintained by the session layer.
  • UDP is connectionless. The session layer is not
    required when transport is UDP based.

24
2.9 Transmission Control Protocol TCP
  • TCP provides bi-directional stream of bytes
    (unstructured data) between two distributed
    components.
  • A component using TCP is unaware that data is
    broken into segments for transmission over the
    network.
  • UNIX rsh, rcp and rlogin are based on TCP.
  • Reliable, often used with unreliable network
    protocols
  • (e.g., a telephone line used with a Serial Line
    Internet Protocol (SLIP)).
  • Or with internet Protocol (IP) . Applications
    such as ftp that need a reliable connection for a
    prolonged periods of time establish TCP
    connections.
  • Slow! As the two ends connected by the stream may
    have a different computation speed,
  • TCP buffers the stream so that the two processes
    are (partially) decoupled.

25
2.11 TCP Operation
  • When a data segment is received correctly at
    destination, an acknowledgement (ACK) segment is
    sent to the sending TCP
  • ACK contains sequence number of the last byte
    correctly received incremented by 1
  • The network can fail to deliver a segment. If the
    sending TCP waits for too long for an
    acknowledgement, it times out and re-sends the
    segment, on the assumption that the datagram has
    been lost
  • Then network can potentially deliver duplicated
    segments, and can deliver segments out of order.
    TCP buffers out of order segments or discards
    duplicates, using byte count for identification

26
2.12 User Datagram Protocol UDP
  • UDP enables a component to pass unilaterally a
    message (datagrams) containing a sequence of
    bytes with restricted length (packets) to another
    component.
  • Connection-less (like a postal service)
  • UNIX rwho command is UDP based
  • UDP is unreliable because it does not detect
    messages that are lost completely.It depends on
    lower layers reliability (e.g. optical wire
    with Asynchronous Transfer Mode (ATM) network
    implementations).
  • Or used for applications where reliability is not
    a concern
  • e.g. DNS, streaming multimedia, Voice over
    IP (WHY???)
  • Fast efficient It does not spend any resources
    on error-detection and correction, no connection
    overhead, no waiting for ACK.
  • Application can opt to use UDP where its prepared
    to implement its own reliability

27
2.13 Transport Layer Sockets
  • Transport layer implementations are available (in
    all UNIX workstations and servers as well as
    various Microsoft OS) in the form of sockets.
  • Sockets are identified by an Internet domain name
    and a port number.
  • Sockets of type SOCK_STREAM provide the
    programming interface to TCP.
  • SOCK_DGRAM to UDP (sento, recvfrom).

28
2.3 Session Layer
  • This layer establishes, manages and terminates
    connections between applications.
  • The session layer sets up, coordinates, and
    terminates conversations, exchanges, and
    dialogues between the applications at each end.
  • It deals with session and connection
    coordination.

29
2.2 Presentation Layer
  • This layer provides independence from differences
    in data representation (e.g., encryption) by
    translating from application to network format,
    and vice versa.
  • The presentation layer works to transform data
    into the form that the application layer can
    accept.
  • This layer formats and encrypts data to be sent
    across a network, providing freedom from
    compatibility problems. It is sometimes called
    the syntax layer.

30
Presentation Layer
Application
  • At Application layer Complex Data types

Presentation
Session
  • How to transmit complex values through transport
    layer

Transport
Network
  • Presentation Layer issues
  • Complex data structures
  • Heterogeneity

Data link
Physical
31
2.14 ISO/OSI Presentation Layer
  • There is a considerable mismatch between the
    complex types used at the application layer, such
    as records, lists and unions of other complex
    types in IDL, and those that can be transported
    by TCP and UDP.
  • A further complication arises from the fact that
    atomic types are represented differently on
    different hardware platforms.
  • The task of the presentation layer is to resolve
    these heterogeneity and transform complex data
    structures into forms that are suitable for
    transport layers, such as TCP and UDP.

32
2.16 Heterogeneity
  • Different hardware and operating system platforms
    use different representations for elementary data
    types such as integers and characters
  • Most modern operating systems represent 16-bit
    integers as two bytes, where the most significant
    byte comes first. Older machines, such as IBM
    mainframes, represent these integers exactly the
    other way around.
  • There are also different encodings for character
    sets. Characters may be encoded as 7-bit ASCII,
    in the ISO 8-bit character set or in the emerging
    16-bit representation, which accounts for the
    representation of Asian characters as well.
  • Distributed operating systems resolve these
    differences within the presentation layer so as
    to enable heterogeneous components to communicate
    with each other.

33
2.17 Example Endianness
  • Big endian means that the most significant byte
    of any multibyte data field is stored at the
    lowest memory address, which is also the address
    of the larger field.(Suns SPARC, Motorola 68K,
    JAVA Virtual Machine.
  • Little endian means that the least significant
    byte of any multibyte data field is stored at the
    lowest memory address, which is also the address
    of the larger field. (Intel 80x86 processors

34
2.18 Solution Heterogeneity
  • There are different approaches. One is to convert
    data during marshalling into a common/shared and
    well defined representation. An example of this
    is Suns External Data Representation (XDR),
    which is used in most Remote Procedure Calls
    (RPC).
  • For each platform, provide a mapping between
    common and specific representation
  • Another approach is the Abstract Syntax Notation
    ASN.1 that was standardised by the CCITT. It
    provides a notation for including the type
    definition together with each value into the
    marshalled representation.

35
Complex Data Structures
  • Marshalling Disassembles a data Structure into
    transmittable form
  • Unmarshalling Reassemble the complex data
    structure

Class Person private int dob private String
name private long id public String
marshal() return id,name.size,name )

36
2.15. Marshalling
  • Marshalling flattens complex data structures into
    a transportable representation, usually a stream
    of bytes, which may be split into a sequence of
    messages if necessary.
  • The stream of bytes not only contains the data
    itself, but also meta-information, such as the
    length of a certain entry, or an encoding for its
    types.
  • The presentation layer at the receiving component
    then performs the reverse mapping, which is
    called unmarshalling. It reconstructs the complex
    type from data and meta data that is included in
    the stream received.
  • Note, that marshalling in practice is rarely
    programmed manually. It is being taken care of by
    the distributed operating system, such as an ORB
    in CORBA.

37
2.19 XDR Message
  • Describes serialised byte streams
  • streams can be passed across network

Length of sequence
Smith
  • Arrays, structures and strings represented as
    sequence of bytes with specified length
  • Characters are ASCII code
  • Specify which end of each is MSB

Length of sequence
CARDINAL
The message is Smith,London ,1934
38
2.1 Application Layer
  • This layer supports application and end-user
    processes.
  • Communication partners are identified, quality of
    service is identified, user authentication and
    privacy are considered, and any constraints on
    data syntax are identified. Everything at this
    layer is application-specific.
  • This layer provides application services for file
    transfers, e-mail, and other network software
    services. Telnet and FTP are applications that
    exist entirely in the application level. Tiered
    application architectures are part of this layer.

39
2.20 Communication Patterns
  • Basic operations send and receive messages
  • Message delivery Synchronous or Asynchronous ()
  • Messages are used to model Request and
    Notification.
  • () Meaning completely different from
    a/synchronous systems

40
2.29 Request
request
receive(...)
send(...) receive(...)
...
send(...)
reply
Requester
Provider
  • Bi-directional communication.
  • The sender expects the delivery of a result from
    the receiver.
  • Requester receives reply message.
  • Request/reply messages contain marshalled
    parameters/results.

41
2.21 Synchronous Communication
  • The sender invokes the send operation.The message
    is buffered in the local transport layer.
  • The message is sent by the local transport layer
    to the remote transport layer.
  • The message is received by the transport layer of
    the remote component and is buffered there.
  • The receiver invokes the receive operation to
    obtain the message. This causes an
    acknowledgement to be sent to the sender.
  • The acknowledgement is received by the sender.

42
1.3 Synchronous Communication
(1)
(3)
(4)
(5)
(2)
sender
blocked
send
Transport Layer
ackn
receive
receiver
blocked
Time
43
2.23 Communication Deadlocks
P1 send() to P2 receive() from P2
P2 send() to P1 receive() from P1
  • Components are mutually waiting for each other.
  • It is hard to prove whether or not a system is
    deadlock-free and most distributed operating
    systems therefore do not do much about them and
    leave it to the designer to avoid them.
  • To avoid deadlocks Waits-for relation has to be
    acyclic!

44
2.28 Notification
send(...)
receive(...)
Notifier
Notified
  • Uni-directional communication.
  • Message contains marshalled notification
    parameters.
  • The sender informs a receiver about a certain
    incident.

45
2.25. Asynchronous Communication
  • With asynchronous message delivery, the sender
    does not wait until the receiver has acknowledged
    the receipt of the message delivery, but
    continues as soon as the message has been passed
    to the local transport layer.
  • It may be delayed still, if message buffers of
    the transport layer are exhausted.

46
1.3 Asynchronous Communication
(1)
(3)
(4)
(2)
sender
send
Transport Layer
receive
receiver
blocked
Time
47
2.26 Asynchronous Communication Pros and Cons
  • The sender and receiver are decoupled and do not
    depend on each other.
  • This usually results in a higher degree of
    concurrency between sender and receiver and
    increases the overall distributed system
    performance.
  • The most important advantage is probably that the
    system is less likely to run into a deadlock.
  • The sender does not know whether or not the
    receiver has actually received the message.
    Asynchronous delivery can therefore not
    reasonably be used together with unreliable
    transport layer implementations.
  • Additional overhead is required if the message
    order has to be maintained.

48
3.0 Client/Server Communication
  • The client/server model underlies almost every
    distributed system. Hence it is important to
    understand the principles of client/server
    communication.
  • Qualities of service.
  • Request protocol (R).
  • Request Reply protocol (RR).
  • Request Reply Acknowledgement protocol (RRA).

49
3.1 Quality of service Client/Server
  • Exactly once The service is executed once and
    only once.
  • At most once The service request may or may not
    be or have been executed. If the service is not
    executed the client is being informed of the
    failure.
  • At least once The call may be once or more than
    one time.
  • Maybe It is neither guaranteed that the service
    has been executed nor is the client informed of
    failure occurrences should there be any.

50
3.2 Request Protocol
  • If the client can cope with the maybe quality
    of service, the client may not want to wait for
    the server to finish the service. This protocol,
    however, is unsuitable if the service has to
    return data or the client has to know what
    happened to the service execution.
  • The advantages are that
  • there is only one message involved thus the
    network is not unnecessarily overloaded and
  • The client can continue execution as soon as
    acknowledgement of message delivery has been
    returned. (FROM WHOM? A/Synchronous send)

execution request
send(...)
receive(...) exec op
Client
Server
51
3.3 Request/Reply Protocol
  • To be applied if client expects result from
    server.
  • Client requests service execution from server
    through request message.
  • Delivery of service result in reply message.
  • If the reply message is not received after a
    certain period of time this can have many reasons
    (the server has not finished the execution yet
    the reply message has been lost).
  • Servers therefore keep a history of reply
    messages and clients may resend the request and
    the server then resends the reply.

request
send(...) receive(...)
receive(...) exec op send(...)
reply
Client
Server
52
3.4 RRA Protocol
  • Depending on the amount of client/server
    communication cycles, the maintenance of a
    history may involve a serious overhead!
  • The RRA protocol is designed to limit this
    overhead.
  • RRA adds to RR an additional acknowledgement
    message which is sent by the client as soon as a
    reply has been received.
  • The receipt of an acknowledgement message enables
    the server to dump the reply message of that
    communication cycle (and all previous
    non-acknowledged replies).

request
send(...) receive(...) send (...)
receive(...) exec op send(...) receive(...)
reply
ackn
Client
Server
53
RR RRA Quality of Service?
  • Request provides is for Maybe QoS
  • What about RR RRA?
  • How can the server know a req. is repeated?
  • Add 10 to my account.
  • Add 10 to my account. A repeat? A new one?
  • So, it depends on if/how the call is identified.
    If it isnt then At least once. If it is then At
    most once.
  • Exactly once needs to make sure that the request
    will be performed even when failures occur very
    expensive!

54
4 Group Communication
  • Client/server requests
  • The communication pattern that we have seen so
    far was bi-lateral in the sense there were only
    two parties involved, client and server.
  • Moreover, it was intimate as the client component
    always had to identify the server component.
  • Sometimes other properties are required
  • Communication between multiple components.
  • Anonymous communication.

55
4.1 Concepts
  • Broadcast Send msg to a group.
  • Multicast Send msg to subgroup only.

N
N
N
M
N
N
M
M
N
N
N
N
N
N
N
56
3.2 Qualities of Service
  • Ideal Immediate and reliable.

R1
S
Time
R2
  • Optimal Simultaneous and reliable.

R1
S
Time
R2
57
3.2 Qualities of Service
  • In reality not simultaneous ...

R1
S
Time
R2
... and not reliable
R1
S
Time
R2
58
4.2 Quality of Service Group Communication
  • Problem To achieve reliable broadcast/multicast
    is very expensive.
  • Degrees of reliability
  • Best-effort is the lowest of these degrees. No
    explicit measure are taken to guarantee a certain
    quality.
  • K-reliability is a guarantee that at least k
    messages are going to be delivered to their
    recipients.
  • Totally-ordered delivery refers to the fact that
    messages of one communication cycle are not
    overtaken by a later cycle.
  • Atomicity denotes the fact that either messages
    are delivered to all recipients or to none at
    all.
  • Choose the degree of reliability needed and be
    prepared to pay the price.

59
4.3 CORBA Event Management
  • CORBA event management service defines interfaces
    for different group communication models.
  • Events are created by producers and communicated
    through an event channel to multiple consumers.
  • Service does not define a quality of service
    (left to implementers).

60
4.3.1 Push Model
  • Consumers register with the event channels
    through which events of interest are
    communicated.
  • Event producers create a new event by invoking a
    push operation of an event channel.
  • Event channel notifies all registered consumers
    by invoking their push operations.

61
4.3.1 Push Model (Example)
Shared value updated
Redisplay chart
Redisplay table
Event Channel
Producer
Consumer
Consumer
push(...)
push(...)
push(...)
62
4.3.2 The Pull Model
  • Event producer registers its capability of
    producing events with an event channel.
  • Consumer obtains event by invoking the pull
    operation of an event channel.
  • Event channel asks producer to produce event and
    delivers it to the consumer.

63
4.3.2 Pull Model (Example)
Current value is 76.10
Current share value?
Event Channel
Producer
Consumer
Consumer
pull(...)
pull(...)
64
5 Summary
  • What communication primitives do distributed
    systems use? (OSI stack)
  • How are differences between application and
    communication layer resolved?
    (XDR/ASN)
  • What quality of service do the client/server
    protocols achieve that we discussed?
    (M/LO/MO/EO)
  • What quality of services are involved in group
    communication? (Best Eff./K-Rel/Tot.
    Ord./Atomic)
  • Understanding CORBA event management. (Push vs
    Pull)

65
Reading
  • Read Chapter 4 of CDK94.
  • Read OMG Documentation about Event Management
    http//www.omg.org/CORBA/
  • http//www.omg.org/technology/documents/CORBAservi
    ces_spec_catalog.htm
  • http//www.soi.city.ac.uk/kloukin/teaching/ds-lab
    s/corba/eventservices.idl
  • http//www.soi.city.ac.uk/kloukin/teaching/ds-lab
    s/corba/eventservices.pdf

66
Further Reading (for Last session)
  • Further Reading
  • Object Management Group. Common Object Request
    Broker Architecture and Specification. Rev. 2.0,
    Chapter 3. OMG IDL Syntax and Semantics.
    Framingham, Mass. July 1995 (available at
    http//www.omg.org/)
  • International Telecommunication Union. CCITT
    Recommendation X.720 Information Technology -
    Open Systems Interconnection - Structure of
    Management Information Management Information
    Model. Geneva, Switzerland. 1993 (available at
    http//www.itu.ch/).
  • Microsofts Distributed Component Object Model.
    Information at http//www.microsoft.com/com/

67
EXTRA MATERIAL
68
(No Transcript)
69
Communication Primitives Overview - I
4. Transport Layer
Application
connects two distributed components and isolates
upper layers from concerns as to how reliable
lower layers are. Responsible for end-to-end
error recovery.It ensures complete data transfer
Presentation
Session
3. Network Layer
Transport
isolates the higher layers from routing and
switching considerations
Network
2. Data Link Layer
Data link
Maps the physical circuit (the cable) and
converts it into a point-to-point link that
appears relatively error-free (checksums, parity
checking is done here)
Physical
1. Physical Layer
Concerned with transmission of bits over a
physical circuit
70
Communication Primitives Overview - II
7. Application Layer
Application
concerned with distributed components and their
interaction. CORBA objects and their interactions
are one example. Remote procedure calls are
another
Presentation
Session
Transport
6. Presentation Layer
Network
has to resolve differences in information
representation between distributed components.
(Only needed for connection-oriented protocols)
Data link
5. Session Layer
Physical
provides facilities to support and maintain
associations between two or more distributed
components
71
2.10 TCP Segments
TCP slices incoming byte-stream into data
segments. A segment contains administrative
header and App Data
  • Source Destination Port numbers
  • processes wait for connections at pre-agreed port
    numbers
  • Segment and ACK Numbers
  • Every data segment is identified by a 32-bit
    Sequence number(for explicit acknowledgement)
  • ACK number identifies the next sequence number
    that the sender of the acknowledgement expects to
    receive
  • Application Data

72
2.5.2 IP Packet
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