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Flowcharts

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Diagram with lines (arrows) and symbols to show how something works ... criminal justice system flowchart (symbols somewhat different than for programming) ... – PowerPoint PPT presentation

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Title: Flowcharts


1
Flowcharts
  • adapted from
  • A Visual Tool for Logic Design and Program
    Planning,
  • by Dr. Donald Bell,
  • Cal Poly, 1999
  • updated April, 2010

2
What Is a Flowchart?
  • Diagram with lines (arrows) and symbols to show
    how something works
  • can show how code works in a program
  • definition and symbols (programming)
  • can also be used to help understand other
    processes
  • criminal justice system flowchart (symbols
    somewhat different than for programming)

3
Flowcharts
  • Reasons for using flowcharts
  • similar to reasons for using pseudocode
  • Special symbols used in flowcharts
  • Rules for Successive Refinement

4
Purpose of Flowcharts
  • To plan your logic prior to writing your program
  • Can be very helpful when you have complex
    conditional logic (the graphics help visualize
    the logic flow)
  • Assists in applying "successive refinement" ("top
    down" analysis)
  • Can also be used to document your logic
  • not used as much with object oriented code

5
Successive Refinement
  • Equally applicable whether you use flowcharting
    or pseudocode
  • Start at the very "top level"
  • a one line statement of your program's purpose
  • break it down by stages into greater and greater
    levels of detail
  • Successive refinement stops when there is enough
    detail to write the program
  • Each flowchart symbol is a basic building block
    (like Tinker Toys or Lego blocks)
  • these are assembled into complex structures
  • assembled in specific ways

6
Flowcharting Symbols
  • Like pseudocode there are no fixed "standards",
    but there are conventions
  • Flowcharts use ovals, rectangles and diamonds
  • ovals start and end the logic flow
  • rectangles are for imperative statements
  • diamonds are for decisions
  • Some people use other symbols such as
    parallelograms for input and output, etc.

7
Rules for Applying Successive Refinement Using
Flowcharts
  • Can replace one rectangular block with several
    more detailed ones
  • Can replace a rectangular block with one
    including logic or iteration (looping)
  • Each block has one entry point, and one exit
    point (very important!)
  • but different statements can enter it there
  • Flow does not terminate until you get to a stop
    or end symbol

8
Rules for Applying Successive Refinement Using
Flowcharts - 2
  • Start with a simple chart that summarizes the
    whole system (high level view)
  • use separate symbols for each major aspect, e.g.,
    input, processing, output
  • Decompose each major aspect into a more detailed
    flow chart
  • e.g., input could decompose into prompt user,
    read input, check input, if wrong give error
    message and prompt for good data

9
Flowcharts OO Programs
  • Flowcharts use a sequential logic
  • top to bottom
  • OO programming is often "event driven"
  • objects fire methods in response to messages
  • However flowcharting is suitable for developing
    code within methods

10
UML Diagrams
  • Identify tasks (use cases)
  • Identify which object should handle a task
  • Identify messages sent between objects
  • Draw objects and messages into a diagram
  • example of a "use case diagram (which shows a
    class, properties, methods)

11
Review
  • Draw flowcharts for sequence, selection and
    iteration control structures
  • Draw a flowchart for code that counts the number
    of students with GPAs of 3.0 or higher and then
    prints the total
  • Will need to use sequence, selection and
    iteration
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