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Compare

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Stickers and smiley faces are awarded for correct answers. ... In First in Math, correct answers are reinforced by stickers and smiley faces. ... – PowerPoint PPT presentation

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Title: Compare


1
Compare ContrastFuture Flight vs. First in Math
  • Gwenanne Salkind David Van Vleet
  • EDIT 732 ? October 3, 2005

2
Learning Environments
  • ConstructivistNASA Future Flighthttp//futurefli
    ght.arc.nasa.gov/
  • Objectivist 24 Game First in Mathwww.firstinmat
    h.com User id love Password math

3
Learning Context
  • An essential concept in the constructivist view
    is that learning always takes place in a
    context (Ertmer Newby, 1993, p. 64).
  • Future Flight is set in an authentic context.
    Students are asked to find a solution to a
    real-world problem involving air transportation
    and aircraft design. http//futureflight.arc.nasa.
    gov/welcome.html

4
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6
Learning Context
  • There is no real-world context in the First in
    Math site. Students play a game to practice
    computational skills. http//www.firstinmath.com/p
    ractice.asp

7
Learning Goals
  • Constructivists believe that the goal of
    instruction is not the acquisition of a
    specific, well-defined bit of content, but rather
    the ability to learn in a content domain.
    Learning to learn including the ability to ask
    questions, evaluate ones strategies, and develop
    answers to questions in the content domain is
    the goal (Duffy Cunningham, 1996, p. 182).
  • In Future Flight, learning goals are negotiated
    by the students. Students choose the problem they
    want to work on. They determine how to research
    the problem based upon their understanding of the
    problem and the questions they generate.
    http//futureflight.arc.nasa.gov/design.html

8
Learning Goals
  • In First in Math, instructional goals are imposed
    by the website. Learners move through the skill
    levels by demonstrating acquisition of skills.

9
The Learner
  • Constructivists believe that learners build
    personal interpretations of the world based on
    individual experiences and interactions (Ertmer
    Newby, 1993, p. 63).
  • In Future Flight, the learner actively constructs
    meaning by choosing a real-world problem,
    formulating research questions, and exploring the
    website to find answers to those questions.

10
The Learner
  • Behaviorists believe that learning is
    accomplished when a proper response is
    demonstrated following the presentation of a
    specific environmental stimulus.Behaviorismconte
    nts that responses that are followed by
    reinforcement are more likely to recur in the
    future (Ertmer Newby, 1993, p. 55).
  • In First in Math, the learner works individually
    to practice computational skills. Stickers and
    smiley faces are awarded for correct answers.
    http//www.firstinmath.com/practice.asp

11
Content
  • Constructivists favorstudent-centered,
    goal-directed inquiry over externally directed
    instruction (Land Hannafin, 2000, p. 6) and
    complexity of content and concepts to be learned
    (Dabbagh Bannan-Ritland, 2005, p. 174).
  • In Future Flight, the content is ill-structured
    and complex in nature. Students solve the problem
    through inquiry, information-gathering, and
    reflection. Their research is student directed.
    http//futureflight.arc.nasa.gov/map.html

12
A student log is used to provide scaffolding. The
log supports students through the learning
process.
13
Content
  • Behavioral conceptions of instruction seek to
    analyze, decompose, and simplify tasks in order
    to make learning easier and more efficient
    (Jonassen, 1991, p. 8). There is an emphasis on
    mastering early steps before progressing to more
    complex levels of performance (Ertmer Newby,
    1993, p. 56).
  • On the First in Math website, the learning
    content is recall of basic mathematics facts and
    computational fluency. Complex tasks are broken
    down into smaller more manageable tasks that can
    be mastered separately. There is a prescribed
    sequence for learning. Students progress through
    skill sets. http//www.firstinmath.com/practice.as
    p

14
First in Math Skill Sets
15
Learning Activity
  • Constructivists believe that learning is an
    inherently social-dialogical process. Students
    work in groups to share alternative viewpoints
    and to promote the dialogical interchange and
    reflexivity (Duffy Cunningham, 1996, p. 187)
  • In Future Flight, students work collaboratively
    to solve a problem. They choose real-life roles
    based upon their interests. These roles provide
    multiple perspectives for looking at the problem.
    http//futureflight.arc.nasa.gov/capacity.html

16
Learning Activity
  • In First in Math, students work individually. The
    learning activity is competitive. Students
    compete against the clock and against other
    students. There is a team competition, but they
    never talk to their teammates. http//www.firstinm
    ath.com/practice.asp

17
Learning Activity
  • In the behaviorist realm instruction is
    structured around the presentation of the target
    stimulus and the provision of opportunities for
    the learner to practice making the proper
    response. Instruction frequently used cues and
    reinforcement (Ertmer Newby, 1993, p. 57).
  • In First in Math, cues are given at the early
    stages of skill development to help the learner
    give the correct response.

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19
Assessment
  • Future Flight has authentic assessment.
  • If students choose to build an aircraft, they can
    take a simulated flight test. http//futureflight
    .arc.nasa.gov/dCenter.html
  • Students are asked to present the solution to
    their air transportation problem to an air
    transportation committee consisting of student
    peers. A rubric is used to rate the presentation.

20
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21
Assessment
  • Objectivists see learning primarily as the
    acquisition and strengthening of responses
    (Wilson Myers, 2000, p. 60). Assessment usually
    involves a test to see if learners can perform a
    skill (Duffy Cunningham, 1996, p. 186).
  • In First in Math, correct answers are reinforced
    by stickers and smiley faces. This positive
    reinforcement strengthens the likelihood that the
    correct response will occur in the future.
    Learning outcomes are measurable behaviors. The
    number of stickers earned are counted and
    reported. Teachers can access these reports.

22
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23
  • Future Flight
  • Authentic context
  • Construct meaning
  • Negotiated
  • Ill-structured
  • Complex
  • Student directed
  • Collaborative
  • Multiple perspectives
  • Authentic assessment
  • First in Math
  • No real-world context
  • Practice
  • Imposed
  • Well-structured
  • Manageable tasks
  • Prescribed sequence
  • Competitive
  • Measurable behaviors
  • Positive reinforcement
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