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Multimedia

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QuickTime. Multimedia format. Provides full-motion synchronized audio and video ... QuickTime Virtual Reality. View onscreen in 3-D. See 360 degrees, pan and ... – PowerPoint PPT presentation

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Title: Multimedia


1
Multimedia
  • Chapter 8

2
Objectives
  • Define multimedia, hypermedia, and hypertext
  • Discuss the origins of hypermedia and identify
    major contributors
  • Explain features of several programs
  • Discuss the use of the digital camera
  • Describe
  • QuickTime
  • Morphing
  • Warping
  • Virtual reality

3
Teachers Use Multimedia
  • Show a famous painters artwork
  • Prepare a Web page tutorial
  • Create a presentation on the human body
  • Present lectures
  • Introduce new math concepts
  • Review historical material

4
Students Use Multimedia
  • Show a slideshow on the Internet
  • Create interactive storybooks
  • Do biographies of famous leaders
  • Create writing projects
  • Design electronic portfolios
  • Research curriculum topics

5
Multimedia
  • Text
  • Audio
  • Graphics
  • Animations
  • Video

6
Hypertext
  • Text, images, sounds, and actions linked together
    nonsequentially

7
Hypermedia
  • Emphasizes nontextual components of hypertext
  • Graphics
  • Sound
  • Video

8
Devices Used with Hypermedia
  • Computer directs the actions of
  • Video camera
  • Videodisc player
  • CD- or DVD-ROM player
  • Tape recorder
  • VCR tape deck
  • Scanner
  • Video digitizer
  • Musical keyboard

9
Hypermedia Workstation
10
Hypermedia Authoring Tools
  • HyperCard
  • HyperStudio
  • PowerPoint

11
HyperCard
  • Developed in 1987 for Macintosh
  • Authoring tool that stores objects on cards
    (text, graphics, audio, animations)
  • Click on button to browse through cards
  • Organized in stacks

12
HyperCard
13
HyperStudio
  • Similar to HyperCard but easier to use
  • Many built-in features and functions
  • CD-ROM support
  • Animation
  • Scrolling
  • Cards are organized in stacks
  • Scripting language called HyperLogo

14
HyperStudio Card
15
HyperStudio Card Buttons
  • Let users navigate through the cards
  • Perform actions such as playing video and
    accessing Websites

16
PowerPoint
  • Presentation tool for all ages
  • Displays information in the form of slides
  • Text
  • Graphics
  • Sound
  • Animation

17
More Hypermedia Authoring Tools
  • Kid Pix Deluxe
  • Leonardos Multimedia Toolbox
  • MovieWorks
  • MP Express
  • Video Blender
  • Keynote
  • eZediaMX
  • Media Blender
  • AppleWorks
  • CREATE Together

18
Pros for the Use of Hypermedia
  • Involves and motivates students
  • Encourages cooperative learning and problem
    solving
  • Addresses varied learning styles
  • Encourages imagination and introspection
  • Learner control of learning path

19
Cons Against the Use of Hypermedia
  • Teachers need time to learn about hypermedia and
    create presentations
  • Teachers need training
  • Computers configured for hypermedia are needed
  • Some say it is all form and little substance

20
Guidelines for Creating a Multimedia Presentation
  • Consider your objectives
  • Plan ahead
  • Pay close attention to formatting
  • Add emphasis
  • Limit the number of fonts
  • User color wisely
  • Check your work
  • Have others preview your work

21
Planning a Multimedia Presentation
  • Visual mapping programs
  • Inspiration
  • Kidspiration

22
Inspiration
23
Work with Your Presentation
  • Digital camera
  • Video editing
  • Music
  • Compression technology
  • MIDI sounds
  • Sound editing

24
QuickTime
  • Multimedia format
  • Provides full-motion synchronized audio and video
  • Available for Macintosh and Windows
  • Does not require special hardware

25
QuickTime Virtual Reality
  • View onscreen in 3-D
  • See 360 degrees, pan and zoom
  • Used by
  • Oregon Trail IV
  • HyperStudio 4.5
  • eZediaMX

26
Morphing
  • Animates a picture sequence
  • Matches a series of points in the beginning image
    to the end image

27
Warping
  • Key points in one image are selected
  • Points are adjusted into a different shape

28
Virtual Reality
  • Users are electronically immersed into a
    simulated environment
  • Great potential for education

29
In Summary
  • Multimedia can provide an interactive,
    multisensory learning experience, which motivates
    the learner and improves the quality of learning.
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