The Consolarium: Learning and Teaching Scotlands advocate for gamesbasedlearning PowerPoint PPT Presentation

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Title: The Consolarium: Learning and Teaching Scotlands advocate for gamesbasedlearning


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The ConsolariumLearning and Teaching Scotlands
advocate for games-based-learning
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Ok.What about the people managing and
implementing technology and pedagogy in schools,
what do they think?
Anna Rossvoll ICT Development OfficerAberdeenshir
e Council
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Why computer games?
  • Whitfield Primary, Dundee, 1997-1999
  • Games at Christmas-tetris
  • Problem solving with the Zoombinis
  • Using the Nintendo 64 to promote creative writing
  • Pupils were motivated and stimulated to learn
  • Encouraged and facilitated collaboration
  • Encouraged and facilitated learner reflection
  • A climate of active and knowledgeable
    participation
  • No fear in the approach to their learning

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A tech-savy client group?
  • Prenskys digital native digital immigrant
    thesis?
  • Modern technology is now embedded in, and
    integral to, young learners lives
  • digital interactive TV
  • the internet
  • music downloads
  • computer games
  • mobile phones
  • instant messaging
  • social networks
  • blogs
  • ebay
  • online avatars
  • MMORPG
  • sharing media

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Communication breakdown?
  • Do teachers (digital immigrants) speak a
    different language from young learners (digital
    natives)?
  • Is our methodology still based on how immigrants
    were socialised to learn?
  • slowly, step-by-step, linear, individually,
    seriously
  • Do immigrants implicitly assume that learners
    learn, and will continue to learn, the way they
    always have?

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The Consolarium
  • Scottish Centre for Games in Education
  • Comprehensive range of commercial consoles and
    games
  • PS2, PSP, PS3, Xbox360, DS, Wii,
  • Alienware PC
  • Intel Mac
  • Interactive whiteboard
  • Wi-fi access
  • www.ltscotland.org.uk/consolarium

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What it aims to do
  • Promote games and learning
  • Act as a centre that teachers and educational
    managers can visit
  • Develop a community of interested partners
  • education, academic industry
  • Nurture, support and celebrate effective and
    innovative practice with games
  • Address associated moral panics and legitimate
    concerns
  • Embed games and learning in ACfE

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Come to the Consolarium
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Consolarium on tour!
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Who are we working with?
  • Aberdeenshire
  • Aberdeen City
  • Dundee City
  • Fife
  • City of Edinburgh
  • Stirling
  • West Lothian
  • Falkirk
  • Renfrewshire
  • Inverclyde
  • Western Isles
  • West Dunbartonshire
  • East Dunbartonshire
  • East Lothian
  • Moray
  • Perth Kinross

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Our new learning space
  • A Curriculum for Excellence is currently under
    development
  • Successful Learners
  • Confident Individuals
  • Responsible Citizens
  • Effective Contributors
  • Should curriculum and methodologies have cultural
    significance?

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Enhanced learning?
  • Powerful motivational context
  • Science model (Problem solving)
  • Knowledge of other curricular areas
  • Metacognitive development
  • Formative assessment embedded
  • Collaborative contexts
  • Affective domain targeted
  • Culturally relevant and valued

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Some of our projects
  • Dr. Kawashima helps to improve numeracy
  • Cross-curricular work with Guitar Hero
  • Myst in Aberdeenshire
  • Computer games design
  • Crazy Talking in Stirling
  • Learning phonics through dance mats

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How did the DS project start?
  • I bought a DS in March 2006
  • Dr. Kawashima and some other titles
  • My teacher radar made me consider how this
    might have an impact in class
  • Cognitive challenge
  • Possibility of helping mental maths
  • Game design fosters intrinsic motivation and a
    culture of achievement

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Formulating the project
  • Dr. Kawashimas Brain training is said to
  • Exercise the pre-frontal cortex
  • Increase blood-flow to the brain
  • Help prepare learners for learning
  • Felt that there was a link with Brain Gym in
    relation to
  • The theory of exercising the brain
  • Preparing learners to learn

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Dr. Kawashima Project
  • Three P.6 classes in schools in Dundee
  • One with Nintendo DS and Kawashima 15/20 minutes
    a day, one Brain Age check every week
  • One class using Brain Gym for 15/20 minutes where
    and when appropriate
  • One control group
  • 10 week treatment period
  • Pre and post tests
  • Age appropriate Maths test
  • Burnett self scale

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Self Concept Measure
  • Results of Burnett self concept measure
  • No statistically significant changes
  • Nintendo group only group to show average
    increase in this measure

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Time taken to complete test
2. Average times on maths test
  • Statistically significant drop in times from
    Nintendo group
  • 1701?1319
  • Some examples
  • Child W
  • 1711?928
  • Child X
  • 1354?631

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Score in maths test
2. Average scores on maths test
  • Statistically significant jump in scores from
    Nintendo group
  • 76 ? 86
  • Some examples
  • Child Y
  • 23?68
  • Child Z
  • 60?90

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Initial analysis
2. Scores on Maths Test
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Any impact on learning?
Average scores on maths test
  • Statistically significant jump in scores from
    Nintendo group
  • 76 ? 86
  • Some examples
  • Child Y
  • 23?68
  • Child Z
  • 60?90

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Unexpected findings
  • Teacher commented on the change in
    atmosphere/ethos in the class
  • Calmer
  • Less aggression
  • Collegiate ethos
  • Togetherness
  • Independence
  • Enhanced self-esteem
  • Dont take them away!

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Guitar HeroCross-curricular learning
  • Guitar Hero Project
  • P.7 in Aberdeenshire
  • Last term of the year
  • Children wholly lost in the world of rock and
    roll
  • Intrinsic motivation, enhanced learning,
    commitment to tasks
  • Impact on ethos

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Guitar Hero
  • The game in action in the classroom

Kim Applin Primary Teacher Aberdeenshire Council
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Guitar Hero
  • Cross-curricular projects
  • Art Design
  • Writing
  • Environmental Studies
  • Music
  • Drama
  • Design Technology

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Guitar Hero
  • Cross-curricular learning
  • Writing project linked to the Design Technology
    guitar design activity

Kim Applin Primary Teacher Aberdeenshire Council
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MystMotivating children to write
  • Based on Tim Rylands work
  • In 20 primary schools across Aberdeenshire
  • CPD event held to help develop confidence an
    competence
  • GLOW groups to foster collaborative and
    supportive learning communities

Myst in the classroom in Aberdeenshire
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MystImpact in the classroom
  • Powerful motivational tool
  • Extending and enhancing writing
  • Reluctant writers engaged
  • Positive impact on behaviour
  • Natural home for formative assessment strategies
  • Context has currency and relevance

Jonathan Cordiner Primary 7 Teacher,
Aberdeenshire Council
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Computer games design
  • Learners as creators, not just consumers
  • Gamemaker
  • Thinking Worlds
  • Missionmaker
  • Neverwinter Nights
  • 2.5 days training for four teachers from eight
    Local Authorities
  • Funding for software to support the pilots

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Crazy Talking in Stirling
  • Exploiting games related contexts
  • Link to avatars in games
  • Crazy Talk allows still images to become animated
    lip-synching characters
  • 25 licenses shared across local authorities
  • Stirling Council
  • P.7 Titanic project
  • Powerful motivational tool
  • Reluctant writers motivated to write (mostly
    boys)
  • Used with MFLE and E/S

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Dance mats teaching phonics
  • Teaching reading via a dance mat?
  • Ramba Studios
  • Primary Phonics
  • West Lothian purchased 85 sets. One for every
    Early Years setting
  • Kinaesthetic learning style
  • Culturally engaging?
  • New way of approaching early reading skills

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What else is happening?
  • 18 PS2s 18 Wiis out in schools
  • Sony PSP project in the planning stages
  • Sony Buzz Schools Quiz project
  • Pro-Evolution Soccer Championship Manager in S5
  • RM Easiteach dance mat for Gaelic
  • Phoenix Wright for writing in S2
  • Developing AifL through The Winning Game
  • Nintendogs in P.2
  • Extended Dr. Kawashima research project

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Lets be realistic
  • Successful learners require good teachers
  • This is another way through which we can engage
    digitally aware learners
  • We need to explore this medium but we need to be
    open-minded and practical
  • Continue to explore how can we aid the delivery
    of a modern and ambitious education system

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Thank you
  • d.robertson_at_ltscotland.org.uk
  • http//www.ltscotland.org.uk/consolarium
  • http//ltsblogs.org.uk/consolarium
  • http//hotmilkydrink.typepad.com
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