Donkey Konga Game Review - PowerPoint PPT Presentation

Loading...

PPT – Donkey Konga Game Review PowerPoint presentation | free to view - id: 24b0b-ZmI4N



Loading


The Adobe Flash plugin is needed to view this content

Get the plugin now

View by Category
About This Presentation
Title:

Donkey Konga Game Review

Description:

Nintendo's contribution to the 'rhythm' game genre (Dance Dance Revolution, etc. ... etc.), video game themes (Super Mario Theme, etc.), and even international hits ... – PowerPoint PPT presentation

Number of Views:104
Avg rating:3.0/5.0
Slides: 15
Provided by: joel7
Category:
Tags: donkey | game | konga | mario | review

less

Write a Comment
User Comments (0)
Transcript and Presenter's Notes

Title: Donkey Konga Game Review


1
  • Donkey Konga Game Review

2
Basic Game Information
  • Review of the Japanese Version
  • Playable on Nintendo Gamecube
  • Approx. 85 for the package that features the
    bongo controller

3
Overview
  • Nintendos contribution to the rhythm game
    genre (Dance Dance Revolution, etc.)
  • The players choose a difficulty level and a song,
    and they must strike the appropriate part of the
    bongo relative to the symbol that is displayed on
    screen. This is done in time to the music, to
    create a unique interaction between the player
    and the music.

4
Objectives/Players Role
  • To play each song on each of the difficulty
    levels (Easy, Hard, Expert, Easy Cool, Hard Cool,
    and Expert Cool), and obtain a gold rank
  • To earn chips by performing well while playing
    songs, to buy additional sound effects for the
    bongos, bonus games, and songs to play on expert
    mode

5
User Interface/ Game Play
  • Regular controller can be used, but the bongo
    controller is optimal
  • Use bongo controller to navigate through menus to
    select mode of play (single or multiplayer),
    difficulty, and song
  • Four different symbols will appear on screen
    yellow (left bongo), red (right bongo), pink
    (both bongos), and light blue (clap)

6
User Interface/Game Play
  • Not only must the player hit the part of the
    bongo that corresponds to the on screen symbol,
    but it must also be done when the symbol passes
    through the on screen barrel (this way the bongo
    strikes will be in time with the music)
  • Mini games also use the bongos to do various
    things (a whack-a-mole type game, juggling
    bananas, etc.)

7
Scoring
  • Based primarily on accuracy of the bongo strike
    Good, OK, Bad, and Miss
  • Good is if the proper part of the bongo is hit
    when the symbol is in the middle of the barrel
  • OK when the symbol is relatively close to the
    barrel
  • Bad when its not very near the barrel
  • Miss when the wrong part of the bongo is hit, or
    nothing is hit at all

8
Scoring
  • Good is worth the most points, OK worth
    slightly less, Bad worth none, Miss subtracts
    points
  • Points per strike vary upon the song, difficulty
    level, and how long your combo is
  • A combo is the amount of correct bongo strikes
    in a row, with no mistakes

9
Sound and Music
  • Music is the highlight of this game
  • 32 different songs to choose from
  • Folk songs, classical music (Hungarian Waltz,
    etc.), Japanese pop music (SMAP, Utada Hikaru,
    Morning Musume, etc.), video game themes (Super
    Mario Theme, etc.), and even international hits
    (La Bamba, Mambo No. 5, etc.)

10
The Games Good Points
  • It can be enjoyed by players of any skill level
    or age, regardless of their sense of rhythm
  • A great party game
  • Playing the game is enhanced if the player is
    interested in the type of music that is featured
    in the game (video game music, j-pop, etc.)
  • Mini games and extra purchase-able bonuses keep
    the player coming back

11
The Games Bad Points
  • There are not enough songs featured in the game.
    A player will quickly grow tired of playing the
    songs that are available, even though there are
    32
  • The player must actually earn chips to unlock the
    same songs to play in Expert mode
  • There are no secret, un-lockable songs

12
Comparison to similar games
  • Easier than most other rhythm games (Dance
    Dance Revolution,etc.)
  • Only really directly comparable to taiko no
    tatsujin (due to the fact that they both use
    drum-like controllers)
  • Taiko features more songs per game than Donkey
    Konga does.

13
Is the game worth purchasing?
  • Definitely! It may be too easy for those who are
    used to rhythm games, but it serves as a great
    introduction for those who arent
  • If youve been looking for a rhythm game that
    features a lot of J-pop music, look no further

14
Points for Improvement
  • More playable songs featured in the game
  • More purchase-able mini games, instead of having
    to purchase the same songs on a higher difficulty
    level
  • Make more songs un-lockable
About PowerShow.com