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The Game

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A movie starring Michael Douglas and Sean Penn and directed by David Fincher (Fight Club) ... e.g. Super Mario 64, not Super Mario Bros. 3. User input ... – PowerPoint PPT presentation

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Title: The Game


1
The Game
  • CS 248 Help Session
  • Rene Patnode
  • November 7, 2003

2
The Game
  • A movie starring Michael Douglas and Sean Penn
    and directed by David Fincher (Fight Club)
  • Also, your third and final assignment for CS 248

3
Help Sessions
  • Today
  • Requirements
  • Game Design
  • Deliverables
  • Wisdom of the Ancients
  • Tomorrow
  • Lead by Ian Buck
  • OpenGL basics

4
Requirements
  • 3D viewing and objects
  • e.g. Super Mario 64, not Super Mario Bros. 3
  • User input
  • Psychic interface cool, but probably not feasible
  • Lighting and smooth shading
  • Prof. Levoy will start covering this soon.

5
Requirements
  • Texture Mapping
  • Advanced Features
  • See handout for descriptions
  • FA 2 team
  • Each feature should take approx. 1 student-week
  • Game-play
  • We cant just all get along.

6
Example Game Bunny World 2K3
  • Goal Help Farmer Brown keep bunnies from
    over-running his farm
  • Input Move the farmer with the mouse. Click to
    grab a bunny.
  • Lighting The farm is lit by a sun-like light
    source.
  • Textures The farmer and the bunnies have
    skins.
  • Advanced Feature 1 Bunnies are controlled by a
    flocking algorithm.
  • Advanced Feature 2 Crops are procedurally
    modeled.

7
Forming Teams
  • 1-3 people
  • Do it ASAP
  • Suggestion Stay after help session if you need a
    team.
  • Otherwise, post on the newsgroup.

8
Forming Teams
  • Make sure your team is compatible
  • Will I like this person at 7 am after an
    all-nighter?
  • Make sure everyone has the same goals
  • How much effort?
  • Desired grade?
  • Competition?
  • Make sure everyone wants the same type of game
  • Genre Action vs. RPG
  • Game-play Button Masher vs. Sit and Watch
  • Content Blood vs. Puppies

9
Generating Ideas
  • Look at existing games
  • Watch movies
  • Think about what would be fun to play
  • Think about what advanced features you want to
    use
  • Get a room full of monkeys and typewriters

10
Deliverables
  • Proposal Tuesday, 11/11 by 200 pm
  • First Demos Monday, 11/17
  • Final Demos Wednesday, 12/3
  • Competition (optional) Wednesday, 12/3 at 400
    pm
  • Need to make a web page
  • Write-ups Friday, 12/5 by 500 pm

11
Proposal
  • Really important. Seriously. Spend some time on
    it.
  • Helps guide you in the rest of the process.
  • Helps us help you.

12
Proposal
  • Game Name
  • Should be exciting. Example Explosion!
  • Team members
  • Names and contact info for everyone
  • Premise
  • The who, what, where, when, and why (but brief)
  • 3D world description
  • How will you represent the premise?

13
Proposal
  • Gameplay Mechanics
  • What will happen in that world?
  • Advanced Features
  • Why your game will be 1337
  • Reminder FA 2 team
  • Challenges expected, special tools needed, really
    advanced features planned
  • Help us help you.
  • Screenshot
  • Can be very low-tech

14
Planning
  • Proposal is just a start
  • Spend a lot of time designing
  • Implementation AND Game-play
  • Make a schedule
  • Set priorities
  • Required functionality should come before extra
    bells and whistles.
  • Decide who does what
  • Assets
  • Models, Textures, Sounds, etc.
  • What do you need to produce? What is already
    available?

15
Developing
  • Where to code?
  • Up to you, but…
  • Sweet Hall machines
  • Quality hardware
  • Maximize TA effectiveness
  • Minimize difficulty demo-ing
  • Windowing library
  • Recommended GLUT
  • Use other SDKs as needed

16
First Demo
  • Need
  • 3D world
  • Basic game-play
  • Basic required features
  • Dont need
  • Detail
  • Performance
  • Advanced features

17
Final Demo
  • Need
  • Everything
  • Dont need
  • Sleep

18
Competition
  • Optional.
  • 8 finalists will vie for several prizes
  • Trip to Siggraph 2004
  • Dinner at Il Fornaio
  • X-box
  • Games from Electronic Arts
  • Jury (tentative)
  • Somebody from Electronic Arts
  • Somebody from Microsoft
  • Al Alcorn (a.k.a. Mr. Pong)
  • Reminder Dont get stressed about competing for
    grades with those entering the competition

19
Write-Up
  • Let us know
  • What you did
  • How you did it
  • Where you got help from
  • Individual write-up
  • Who did what
  • How much each team member did

20
Wisdom of the Ancients
  • Use source control (e.g. CVS)
  • Test code before checking it in
  • Give each team member ownership of certain areas
  • Share knowledge openly
  • Dont just discuss through code
  • Find the tools youll need early
  • Concentrate on features that actually improve
    your game

21
Wisdom of the Ancients
  • The web is a great resource. Use it.
  • http//graphics.stanford.edu/courses/cs248-03/proj
    3/
  • If you find other things that should be posted
    there, please tell us!
  • Abuse your TAs!
  • Office hours
  • Newsgroup
  • cs248-aut0304-tas_at_lists.stanford.edu
  • Questions?

22
One Last Thing
  • See The Matrix Revolutions ASAP
  • It rocks IMHO
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