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Game Design Principles Part 1 : Milestone Games and Play

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Fun Factor. Game : formal activity that you perform. Play : actual behavior that you engage in ... It is fun? Do bird watchers brave the elements to have fun ? ... – PowerPoint PPT presentation

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Title: Game Design Principles Part 1 : Milestone Games and Play


1
Game Design PrinciplesPart 1 Milestone Games
and Play
  • Jehee Lee
  • Seoul National University

2
Taxonomy of Creative Expressions
beauty
  • Art Creative Expression
  • Movies, Books, etc. Entertainment
  • Toys Playthings
  • Puzzles Challenges
  • Competitions Conflicts
  • Games

money
non-interactive
interactive
no goals
goals
No competitor
competitor
no attacks
Attacks allowed
3
Definitions
  • A form of play with goals and structure (Kevin
    Maroney)
  • A form of art in which participants, termed
    players, make decisions in order to manage
    resources through game tokens in the pursuit of a
    goal (Greg Costikyan)
  • An activity with some rules engaged in for an
    outcome (Eric Zimmerman)

4
Milestone Games Old-Styles
  • Monopoly
  • The most successful board game
  • Designed in 1930s
  • It concerns real estate transactions

5
Milestone Games Old-Styles
  • Traditional card games
  • Board wargames
  • Flourished in the 1960s and 1970s

6
Milestone Games
  • Space Invaders
  • designed and programmed by Toshihiro Nishikado in
    1978

7
Milestone Games
  • Pac-Man
  • Midway, 1980
  • A yellow, pie-shaped character named Pac-Man runs
    along inside a maze, eating dots as it avoids
    four ghosts.

8
Milestone Games
  • Platform games
  • Space panic, 1982
  • Donkey Kong, 1981
  • Tilted floors
  • Jumping over barrels

9
Milestone Games
  • Moria, Wizardry, 1990s
  • Implementation of Dungeons Dragons
  • Map explorations
  • Designed for the Plato networked computer system

10
Milestone Games
  • M.U.L.E.
  • Electronic Arts, 1983
  • the first multiplayer resource-based strategy
    game
  • Players must manage several resources food,
    energy, smithore and crystite.

11
Milestone Games
  • The 7th Guest
  • Puzzle-solving adventure
  • Playing video from the CD nonlinearly

12
Some Milestone Games
  • Doom
  • Civilization
  • SimCity
  • Starcraft
  • Populous
  • ???

13
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

14
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

15
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

16
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

17
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

18
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

19
Play
  • A voluntary activity or occupation executed
    within certain fixed limits of time and place,
    according to rules freely accepted but absolutely
    binding, having its aim in itself and accompanied
    by a feeling of tension, joy, and the
    consciousness that it is different from
    ordinary life.

20
Play
  • Early mammals learned to play as a way of
    polishing the complex neural circuitry that they
    were born with
  • Plays role in our childhood is dominating

21
Play is Metaphorical
  • All play represents something from the non-play
    universe
  • But, play is not necessarily a simulation of
    anything in the real world

22
Play must be Safe
  • The whole idea of play is to give the player an
    experience without the danger that might normally
    accompany that experience
  • Frequent game saving in role-playing games
  • Players want to feel that their investment is
    safe
  • The paradox of play is that it provides the
    player with dangerous experiences that are
    absolutely safe
  • Eg) Roller coasters
  • Eg) Intro of Raiders of the Lost Ark by
    Spielberg

23
Play Need Not Be Exotic
  • Players want to face and overcome interesting
    challenges, but not necessarily be spirited away
    to an exotic world
  • Eg) skateboarding in environments forbidden to
    real skateboarders
  • Eg) The Sims

24
Fun Factor
  • Game formal activity that you perform
  • Play actual behavior that you engage in
  • Fun experience or emotion that you derive from
    that behavior
  • Fun factor is sometimes ambiguous
  • Two friends play a hard-fought game of tennis. It
    is fun?
  • Do bird watchers brave the elements to have fun ?
  • How about the lady who putters around in the
    garden trying to raise the perfect rose?
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